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Tanks

The Light Tanks of each Force in AW2.

Light Tanks, commonly referred to as just Tanks, are a Land Unit. They have appeared in every Advance Wars game. They are small and inexpensive, with a large movement range, making them easy to deploy in large numbers. They are weak against Anti-Tanks, as well as other, stronger Tanks, such as the Main Battle Tank, Neotank, and War Tank.

Game Information

Famicom Wars

Main article: Tank B (Famicom Wars)

Super Famicom Wars

Main article: Light Tank (Super Famicom Wars)

Advance Wars

Main article: Light Tank (Advance Wars 1)

Advance Wars 2: Black Hole Rising

Main article: Light Tank (Advance Wars 2)

Advance Wars: Dual Strike

Main article: Light Tank (Dual Strike)

Advance Wars: Days of Ruin

Main article: Light Tank (Days of Ruin)

Note

Light Tanks are cheaper and have a greater movement range than their heavier counterparts. This makes them useful for reaching distant battles, though they aren't very good at delivering firepower against other tanks. Light Tanks are crucial to take control of the early to mid-game, as they are usually the only vehicular units affordable in bulk and are generally effective against other early game units. Light Tanks can harass capturing Infantry units, as well as impede Recons, APCs and Anti-Airs.

Light Tanks are also a great counter to indirect units, with their high movement range enabling them to quickly reach the indirects' blind spot and take them out in one or two turns with their Cannons.

Light Tanks however, can be wiped out easily by indirect units, their heavier counterparts or even Mechs. It's wise to use the Light Tanks' 6-space movement range to hit-and-run weaker units and deal the first blow on them to use the Tanks at their full potential.

Trivia

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