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Roads are a kind of terrain. They offer no defensive cover, but all ground and air units can travel easily across them. Roads are a key terrain type if Rockets, Missiles, or Anti-Tank units are in an army, because these units have a short movement range and suffer penalties on common terrain types, notably Plains.

The CO Koal receives a firepower bonus when on Roads.

Terrain Intel[]

Advance Wars: Days of Ruin[]

Road
Normal Ruins
Snow Desert
Map Info
Def
Inc
Rep
Hide No
Icon
Move Cost
Inftry 1
Mech 1
Tire A 1
Tire B 1
Tank 1
Air 1
Ship
Trpt
“Well-surfaced roads provide optimum mobility, but little cover.”
—In-game description.

Gallery[]