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Neotanks

Neotanks of each force from AW2

Neotanks are a Land Unit. To date, they have appeared in two games: Advance Wars 2: Black Hole Rising and Advance Wars: Dual Strike. Neotanks are significantly more powerful than Medium Tanks, though not as powerful as Megatanks. They can use their main cannon to attack Land and Naval Units, as well as infantries, Battle Helicopters and Transport Helicopters with their Machine Gun.

Up until Advance Wars 1+2: Re-Boot Camp, the tanks were based on a single, uniform design by Black Hole, so the Neotanks of all factions looked alike.

Game Information[]

Advance Wars 2: Black Hole Rising[]

Neotank Information
Weapon One Ammo Range Weapon Two Special Commands
New Cannon 9 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
6 99 22000 1


Advance Wars: Dual Strike[]

Neotank Information
Weapon One Ammo Range Weapon Two Special Commands
Neocannon 9 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
6 99 22000 1


Unlocking in Advance Wars 2: Black Hole Rising[]

To use Neotanks in the Campaign mode of Advance Wars 2: Black Hole Rising, players must capture specific cities during the campaign to obtain maps to Black Hole Labs. This will unlock a new mission on the map of each of the four respective forces. Upon capturing the Lab, that force's army can produce Neotanks. Lab levels are always timed, either because the enemy is trying to destroy the lab, or additional reinforcements are on their way.

Note that if you had completed a mission where the city containing the map is present without capturing it, the faction who did not obtain the map will lose the chance to produce Neotanks for the rest of the campaign. It's highly advised to hunt down and capture the city that contains the map, as it can greatly help with future missions.

Outside of Campaign mode, Neotanks are one of the vehicle units that can be deployed in the Factory by all players, regardless of whether they have unlocked them in the campaign or not.

Strategy[]

Neotanks are very powerful against almost all ground units, being able to wipe out infantry and weaker vehicles in one hit. Although they are not as powerful as Megatanks or as cheap as Medium Tanks, Neotanks have two important advantages: They can move farther and carry more fuel/ammunition. This makes them much more versatile when used in long, drawn-out battles or on larger maps.

However, Neotanks are vulnerable indirect and Bomber attacks, with 2 or 3 barrages usually enough to destroy a Neotank. They are still very expensive to build and can be eliminated by much cheaper indirect units. Their strong attack must not be overestimated, as misplacement could cost you a very expensive unit, setting your economy back for many turns.

Competitive Play[]

In the campaigns and some War Room missions of Black Hole Rising and Dual Strike, Neotanks are good for busting pipeseams, destroying Md. Tanks and overall breaking through defenses. In competitive plays, Neotanks are rarely used, saved for COs who can reduce their costs.

Medium Tanks are already uncommon to begin with, and now with Neotanks, a unit that's more expensive, extremely situational and can be countered all the same by air or indirect-combat units make it an unpreferable unit to deploy. It's generally better to build cheaper units than giving economic advantages to your opponent in order to save up to buy a single Neotank. The only situation where Neotanks are a viable option to build is if you are at a significant economic advantage and is in need of more immediate firepower. If used correctly, a single Neotank can break through a hard defense, allowing your other units to flow through, or to delay the enemy's advances as you slowly build up your army. Alternatively, Neotanks are viable units for blocking choke points on maps given their high durability and counterattack potential.

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