Advance Wars Wiki
No edit summary
mNo edit summary
Tag: Visual edit
(17 intermediate revisions by 10 users not shown)
Line 1: Line 1:
  +
{{Stub}}
'''{{PAGENAME}}s''' (known as '''Gigatanks '''or''' War Tanks''' in some versions) are a [[Land Unit|land unit]] introduced in [[Advance Wars: Dual Strike]], replacing the [[Neotank]] as the most powerful land unit. Although strong, they are very slow and use up a lot of fuel very quickly. Their weapon, the megacannon, is very potent and can seriously damage most land units. They were designed by [[Green Earth]] in [[Advance Wars: Dual Strike|Dual Strike]], and soon become available to the [[Allied Nation]] after it debuted in a test battle against [[Orange Star]] by [[Jess]] and [[Javier]].
 
  +
  +
'''{{PAGENAME}}s''' (known as '''Gigatanks '''or''' War Tanks''' in some versions) are [[Land Unit|land units]] introduced in [[Advance Wars: Dual Strike|Advance Wars: Dual Strike.]] Heavily armed and armored, these moving fortresses are a force to be reckoned with.
   
 
==Game Information==
 
==Game Information==
Line 5: Line 7:
   
 
===[[Advance Wars: Dual Strike]]===
 
===[[Advance Wars: Dual Strike]]===
  +
Megatanks replace the [[Neotank]] as the most powerful land unit. Although possessing tremendous firepower, they are very slow and tend to use up a lot of fuel very quickly. Their weapon, the megacannon, is a very potent means to seriously damage most land units while their secondary weapon is used mainly against soft targets and helicopters.
  +
  +
They were originally designed by [[Green Earth]], but soon become available to the [[Allied Nations]] after it debuted in a test battle against [[Orange Star]] by [[Jess]] and [[Javier]].
   
   
Line 20: Line 25:
 
}}
 
}}
   
  +
=== Strategy ===
  +
Megatanks possess a very strong attack, being able to wipe out [[Medium Tank]]s in a single attack. Although not as powerful as they are against ground units, Megatanks can still deal a significant amount of damage to helicopters and naval units with its secondary weapon.
  +
  +
The major weaknesses of Megatanks are their low movement range, low supplies, and high cost; fielding Mega Tanks effectively would demand a strong economy.
   
  +
Megatanks can only move four spaces per turn, meaning that most other vehicles are able to outrun them. In addition, Megatanks only have ammunition for three attacks with their main cannon, making them difficult to use unless the player has an [[APC]] nearby.
   
  +
The risks outweight the offensive potential of Megatanks. They can, however, be used as a somewhat effective defense.
   
  +
=== Competitive Play ===
  +
Megatanks are almost never used in competitive matches. The low mobility and low ammo are downsides, but the main reason is because it's just too expensive. By saving up for it, you are deploying less units and ceding field advantage which would outweigh the benefits the Megatank would bring.
   
==Strategy==
+
=== Counters ===
  +
Mega Tanks, despite their armor and weaponry are still vulnerable to Bombers, Artillery being the most effective in dealing with them. If the enemy is using Mega Tanks in the area, it is best to hold down choke points to avoid the behemoths from overunning the map.
Megatanks possess a very strong attack, OHK'ing most ground opponents. However, they burn fuel and ammunition quickly, so always make sure there's an APC nearby.
 
Megatanks shine most in terms of defense. They are extremely difficult to destroy, especially on a high defence terrain tile, as even a bomber can only deal 3-4 hp's worth of damage. The unit that deals the most damage to a Megatank is another Megatank. Despite their resilience, deployment must still be considered carefully because they are very expensive, not very fast, and difficult to retreat with. Even with a successful retreat, Megatanks can drain a large chunk of funds in repair cost. Megatanks are best used screening weaker indirects such as [[Rocket Launcher|rockets]]. They are also useful for leading a charge while taking the brunt of the damage.
 
   
  +
Mega Tanks can only engage targets next to it, so consider using long ranged units to take it down from afar, such as the [[Battleship]].
The best way to counter megatanks is a combination of more megatanks and heavy indirect support from [[Artillery|artillery]], rockets, and [[Battleship|battleships]]. Failing that, use inexpensive units such as infantry as fodder to distract and slow the megatank while taking it down quickly with indirects.
 
   
 
== Trivia ==
 
== Trivia ==
* It's possible that the Megatanks are based on the Soviet T-28 "medium" three-turreted tank, although T-35 would be more simirlar, three out its five turrets armed with cannons.
+
* It's possible that the Megatanks are based on the Soviet T-28 "medium" three-turreted tank, although the T-35 would be more similar, as three out its five turrets armed with cannons.
* The creation of the Megatank is a reference to Nazi Germany's research into massive superheavy tanks - all of which never went into mass production, eg. Panzer VIII Maus.
 
 
[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Land Units]]
 
[[Category:Land Units]]

Revision as of 12:21, 27 April 2019

Megatanks (known as Gigatanks or War Tanks in some versions) are land units introduced in Advance Wars: Dual Strike. Heavily armed and armored, these moving fortresses are a force to be reckoned with.

Game Information

Unit BH Megatank

Black Hole's Megatank

Advance Wars: Dual Strike

Megatanks replace the Neotank as the most powerful land unit. Although possessing tremendous firepower, they are very slow and tend to use up a lot of fuel very quickly. Their weapon, the megacannon, is a very potent means to seriously damage most land units while their secondary weapon is used mainly against soft targets and helicopters.

They were originally designed by Green Earth, but soon become available to the Allied Nations after it debuted in a test battle against Orange Star by Jess and Javier.


Megatank Information
Weapon One Ammo Range Weapon Two Special Commands
Mega Cannon 3 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
4 50 28,000 1


Strategy

Megatanks possess a very strong attack, being able to wipe out Medium Tanks in a single attack. Although not as powerful as they are against ground units, Megatanks can still deal a significant amount of damage to helicopters and naval units with its secondary weapon.

The major weaknesses of Megatanks are their low movement range, low supplies, and high cost; fielding Mega Tanks effectively would demand a strong economy.

Megatanks can only move four spaces per turn, meaning that most other vehicles are able to outrun them. In addition, Megatanks only have ammunition for three attacks with their main cannon, making them difficult to use unless the player has an APC nearby.

The risks outweight the offensive potential of Megatanks. They can, however, be used as a somewhat effective defense.

Competitive Play

Megatanks are almost never used in competitive matches. The low mobility and low ammo are downsides, but the main reason is because it's just too expensive. By saving up for it, you are deploying less units and ceding field advantage which would outweigh the benefits the Megatank would bring.

Counters

Mega Tanks, despite their armor and weaponry are still vulnerable to Bombers, Artillery being the most effective in dealing with them. If the enemy is using Mega Tanks in the area, it is best to hold down choke points to avoid the behemoths from overunning the map.

Mega Tanks can only engage targets next to it, so consider using long ranged units to take it down from afar, such as the Battleship.

Trivia

  • It's possible that the Megatanks are based on the Soviet T-28 "medium" three-turreted tank, although the T-35 would be more similar, as three out its five turrets armed with cannons.