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Missiles Information
Rubinelle Lazurian/IDS
DoRMissiles.png DoRMissilesAlt.png
An indirect attack that can
only strike airborne targets.
MAIN SUB
Anti-Air Missiles None
Cost 12,000 Inftry Hyphen.png
Gas 50 Veh Hyphen.png
Ammo 5 Air ArrowGood.png
Mobility 5 Heli ArrowGood.png
Vision 5 Ship Hyphen.png
Range 3-6 Sub Hyphen.png
IconMovement.pngMovement Tire A IconCombat.pngCombat Veh
 IconRedWarning.png IconWarTank.pngIconBomber.pngIconMediumTank.png
 IconYellowWarning.png IconMech.pngIconTank.pngIconRockets.pngIconArtillery.pngIconBattleship.pngIconSeaplane.pngIconAntiTank.png
Main article: Missiles

Missiles(Days of Ruin/Dark Conflict) or 対空ミサイル(失われた光) are indirect Land Units that only attack Air Units, but have very long range and deal tremendous damage, almost always resulting in OHKs. Due to their fragility and minimum range, they must be positioned carefully and protected by other units. Their vision range in Fog of War is also quite large.

Missiles are initially introduced and become buildable in A Kind of Home.

Strategy

Similar to Rockets, missiles wreak havoc from far away, cannot attack within 2 spaces of them, are quite fragile, and travel best on Roads. By comparison, in addition to their specialization, missiles deal more damage to that specialization, have +1 range and +2 Vision, and cost 3000 less.

An Anti-Air Missile Launcher in Advance Wars: Days Of Ruin

Missiles have a major weakness: air units ignore terrain and are very mobile, so they can wait patiently outside maximum range and slip within the missile's minimum range when an opportunity arises. Missiles are completely unable to defend themselves against any unit that has closed in for the kill, and will die quickly. That is why you must always, ALWAYS provide cover for these units. That can be done through any combination of hiding in fog of war, body-blocking with other units, or keeping units like other missiles or Anti-Air tanks in range to help. With these protections, missiles greatly complicate your enemy's flight paths and viable targets, but a lone missile launcher cannot provide you reliable air defense.

With that said, the level of threat missiles pose to all air units is difficult to overstate. It is so intense that they completely shut down Airports by parking in range. The AI tracks your missiles' range and avoids flying into range without a worthwhile target. Take advantage by covering your forward advance with missiles. Since most air units are very expensive, shooting down just one already makes a missile launcher worth its cost.

All this, of course, depends on how much your opponent relies on air units. If they must use them to attack you, missiles are definitely worth their cost. Otherwise you have to judge whether less specialized units are enough for the job. They usually are, because with how much more cost-efficient ground units are than air units, your opponent is unlikely to spend any more on them than necessary. Almost every game of Advance Wars can be won without any air units, and almost no game of Advance Wars can be won with only air units.

Trivia

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