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For Advance Wars: Dark Conflict's Mega Tank, see War Tank (Days of Ruin).

Megatanks (known as Gigatanks or War Tanks in some versions) are land units introduced in Advance Wars: Dual Strike. Heavily armed and armored, these moving fortresses are a force to be reckoned with.

Game Information[]

Unit BH Megatank

Black Hole's Megatank

Advance Wars: Dual Strike[]

Megatanks replace the Neotank as the most powerful land unit. Although possessing tremendous firepower, they are very slow and tend to use up a lot of fuel very quickly. Their weapon, the megacannon, is a very potent means to seriously damage most land units while their secondary weapon is used mainly against soft targets and helicopters.

They were originally designed by Green Earth, but soon become available to the Allied Nations after it debuted in a test battle against Orange Star by Jess and Javier.


Megatank Information
Weapon One Ammo Range Weapon Two Special Commands
Mega Cannon 3 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
4 50 28,000 1


Strategy[]

Megatanks possess a very strong attack, being able to wipe out Medium Tanks and Neotanks in a single attack at full health and deal heavy damage to naval units. Although not as powerful as they are against ground units, Megatanks can still deal a significant amount of damage to helicopters with its secondary weapon.

The major weaknesses of Megatanks are their low movement range, low supplies, and high cost; fielding Mega Tanks effectively would demand a strong economy.

Megatanks can only move four spaces per turn, meaning that most other vehicles are able to outrun them. In addition, Megatanks only have ammunition for three attacks with their main cannon, making them difficult to use unless the player has an APC nearby.

The risks outweigh the offensive potential of Megatanks. They can, however, be used as a somewhat effective defense.

Competitive Play[]

Megatanks are almost never used in competitive matches. The low mobility and low ammo are downsides, but the main reason is because it's just too expensive. By saving up for it, you are deploying less units and ceding field advantage which would outweigh the benefits the Megatank would bring.

Counters[]

Mega Tanks, despite their armor and weaponry are still vulnerable to Bombers and indirect attacks. If the enemy is using Mega Tanks in the area, it is best to hold down choke points to prevent them from overunning the map. Clusters of Artillery shielded by Infantry are a relatively inexpensive and effective way to deal with them.

If the enemy does not possess a nearby city or APC, another viable strategy is to repeatedly attack the Megatank with damaged or inexpensive vehicles (such as Recons). This will cause it to run out of ammo, allowing your remaining vehicles to attack while taking minimal damage in return.

Black Bombs, Missile Silos, and damaging CO powers are also effective counters, since they will ignore the Megatank's armor and deal flat damage.

Trivia[]

  • It's possible that the Megatanks are based on the Soviet T-28 "medium" three-turreted tank, although the T-35 would be more similar, as three out its five turrets armed with cannons.
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