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Rockets

Rocket Launchers of each force from AW2.

Rocket Launchers are powerful indirect combat units capable of firing on both ground and naval units from a great distance. Their range of fire is better than standard Artillery units and so is their power. In all Advance Wars games, they are dubbed Rockets.

In the Game Boy Wars series, Rocket Launchers are more individual units, as they deal more damage against infantry (and Unarmored vehicles in Game Boy Wars 3) than Artillery, but deal less against armored vehicles.

Rocket Launchers should be well-guarded, as they are more expensive and have an even worse defense than the Artillery.

Information[]

Super Famicom Wars[]

Rocket Launcher Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Rocket Launcher 6 8G 3-5 No
  • None
Move Fuel Cost (G.) Vision EXP Value
4, Tire 50 15000 1 4


Game Boy Wars 3[]

Rocket Launcher Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 4200 32 5 Treads 50 12 2 City

Rockets B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
24 27 - 18 - 5 20G 2-3

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
17 17 10 17 - N/A N/A Land


Rocket Launcher S Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 4800 40 4 Treads 50 12 2 Rocket Launcher Promotion

Rockets A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
28 31 - 20 - 3 22G 3-4

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
20 20 12 20 - N/A N/A Land


Advance Wars[]

Rocket Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Rockets 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
5, Tires 50 15,000 1


Advance Wars 2: Black Hole Rising[]

Rocket Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Rockets 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
5, Tires 50 15,000 1


Advance Wars: Dual Strike[]

Rocket Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Rockets 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
5, Tires 50 15,000 1


Advance Wars: Days of Ruin[]

Main article: Rockets (Days of Ruin)

Tactics[]

Rocket Launcher 2

Rocket Launcher in Advance Wars : Days Of Ruin

Rockets are, for all intents and purposes, more powerful, versatile, and expensive indirects than Artilleries. Most units in all games can be destroyed by their barrages within a salvo or two. Despite their great range and firepower, rockets are lightly armored and can be taken out quickly if caught out of position.

Rocket units move on tires, which means they need roads or shoals to deploy speedily. Therefore, when trying to find a rocket unit, look near roads. This also means that they move significantly slower in Woods, where Rockets are often placed to get them out of the enemy's vision, and can heavily delay their combat involvement. Rocket units attack in a range from 3 to 5 spaces wide. This means that a Rocket unit's range can completely surround any unit 4 spaces away from it, and is able to retaliate no matter which direction such a unit is attacked from. As a demerit, Rockets' minimum range is also 1 space wider than Artilleries, making them vulnerable to fast-moving units as well as Artilleries 2 space away.

Competitive Play[]

Rockets are uncommon in competitive play. Players usually use Artilleries instead, as they're a cheaper alternative and can provide firepower all the same. Spamming hordes of Mechs easily overwhelms Rockets, and this is worsened by the fact that Rockets have even less defense than Artillery. In Dual Strike, Black Bombs are a serious threat to Rockets. Their slow movement speed makes them especially difficult to deploy and reposition, usually taking spaces that can otherwise be used by other units with faster speed. They're also very expensive, at 15,000 G, almost tripling that of a single Artillery, which makes saving up for them extremely risky.

Ultimately, Rockets are best used when you have a lot of leftover Gold and provide better firepower per space as the battle progresses. Covered by multiple Infantry meatshields, and hidden is Woods, Rockets can be devastating to all units, land and naval alike, destroying an entire army without taking a single point of damage.

Trivia[]

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