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Transports are units that can move other units. Transports can be used to give additional mobility and protection to units, along with allowing units to cross terrain they normally couldn't. Transports usually drop units at their destination, at which point they are vulnerable and must wait a turn to be able to act.

List of Transports

Advance Wars: Dual Strike

Unit Cargo Notes
APC Infantry, Mech • x1 Capacity
Transport Helicopter Infantry, Mech • x1 Capacity
Black Boat Infantry, Mech • x2 Capacity
• Can repair 1 adjacent unit, healing 1 HP and resupplying fuel and ammo.
Lander Any land unit • x2 Capacity
Cruiser Battle Helicopter, Transport Helicopter • x2 Capacity
Aircraft Carrier Any air unit • x2 Capacity

Advance Wars: Days of Ruin

Unit Cargo Notes
IconRigRed.png Rig IconInfantryRed.png Infantry, IconMechRed.png Mech • x1 Capacity
IconTCopterRed.png Transport Helicopter IconInfantryRed.png Infantry, IconMechRed.png Mech • x1 Capacity
IconGunboatRed.png Gunboat IconInfantryRed.png Infantry, IconMechRed.png Mech • x1 Capacity
IconLanderRed.png Lander Any land unit • x2 Capacity
IconCruiserRed.png Cruiser IconTCopterRed.png Transport Helicopter, IconBCopterRed.png Battle Helicopter • x2 Capacity
IconCarrierRed.png Carrier Any air unit • x2 Capacity
• Launches units instead of dropping them.
• Units in cargo must wait a turn to be launched.
• Launched units can immediately act.
• Cargo must be launched before carrier moves.

Trivia

  • An infantry unit moving into a transport helicopter that moves into a cruiser and then is moved and dropped allows the infantry to move 16 tiles in one turn.
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