Repairing is a mechanic where a unit restores health. Repairing is usually done at the start of a turn, before combat. The cost of repairing is proportional to the cost of the unit, at 10% cost per 10% health, or 1HP. Repairing 2/10HP on a 20,000 cost Bomber will therefore cost 4,000.
The following methods are available to resupply a unit, for buildings the unit must start a turn on the building's tile. Repairing may be done at allied buildings, however the cost still comes from the unit's owner.
- Brenner's CO Power (free, 3HP)
- Caulder's CO Zone (5HP)
- Andy's CO Power (free, 2HP).
- Andy's Super CO Power (free, 5HP).