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[[Image:Terrains.gif | thumb | right|The Terrains from AW2.]] |
[[Image:Terrains.gif | thumb | right|The Terrains from AW2.]] |
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− | On the battlefields of [[Advance Wars (series)|Advance Wars]] there are many different kinds of {{PAGENAME}}. {{PAGENAME}} plays an important part in a good strategy, each different kind |
+ | On the battlefields of [[Advance Wars (series)|Advance Wars]] there are many different kinds of {{PAGENAME}}. {{PAGENAME}} plays an important part in a good strategy, as each different kind has an effect, e.g. giving a defense bonus or impairing mobility. On the playing grid each square is considered as a seperate piece of {{PAGENAME}}. |
==Defence== |
==Defence== |
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− | Each |
+ | Each piece of {{PAGENAME}} has a defensive rating ranging from 0 to 5 stars. The higher the rating the more defence it provides. Only ground and sea units are affected by terrain. An [[Air Unit]] will not gain a defensive bonus or have it's movement restricted. |
See [[:Category:Terrain]] for a full list of '''all''' terrain. |
See [[:Category:Terrain]] for a full list of '''all''' terrain. |
Revision as of 02:12, 21 August 2010
On the battlefields of Advance Wars there are many different kinds of Terrain. Terrain plays an important part in a good strategy, as each different kind has an effect, e.g. giving a defense bonus or impairing mobility. On the playing grid each square is considered as a seperate piece of Terrain.
Defence
Each piece of Terrain has a defensive rating ranging from 0 to 5 stars. The higher the rating the more defence it provides. Only ground and sea units are affected by terrain. An Air Unit will not gain a defensive bonus or have it's movement restricted.
See Category:Terrain for a full list of all terrain.