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[[File:MDtanks.gif|thumb|right|Medium Tanks of each force from AW2.]]
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'''Medium Tanks''' are a [[Land Unit]]. They have appeared in all [[Advance Wars (series)|Advance Wars games]]. They have higher attack and defense than [[Light Tank|Light Tanks]], but are less mobile and also more expensive. Medium Tanks are present in almost every drawn-out battles, overpowering most land units but are weak against indirect attacks and [[Neotank|Neotanks]].
[[File:MDtanks.gif|thumb|right|{{PAGENAME}}s of each force from AW2.]]
 
[[File:Yellow Comet Medium Tank.gif|right|thumb|A Yellow Comet {{PAGENAME}}.]]
 
'''{{PAGENAME}}s''' are a [[Land Unit]]. They have appeared in all [[Advance Wars (series)|Advance Wars games]]. They have higher attack and defense than normal [[Tank]]s, but also cost more. In [[Advance Wars: Days of Ruin]], [[Anti-Tank]] units can destroy these units easily.
 
Their power is surpassed by Neotanks and Megatanks. Medium Tanks are weaker but cheaper in Super Famicom Wars and Days of Ruin, with [[War Tanks]], which may be called Heavy Tanks, retaining the Medium Tanks' cost and general power. (In fact, in the Japanese versions, they're called Heavy Tanks.)
 
   
 
==Information==
 
==Information==
==Super Famicom Wars==
+
===Famicom Wars===
  +
{{Main|Tank A (Famicom Wars)}}
{{Unit table
 
  +
|Weapon One=Tank Cannon
 
  +
===Super Famicom Wars===
 
{{SFW Unit table
  +
|Unit name=Medium Tank
  +
|Primary Weapon=Tank Cannon
 
|Ammo=10
 
|Ammo=10
  +
|Ammo Price=4G
 
|Range=1
 
|Range=1
|Weapon Two=Machine Gun
+
|Machine Gun?=Yes
 
|Special Commands=
 
|Special Commands=
   
Line 18: Line 20:
 
|Cost=12,000
 
|Cost=12,000
 
|Vision=2
 
|Vision=2
  +
|EXP Value=3
  +
}}
  +
  +
===Game Boy Wars 3===
  +
{{GBW3 Unit table
  +
|Unit name=MB Tank
  +
|Unit Type=Armored
  +
|Gold=3500
  +
|Materials=46
  +
|Move Power=5
  +
|Move Type=River Treads
  +
|Fuel=70
  +
|Init Base=19
  +
|Init Loss=2
  +
|Production=City
  +
 
|Weapon One=Tank Cannon A
  +
|Unarmored ATK One=15
  +
|Armor ATK One=40
  +
|Air ATK One=
  +
|Ship ATK One=15
  +
|Sub ATK One=
  +
|Ammo One=9
  +
|Ammo Price One=12G
  +
|Range One=1
  +
  +
|Weapon Two=Machine Gun A
  +
|Unarmored ATK Two=16
  +
|Armor ATK Two=3
  +
|Air ATK Two=4
  +
|Ship ATK Two=1
  +
|Sub ATK Two=
  +
|Ammo Two=9
  +
|Ammo Price Two=2G
  +
|Range Two=1
  +
  +
|Unarmored DEF=45
  +
|Armor DEF=45
  +
|Air DEF=18
  +
|Ship DEF=50
  +
|Sub DEF=
  +
|Trans Type=
  +
|Trans Number=
  +
|Supply=Land
  +
  +
|Special Commands=
 
}}
 
}}
   
 
===Advance Wars===
 
===Advance Wars===
 
{{Unit table
 
{{Unit table
  +
|Unit name=Medium Tank
 
|Weapon One=Medium Tank Cannon
 
|Weapon One=Medium Tank Cannon
 
|Ammo=8
 
|Ammo=8
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===Advance Wars 2: Black Hole Rising===
 
===Advance Wars 2: Black Hole Rising===
 
{{Unit table
 
{{Unit table
  +
|Unit name=Medium Tank
 
|Weapon One=Medium Tank Cannon
 
|Weapon One=Medium Tank Cannon
 
|Ammo=8
 
|Ammo=8
Line 50: Line 100:
 
===Advance Wars: Dual Strike===
 
===Advance Wars: Dual Strike===
 
{{Unit table
 
{{Unit table
  +
|Unit name=Medium Tank
 
|Weapon One=Medium Tank Cannon
 
|Weapon One=Medium Tank Cannon
 
|Ammo=8
 
|Ammo=8
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}}
 
}}
   
===Advance Wars Days of Ruin===
+
===Advance Wars: Days of Ruin===
 
{{Unit table
 
{{Unit table
  +
|Unit name=Medium Tank
 
|Weapon One=Heavy Tank Gun
 
|Weapon One=Heavy Tank Gun
 
|Ammo=5
 
|Ammo=5
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}}
 
}}
   
  +
== Competitive Play ==
==Trivia==
 
  +
In [[Advance Wars (game)|Advance Wars 1]], [[Advance Wars 2: Black Hole Rising|its sequel]] and [[Advance Wars: Dual Strike|Dual Strike]], while not without its uses, Medium Tanks were uncommon in competitive matches, especially in the early game. Generally, the majority of early game units cost less than 10,000G and saving up for an early Md. Tank can put you at a big disadvantage. The exception would be [[Colin]] and [[Hachi]], who with their ability to reduce unit costs, could afford it easily.
   
  +
A higher cost does mean higher stats, with the Md. Tank being able to hold its own against multiple [[Artillery]] barrages, fare well against [[Battle Helicopter|B-Copters]] as well as effectively eliminate low-cost units. Another drawback to the Md. Tank is its slow 5-space tread movement, which makes the Md. Tank especially difficult to engage its targets. Using cheap units to block flat terrains and delay the Md. Tank's movement can eliminate its threat completely. But if the Medium Tank does get the chance to attack, it can wipe out [[Infantry]], all indirect units and lightly armored vehicles in just one attack, given that no defense bonuses are in play.
Orange Star's Medium Tank design is based off of the [http://en.wikipedia.org/wiki/Abrams_tank US Abrams Battle Tank].
 
   
  +
[[Advance Wars: Days of Ruin|Days of Ruin]] rebalanced the Md. Tanks by reducing their cost from 16,000G to 12,000G, making them much more affordable, and rushing a single Md. Tank a viable strategy.
Green Earth's Medium Tank design is based off of the [http://en.wikipedia.org/wiki/Abrams_tank Nazi Sturmgeschütz III Assault Gun], or perhaps the [http://en.wikipedia.org/wiki/Jagdpanther Nazi Jagdpanther Tank Hunter].
 
   
  +
All in all, the Medium Tank is a heavy-hitter that can devastate the mid-game with proper economy planning and positioning. The Md. Tank's biggest difficulty doesn't just revolve around its high cost, but its slow speed as well, making it an easy target to indirect units to slowly whittle down its health, or for Light Tanks and [[Mech|Mechs]] to swarm it before it gets a chance to attack. If you can deal with the Medium Tanks' downsides, then all that's left is a juggernaut unit that can turn the tide of battle in just a single turn.
Blue Moon's Medium Tank design is based off of the [http://en.wikipedia.org/wiki/Iosif_Stalin_tank Soviet Iosif Stalin tank].
 
   
 
==Trivia==
Although Yellow Comet's army is based off the Imperial Japanese Army, it's Medium Tank closely resembles the [http://en.wikipedia.org/wiki/Kliment_Voroshilov_tank#Variants Russian KV-2 Heavy Artillery Tank].
 
  +
*The [[Orange Star]]'s and [[Rubinelle]]'s Medium Tank design is based on the US [[Wikipedia:M1 Abrams|M1 Abrams]].
  +
*The [[Green Earth]]'s Medium Tank design bears a cross resemblance between the [http://en.wikipedia.org/wiki/Sturmtiger Sturmtiger] assault gun and the Char B1 heavy tank due to its large tracks.
  +
*The [[Blue Moon]]'s, [[Lazurian Army|Lazurian]]'s, and ID'S Medium Tank design is strikingly similar to the [[Wikipedia: IS tank family|IS-3]] heavy tank.
 
*Although [[Yellow Comet]]'s army is based on the Imperial Japanese Army, its Medium Tank design closely resembles the Soviet [[Wikipedia:Kliment Voroshilov tank|KV-2]] Heavy Tank. Very few tanks have such a disproportionally huge turret.
  +
*[[Black Hole]]'s Medium Tank vaguely resembles a German [https://en.wikipedia.org/wiki/Tiger_I Tiger tank].
  +
*In several Victory Screens of Black Hole Rising, there are two [https://en.wikipedia.org/wiki/Challenger_2 Challenger 2] Tanks, which are considered heavy tanks for their armor.
 
[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Land Units]]
 
[[Category:Land Units]]

Revision as of 17:19, 6 March 2020

MDtanks

Medium Tanks of each force from AW2.

Medium Tanks are a Land Unit. They have appeared in all Advance Wars games. They have higher attack and defense than Light Tanks, but are less mobile and also more expensive. Medium Tanks are present in almost every drawn-out battles, overpowering most land units but are weak against indirect attacks and Neotanks.

Information

Famicom Wars

Main article: Tank A (Famicom Wars)

Super Famicom Wars

Medium Tank Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Tank Cannon 10 4G 1 Yes
  • None
Move Fuel Cost (G.) Vision EXP Value
5, Treads 60 12,000 2 3


Game Boy Wars 3

MB Tank Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 3500 46 5 River Treads 70 19 2 City

Tank Cannon A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
15 40 - 15 - 9 12G 1

Machine Gun A

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
16 3 4 1 - 9 2G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
45 45 18 50 - N/A N/A Land


Advance Wars

Medium Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Medium Tank Cannon 8 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 16,000 1


Advance Wars 2: Black Hole Rising

Medium Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Medium Tank Cannon 8 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 16,000 1


Advance Wars: Dual Strike

Medium Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Medium Tank Cannon 8 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
5, Treads 60 16,000 1


Advance Wars: Days of Ruin

Medium Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Heavy Tank Gun 5 1 Machine Gun
  • None
Move Fuel Cost (G.) Vision
5, Treads 50 12,000 2


Competitive Play

In Advance Wars 1, its sequel and Dual Strike, while not without its uses, Medium Tanks were uncommon in competitive matches, especially in the early game. Generally, the majority of early game units cost less than 10,000G and saving up for an early Md. Tank can put you at a big disadvantage. The exception would be Colin and Hachi, who with their ability to reduce unit costs, could afford it easily.

A higher cost does mean higher stats, with the Md. Tank being able to hold its own against multiple Artillery barrages, fare well against B-Copters as well as effectively eliminate low-cost units. Another drawback to the Md. Tank is its slow 5-space tread movement, which makes the Md. Tank especially difficult to engage its targets. Using cheap units to block flat terrains and delay the Md. Tank's movement can eliminate its threat completely. But if the Medium Tank does get the chance to attack, it can wipe out Infantry, all indirect units and lightly armored vehicles in just one attack, given that no defense bonuses are in play.

Days of Ruin rebalanced the Md. Tanks by reducing their cost from 16,000G to 12,000G, making them much more affordable, and rushing a single Md. Tank a viable strategy.

All in all, the Medium Tank is a heavy-hitter that can devastate the mid-game with proper economy planning and positioning. The Md. Tank's biggest difficulty doesn't just revolve around its high cost, but its slow speed as well, making it an easy target to indirect units to slowly whittle down its health, or for Light Tanks and Mechs to swarm it before it gets a chance to attack. If you can deal with the Medium Tanks' downsides, then all that's left is a juggernaut unit that can turn the tide of battle in just a single turn.

Trivia

  • The Orange Star's and Rubinelle's Medium Tank design is based on the US M1 Abrams.
  • The Green Earth's Medium Tank design bears a cross resemblance between the Sturmtiger assault gun and the Char B1 heavy tank due to its large tracks.
  • The Blue Moon's, Lazurian's, and ID'S Medium Tank design is strikingly similar to the IS-3 heavy tank.
  • Although Yellow Comet's army is based on the Imperial Japanese Army, its Medium Tank design closely resembles the Soviet KV-2 Heavy Tank. Very few tanks have such a disproportionally huge turret.
  • Black Hole's Medium Tank vaguely resembles a German Tiger tank.
  • In several Victory Screens of Black Hole Rising, there are two Challenger 2 Tanks, which are considered heavy tanks for their armor.