|An indirect attack that can|
only strike airborne targets.
- Main article: Missiles
Missiles(Days of Ruin/Dark Conflict) or Air Units at a range but can wreak havoc on them. They do have a minimum range, so they should always be covered by tanks or other directs. Their vision range on Fog of War maps is also quite large.(失われた光) are powerful indirect combat units that can only attack
Missiles are initially introduced and become buildable in A Kind of Home.
Missiles possess a powerful attack at a long range, allowing them to cover armored units against air raids. However, they are are more expensive and less maneuverable than Anti-Airs are.
Missiles are generally inferior to Anti-Airs because they're more expensive and as they are indirects, they cannot attack and move during the same turn. This mobility issue is compounded by the fact that air units are very mobile, can avoid Missiles easily and Missiles are vulnerable to a direct attack from an air unit.
Being an indirect unit does mean that the Missiles can attack from afar, freeing up spaces for other units on the frontline and safe from attacking air units. Missiles especially excel in maps where Fog of War is present. With its 5-space vision range, the same as infantry units on mountains, Missiles can hide in Woods and prey upon unsuspecting air units.
Missiles are generally a luxury unit most effective in groups where they can completely destroy an air army without difficulty. Outside of their expertise however, Missiles are a big expense on the economy, can easily be taken out by much cheaper units and offer no versatility. Despite this, if used sensibly, a single Missile and greatly disrupt the enemy's ranks and deal a surprise blow to their airborne strategies.
- Rubinelle's missile unit is based on the American M1097 Avenger AA missile system. However, the real life Avenger is a SAM system fitted on a modified Humvee, instead of a van.
- The Lazurian and IDS missile unit is based on the Soviet 9k31 Strela-1 AA vehicle.