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DaysofRuinDay

Day 16 starting for Will on Deep Forest.

A turn is a period in which a side makes its move. In the beginning of a turn, a side earns funds for every property it controls, and units at allied properties are repaired by 2HP (for a cost of 10% unit cost per HP). Units that were moved the turn before can move again. The side is then free to command its units, build new ones, etc. Units built in one turn may not be moved in that same turn. A day passes when every side makes its turn.

Trivia[]

  • In Advance Wars: Days of Ruin after 999 days the counter stays stuck on 999 but gameplay and further turns can continue. The game can display up to 65,535 days properly by editing memory.
  • A battle that ends on day 0 counts as a draw, regardless of the intended outcome.