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T Copters

The T-Copters of each force in AW2.

Yellow Transport Copter

A lone Transport Helicopter.

Transport Helicopters (or T-Copters for short) are a type of Air Unit. Transport Helicopters are non-combatant units unable to attack any enemy. Their primary usage is as their name suggests, T-Copters can transport one Infantry or Mech at a time.

Game Information

Famicom Wars

Main article: Transport Helicopter (Famicom Wars)

Super Famicom Wars

Transport Helicopter Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
None N/A N/A N/A No
  • None
Move Fuel Cost (G.) Vision EXP Value
6, Air 99 (-2) 5500 2 1


Game Boy Wars 3

Transport Helicopter Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Air 1900 25 7 Helicopter 70 (-3) 22 3 Airport

Machine Gun A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
16 3 4 1 - 7 2G 1

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
20 20 18 20 - Infantry 1 Helicopter


Matchups

Transport Helicopter Matchups

Enemy unit

Damage given

Own Initiative

Damage taken

Enemy Initiative

Primary Secondary First Strike Same Time Ambush Primary Secondary First Strike Same Time Ambush
InfantryWMMapGBW3 6 2/3 - 0 1 to 4 5 to 7 0 1/2 - - - 0 to 3
MechWMMapGBW3 5 - 0 1 to 4 5 to 7 - 0 1/2 - - 0 to 2
CommandoWMMapGBW3 4 4/9 - 0 1 to 4 5 to 7 - 0 1/2 - - 0 to 4
ConstructorWMMapGBW3 5 5/7 - 0 1 to 4 5 to 7 - 0 1/2 - - 0 to 5
SupplyTruckWMMapGBW3 6 2/3 - - - - - - - - -
SupplyTruckSWMMapGBW3 6 2/3 - - - - - - - - -
ConvoyWMMapGBW3 6 2/3 - 0 1 to 4 5 to 7 0 1/2 - - - 0 to 7
ConvoySWMMapGBW3 6 2/3 - 0 1 to 4 5 to 7 5 1/2 0 1/2 - - 0 to 7
BuggyWMMapGBW3 6 2/13 - - 0 1 to 7 - 0 1/2 - 0 1 to 7
BuggySWMMapGBW3 5 - - 0 1 to 7 - 1 - 0 to 1 2 to 7
HumveeWMMapGBW3 5 5/7 - - 0 1 to 7 - 0 1/2 - 0 1 to 7
HumveeSWMMapGBW3 5 - - 0 1 to 7 - 5 1/2 - 0 1 to 6
APCWMMapGBW3 1 1/2 - 0 1 to 4 5 to 7 1 - - - 0 to 6
APCSWMMapGBW3 1 1/4 - 0 1 to 4 5 to 7 - 1 - - 0 to 6
RocketLauncherWMMapGBW3 1 1/2 - - - - - - - - -
RocketLauncherSWMMapGBW3 1 1/4 - - - - - - - - -
AATankWMMapGBW3 0 3/4 - 0 1 to 4 5 to 7 15 8 1/2 - - 0 to 5
MercAATankWMMapGBW3 0 3/4 - 0 1 to 4 5 to 7 15 10 - - 0 to 6
AAMWMMapGBW3 1 1/4 - - - - 13 3/4 - - - -
AAMSWMMapGBW3 1 1/14 - - - - 13 - - - -
ArtilleryWMMapGBW3 1 1/4 - - - - - - - - -
ArtillerySWMMapGBW3 1 1/14 - - - - - - - - -
IFVWMMapGBW3 1 1/14 - 0 1 to 4 5 to 7 - 1 - - 0 to 6
IFVSWMMapGBW3 0 15/16 - 0 1 to 4 5 to 7 - 1 - - 0 to 6
TDestroyerWMMapGBW3 0 15/16 - - 0 1 to 7 - 1 - 0 to 1 2 to 6
TDestroyerSWMMapGBW3 0 5/6 - - 0 1 to 7 - 1 - 0 to 1 2 to 6
MBTankWMMapGBW3 0 5/6 - 0 1 to 4 5 to 7 - 1 - - 0 to 5
MercTankWMMapGBW3 0 15/22 - - 0 1 to 7 - 1 - 0 to 1 2 to 6
FighterAWMMapGBW3 0 4/7 - - - 0 to 7 13 8/9 6 1/9 0 to 1 2 to 6 7 to 12
FighterBWMMapGBW3 0 2/3 - - 0 1 to 7 13 8/9 6 1/9 - 0 to 4 5 to 11
FighterSWMMapGBW3 0 1/2 - - - 0 to 7 13 1/18 13 8/9 0 to 3 4 to 8 9 to 13
AttackerAWMMapGBW3 0 5/7 - - - 0 to 7 13 8/9 - 0 1 to 5 6 to 11
AttackerBWMMapGBW3 0 10/13 - - 0 1 to 7 8 1/3 - - 0 to 3 4 to 9
AttackerSWMMapGBW3 0 4/9 - - - - - - - - -
BomberWMMapGBW3 0 2/3 - - - - - - - - -
MercBomberWMMapGBW3 0 4/7 - - - - - - - - -
TPlaneWMMapGBW3 1 1/9 - - - - - - - - -
SupplyPlaneWMMapGBW3 1 1/9 - - - - - - - - -
BCopterWMMapGBW3 1 - - 0 1 to 7 - 8 1/3 - 0 to 1 2 to 6
BCopterSWMMapGBW3 0 5/6 - - 0 1 to 7 - 8 1/3 - 0 to 3 4 to 7
ASubCopterWMMapGBW3 1 - - 0 1 to 7 - 1 1/9 - 0 1 to 6
TCopterWMMapGBW3 1 1/9 - - 0 1 to 7 1 1/9 - - 0 1 to 7
TCopterSWMMapGBW3 1 - - 0 1 to 7 - 1 1/9 - 0 to 1 2 to 6
AegisWMMapGBW3 0 1/15 - - 0 1 to 7 - 15 - 0 1 to 6
MercMFrigateWMMapGBW3 0 1/16 - - - - - 13 - - -
LCarrierWMMapGBW3 0 1/13 - - 0 1 to 7 13 10 - 0 to 1 2 to 5
SCarrierWMMapGBW3 0 5/58 - - 0 1 to 7 13 3/4 8 1/2 - 0 1 to 6
LanderWMMapGBW3 0 5/36 - 0 1 to 4 5 to 7 7 1/2 - - - 0 to 4
TankerWMMapGBW3 0 5/24 - - - - - - - - -
SubmarineWMMapGBW3 - - - - - - - - - -
SubmarineSWMMapGBW3 - - - - - - - - - -


Transport Helicopter S Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Air 3500 48 6 Helicopter 65 (-3) 22 2 Transport Helicopter Promotion

Air To Surface Missiles

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
25 18 - 16 - 1 20G 1

Machine Gun A

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
16 3 4 1 - 9 2G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
23 23 20 23 - Infantry 2 Helicopter


Advance Wars

Transport Helicopter Information
Weapon One Ammo Range Weapon Two Special Commands
None N/A N/A None
  • None
Move Fuel Cost (G.) Vision
6, Air 99 (-2) 5000 2


Advance Wars 2: Black Hole Rising

Transport Helicopter Information
Weapon One Ammo Range Weapon Two Special Commands
None N/A N/A None
  • None
Move Fuel Cost (G.) Vision
6, Air 99 (-2) 5000 2


Advance Wars: Dual Strike

Transport Helicopter Information
Weapon One Ammo Range Weapon Two Special Commands
None N/A N/A None
  • None
Move Fuel Cost (G.) Vision
6, Air 99 (-2) 5000 2


Advance Wars: Days of Ruin

Transport Helicopter Information
Weapon One Ammo Range Weapon Two Special Commands
None N/A N/A None
  • None
Move Fuel Cost (G.) Vision
6, Air 99 (-2) 5000 1


Note

Costing as much as an APC but more flexible in where it can travel, T-Copter is the go-to for quick base capturing as well as conducting surprise raids on the enemy's HQ if the chance presents itself. Moving 6 spaces per turn, T-Copters can quickly reach any locations in the map, providing vision in Fog of War as well as provide intel on the enemy's locations. On large maps where players are given 1 Airport at the start, it's often not a bad idea to build a T-Copter instead of an APC to transport infantries to the middle of the map.

For its low cost, Transport Helicopters are defenseless against any anti-air attacks, with one hit from any undamaged anti-air unit usually enough to take them apart. Even Infantry will do significant damage to them, so using T-Copters instead of APCs or infantries as shields for your indirect units usually isn't a good strategy. If need be, T-Copters can survive 2 or 3 hits from heavily armored tanks like the Neotanks or the B-Copters. If your defenses are exposed, you can use T-Copters to delay the enemy's advance for a turn, or send a loaded T-Copter to the enemy's HQ as a distraction for them to bring some of their anti-air units back.

Competitive Play

If your enemy has an Airport, always expect a T-Copter doing their jobs in key parts of the map, transporting Mechs and drop them onto mountainous chokepoints or dropping Infantries to capture properties. In the late game, when many anti-air units are deployed, the T-Copters' purpose, as well as their numbers, will be limited in order to make space for combat units.

Against enemies who concentrate on deploying too many heavy-hitting units and not enough anti-airs, players can take advantage of this by building many T-Copters, load them up with Mechs and fly over to the enemy's HQ, accompanied by some Bombers. Use the T-Copters to block their bases, Bombers to destroy any anti-air units and Mechs to capture their HQ. This strategy is extremely risky as it leaves your ground defenses completely unprotected, but if executed well in an opportune situation, it can win you the game easily.

Always spare a few anti-air units or Fighters stay guard at your HQ to quickly dispose of T-Copters whenever you see one. Leaving T-Copters free to do their tasks can be consequential in later turns, possibly leaving you exposed to a two-front war.

Trivia

  • The Orange Star and Rubinelle transport helicopters are based on the American Boeing CH-47 Chinook.
  • The Blue Moon transport helicopter is based on the Soviet "Yak-24" ("Horse" in NATO classification).
  • The Green Earth transport helicopter is based on the British variant Chinook HC2.
  • The Yellow Comet transport helicopter is based on the American Bell HSL Model 61.
  • The IDS and Lazurian transport helicopters are surprisingly based on the American Piasecki H-25 Army Mule/HUP Retriever.
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