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⚫ | '''Light Tanks''', commonly referred to as just '''Tanks''', are a [[Land Unit]]. They have appeared in every [[Advance Wars (series)|Advance Wars game]]. They are small and inexpensive, with a large movement range, making them easy to deploy in large numbers. They are weak against [[Anti-Tank|Anti-Tanks]], as well as other, stronger Tanks, such as the [[Medium Tank|Main Battle Tank]], [[Neotank]], and [[War Tank]]. |
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===Famicom Wars=== |
===Famicom Wars=== |
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{{Main|Tank B (Famicom Wars)}} |
{{Main|Tank B (Famicom Wars)}} |
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===Super Famicom Wars=== |
===Super Famicom Wars=== |
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+ | {{Main|Light Tank (Super Famicom Wars)}} |
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− | {{SFW Unit table |
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− | |Primary Weapon=Tank Cannon |
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− | |Ammo=12 |
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− | |Ammo Price=2G |
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− | |Range=1 |
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− | |Machine Gun?=Yes |
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− | |Special Commands= |
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− | |Move=6, Treads |
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− | |Fuel=70 |
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− | |Cost=6000 |
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− | |Vision=3 |
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− | |EXP Value=2 |
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− | }} |
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===[[Advance Wars (game)|Advance Wars]]=== |
===[[Advance Wars (game)|Advance Wars]]=== |
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+ | {{Main|Light Tank (Advance Wars 1)}} |
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− | {{Unit table |
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− | |Weapon One=Cannon |
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− | |Ammo=9 |
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− | |Range=1 |
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− | |Weapon Two=[[Machine Gun]] |
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− | |Special Commands= |
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− | |Move=6, Treads |
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− | |Fuel=70 |
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− | |Cost=7000 |
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− | |Vision=3 |
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− | }} |
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===[[Advance Wars 2: Black Hole Rising]]=== |
===[[Advance Wars 2: Black Hole Rising]]=== |
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+ | {{Main|Light Tank (Advance Wars 2)}} |
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− | {{Unit table |
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− | |Weapon One=Cannon |
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− | |Ammo=9 |
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− | |Range=1 |
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− | |Weapon Two=[[Machine Gun]] |
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− | |Special Commands= |
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− | |Move=6, Treads |
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− | |Fuel=70 |
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− | |Cost=7000 |
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− | |Vision=3 |
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− | }} |
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===[[Advance Wars: Dual Strike]]=== |
===[[Advance Wars: Dual Strike]]=== |
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+ | {{Main|Light Tank (Dual Strike)}} |
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− | {{Unit table |
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− | |Weapon One=Cannon |
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− | |Ammo=9 |
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− | |Range=1 |
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− | |Weapon Two=[[Machine Gun]] |
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− | |Special Commands= |
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− | |Move=6, Treads |
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− | |Fuel=70 |
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− | |Cost=7000 |
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− | |Vision=3 |
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− | }} |
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===[[Advance Wars: Days of Ruin]]=== |
===[[Advance Wars: Days of Ruin]]=== |
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+ | {{Main|Light Tank (Days of Ruin)}} |
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− | {{Unit table |
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− | |Weapon One=Tank Gun |
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− | |Ammo=6 |
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− | |Range=1 |
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− | |Weapon Two=[[Machine Gun]] |
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− | |Special Commands= |
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+ | == Note == |
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− | |Move=6, Treads |
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+ | Light Tanks are cheaper and have a greater movement range than their heavier counterparts. This makes them useful for reaching distant battles, though they aren't very good at delivering firepower against other tanks. Light Tanks are crucial to take control of the early to mid-game, as they are usually the only vehicular units affordable in bulk and are generally effective against other early game units. Light Tanks can harass capturing [[Infantry]] units, as well as impede [[Recon|Recons]], [[APC|APCs]] and Anti-Airs. |
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− | |Fuel=70 |
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− | |Cost=7000 |
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− | |Vision=3 |
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− | }} |
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+ | Light Tanks are also a great counter to indirect units, with their high movement range enabling them to quickly reach the indirects' blind spot and take them out in one or two turns with their Cannons. |
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+ | Light Tanks however, can be wiped out easily by indirect units, their heavier counterparts or even [[Mech|Mechs]]. It's wise to use the Light Tanks' 6-space movement range to hit-and-run weaker units and deal the first blow on them to use the Tanks at their full potential. |
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− | **Green Earth: [[wikipedia:Jagdpanther|German Jagdpanther]] |
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− | **Blue Moon: [[wikipedia:T-34|Soviet T-34]]. Lazurian and IDS light tanks resemble them. |
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− | ** |
+ | **[[Green Earth]]: German [https://en.wikipedia.org/wiki/Jagdpanzer Jagdpanzer] Series |
+ | **[[Blue Moon]], [[Lazurian Army|Lazurian]] and [[IDS]]: [[wikipedia:T-34#T-34-85|Soviet T-34-85]]. |
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+ | **[[Rubinelle]] (Both 12th Battalion and NRA): [[wikipedia:M551_Sheridan|M551 Sheridan]] |
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+ | **Two of the victory screens in Black Hole Rising depict a [[Wikipedia: Panzer III|Panzer III]] and a [[Wikipedia:Tiger I|Panzer VI Tiger]]. |
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[[Category:Units]] |
[[Category:Units]] |
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[[Category:Land Units]] |
[[Category:Land Units]] |
Revision as of 10:37, 6 March 2020
Light Tanks, commonly referred to as just Tanks, are a Land Unit. They have appeared in every Advance Wars game. They are small and inexpensive, with a large movement range, making them easy to deploy in large numbers. They are weak against Anti-Tanks, as well as other, stronger Tanks, such as the Main Battle Tank, Neotank, and War Tank.
Game Information
Famicom Wars
- Main article: Tank B (Famicom Wars)
Super Famicom Wars
- Main article: Light Tank (Super Famicom Wars)
Advance Wars
- Main article: Light Tank (Advance Wars 1)
Advance Wars 2: Black Hole Rising
- Main article: Light Tank (Advance Wars 2)
Advance Wars: Dual Strike
- Main article: Light Tank (Dual Strike)
Advance Wars: Days of Ruin
- Main article: Light Tank (Days of Ruin)
Note
Light Tanks are cheaper and have a greater movement range than their heavier counterparts. This makes them useful for reaching distant battles, though they aren't very good at delivering firepower against other tanks. Light Tanks are crucial to take control of the early to mid-game, as they are usually the only vehicular units affordable in bulk and are generally effective against other early game units. Light Tanks can harass capturing Infantry units, as well as impede Recons, APCs and Anti-Airs.
Light Tanks are also a great counter to indirect units, with their high movement range enabling them to quickly reach the indirects' blind spot and take them out in one or two turns with their Cannons.
Light Tanks however, can be wiped out easily by indirect units, their heavier counterparts or even Mechs. It's wise to use the Light Tanks' 6-space movement range to hit-and-run weaker units and deal the first blow on them to use the Tanks at their full potential.
Trivia
- The tanks in the games are based on real life tanks:
- Orange Star: U.S. M2 Bradley IFV
- Green Earth: German Jagdpanzer Series
- Blue Moon, Lazurian and IDS: Soviet T-34-85.
- Yellow Comet: Renault FT-17 or Type 89 I-Go.
- Rubinelle (Both 12th Battalion and NRA): M551 Sheridan
- Two of the victory screens in Black Hole Rising depict a Panzer III and a Panzer VI Tiger.