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Landers

The Landers of each Force in AW2

Landers are a Naval Unit. They have appeared in every Advance Wars game to date. They are non-offensive Units and carry no weapon. They are, however, one of the few units that can transport units, as they can carry up to 2 land units of any kind across the Sea, loading and unloading them at shoals and Ports.

Game Information[]

Famicom Wars[]

Main article: Lander (Famicom Wars)

Super Famicom Wars[]

Lander Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
None N/A N/A N/A No
  • None
Move Fuel Cost (G.) Vision EXP Value
5, Ship 99 (-1) 16500 1 3


Matchups[]

Lander Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW - - - -
MechBMMapSFW - - - -
HeavyTankBMMapSFW - - 35 -
MediumTankBMMapSFW - - 15 -
LightTankBMMapSFW - - 10 -
ReconBMMapSFW - - - -
Armored Personnel Carrier - - - -
New Model Tank - - 45 -
SupplyTruckBMMapSFW - - - -
ArtilleryBMMapSFW - - 55 -
Rocket Launcher - - 60 -
TrainBMMapSFW - - 90 -
AAArtilleryBMMapSFW - - - -
AATankBMMapSFW - - - -
Anti-Air Missile Launcher - - - -
Fighter - - - -
Attacker - - 75 -
Bomber - - 30 -
Battle Helicopter - - 65 -
Transport Helicopter - - - -
Battleship - - 95 -
Escort Frigate - - - -
Lander - - - -
Submarine - - 95 -


Game Boy Wars 3[]

Main article: Lander (Game Boy Wars 3)

Advance Wars[]

Lander Information
Weapon One Ammo Range Weapon Two Special Commands
None N/A N/A None
  • None
Move Fuel Cost (G.) Vision
6, Transport 99 (-1) 12000 1


Advance Wars 2: Black Hole Rising[]

Lander Information
Weapon One Ammo Range Weapon Two Special Commands
None N/A N/A None
  • None
Move Fuel Cost (G.) Vision
6, Transport 99 (-1) 12000 1


Advance Wars: Dual Strike[]

Lander Information
Weapon One Ammo Range Weapon Two Special Commands
None N/A N/A None
  • None
Move Fuel Cost (G.) Vision
6, Transport 99 (-1) 12000 1


Advance Wars: Days of Ruin[]

Main article: Lander (Days of Ruin)

Strategy[]

Lander 2

A Lander in Advance Wars : Days Of Ruin

Landers are naval transport units that can transport any 2 land units across the seas. In archipelago-styled maps, Landers are crucial for island-hopping, capturing bases on one island and eliminating any hostiles on that island, then move on to the next island. In order to load and unload troops, Lander must be positioned on shoals - the only naval units capable of doing so - or a Port.

Landers are important for conducting surprise naval invasions behind enemy's lines. Carrying 2 units of any kind is an ability not to be overlooked, as a loaded Loader without any proper counter can bring with it units capable of laying ruins to one's bases, if the Lander is allowed to reach its destination.

However, Landers are vulnerable to indirect attacks, Submarines, Bombers and B-Copter as well as any vehicular units if the Lander is on a shoal tile. Most often, 2 attacks from any indirects, Submarines or Bombers can take out a Lander, as well as all units loaded in the Lander when it is destroyed. If the Lander's destruction is inevitable, try to find a Shoal or a non-hostile Port to unload your unit to prevent them from being destroyed alongside the Lander.

In Days of Ruin, their cost is reduced to 10,000G.

Competitive Play[]

In maps where there are a lot of islands or a large body of water, Landers are necessary for players to gain a foothold on enemy's territory. Transport Helicopters can only transport foot soldiers, while Landers can bring powerful tank units with them for a more effective assault on enemy's islands. Remember to look out for Submarines and indirects, and if the economy allows, build some Cruisers to protect your Landers from air units and Submarines. For its one but pivotal purpose, Landers are a cheap transport unit commonly found in any maps that provide players with a Port.

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