Advance Wars Wiki
m (Fixed Super CO power stating(or at least suggesting) that it increases Battle Copter Firepower by 60% rather than 30%)
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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<u>'''Copter Command:'''</u> Increases the fire power of all battle copters to 180% and creates infantry unit with 9 HP from every city, ready to move.
 
<u>'''Copter Command:'''</u> Increases the fire power of all battle copters to 180% and creates infantry unit with 9 HP from every city, ready to move.
   
 
'''Super CO Power'''
 
 
'''CO Super Power'''
 
   
 
<u>'''Airborne Assault:'''</u> Increases the fire power of all battle copters to 180% and a mech unit with 9 HP is created on every allied city, ready to move.
 
<u>'''Airborne Assault:'''</u> Increases the fire power of all battle copters to 180% and a mech unit with 9 HP is created on every allied city, ready to move.
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==Tactics==
 
==Tactics==
Sensei's CO powers allow him to easily outnumber his opponents, essentially making him uncounterable by any CO aside from Hachi, the only CO able to keep up with Sensei in unit count.
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Sensei's CO powers allow him to easily outnumber his opponents, aside from Hachi, the only CO able to keep up with Sensei in unit count.
  +
  +
In competitive play, Sensei is one of the very best CO's. This is because a high unit count is crucial to victory, as having a lot of Infantry and Mech units lets you protect your other units. If your Super CO Power spawns 10 9HP Mechs, that's essentially a 27,000G value. You can combine your Mechs to liquidate them into money.
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  +
Sensei's powers are practically free since Infantry and Mech units have an abnormally high charge rate. You can use the units spawned from your powers as fuel to use your powers again.
   
 
==Tags==
 
==Tags==

Revision as of 04:42, 1 September 2016

Sensei (Japanese: ヤマモト, Yamamoto) is a Yellow Comet CO. A former paratrooper rumored to have been quite the CO in his day. Sensei possesses powerful infantry, superior firepower for Battle Helicopters, and increased movement range for transport units (Lander, APC, Transport Helicopter, and Black Boat), although his naval units have weaker attacks. He was also Kanbei's teacher, as was stated in Advance Wars 2: Black Hole Rising. During Advance Wars: Dual Strike he joins the allied nations in Omega Land along with another one of his students, Grimm.


Advance Wars 2: Black Hole Rising

Foot Soldiers have +40% attack. Battle Copters have +50% attack. Other ground and naval units suffer a 10% attack penalty. Transport units have +1 movement.

Advance Wars: Dual Strike

Foot Soldiers have +10% attack. Battle Copters have +50% attack. Air units have normal firepower. All sea units suffer a 10% attack penalty. Transport units have +1 movement.

CO Power

Copter Command: Increases the fire power of all battle copters to 180% and creates infantry unit with 9 HP from every city, ready to move.

Super CO Power

Airborne Assault: Increases the fire power of all battle copters to 180% and a mech unit with 9 HP is created on every allied city, ready to move.

Quotes

Dual Strike

Campaign, Pre-Battle

Final Battle

"Whoa, nelly! Look at the size of that..."

(with Grimm)

Sensei: "Ah, Grimm, my old disciple. You've grown quite a bit during these battles... If you agree to train the rest of these rookies, I can finally die happy... If the battle ends poorly, you must escape! I can't outlive my finest student!"

Grimm: "Escape? Gwar har har har har! Sensei, we still need you back home! If you die on us, we're in big trouble! You're going home if I have to pick you up and carry you!"

Victory

"I might retire soon... I wonder how my 401k is doing."

(With Hachi)

Hachi: "Shop till you drop! Or until I drop you!"
Sensei: "Ha ha ha! You're such the businessman!"

Tactics

Sensei's CO powers allow him to easily outnumber his opponents, aside from Hachi, the only CO able to keep up with Sensei in unit count.

In competitive play, Sensei is one of the very best CO's. This is because a high unit count is crucial to victory, as having a lot of Infantry and Mech units lets you protect your other units. If your Super CO Power spawns 10 9HP Mechs, that's essentially a 27,000G value. You can combine your Mechs to liquidate them into money.

Sensei's powers are practically free since Infantry and Mech units have an abnormally high charge rate. You can use the units spawned from your powers as fuel to use your powers again.

Tags

thumb|300px|right|This is Sensei's theme song Hachi: Grizzled Vets; 2 stars, 100%

Grimm: Rolling thunder; 1 star, 105%

Von Bolt: 90% 

Sonja:105%

COs of Wars World
Orange Star: AndyMaxSamiNellHachiJakeRachel
Blue Moon: OlafGritColinSasha
Green Earth: EagleDrakeJessJavier
Yellow Comet: KanbeiSonjaSenseiGrimm
Black Hole: Clone AndyFlakLashAdderHawkeSturm
JuggerKoalKindleVon Bolt
Yellow Comet
COs: Grimm | Kanbei | Sensei | Sonja