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Jess (Japanese: ハンナ, Hannah) is a CO from one of the countries of the Allied Nations, Green Earth. She is one of the last CO's introduced in the Advance Wars 2; she debuts in the Green Earth campaign, which is the last of the Allied Nations' campaign.

Personality[]

Jess is a gallant tank-driving CO who excels at analyzing information. She is noticeably cool during the heat of battle. She often argues with Eagle (despite him being her superior), calling him nothing more than a "glorified flyboy." She dislikes "unfit COs," implying her distaste toward him. She also likes dandelions.

CO abilities[]

Changes in Dual Strike

  • Buff Day-to-day vehicle ATK 110% -> 120%; the extra +10% ATK also applies for both CO Powers
  • Buff Day-to-day Infantry ATK 90% -> 100%
  • Buff CO Powers have global +10% ATK boost again

Under Jess's command, all vehicles have a 110% boost. All other units have only 90% in firepower. This is changed in Dual Strike, where her vehicles have 120% firepower and her infantry have normal power, finally making her a true ground specialist.

CO Power[]

Turbo Charge: Replenishes fuel and ammunition for all units. Firepower of all vehicular units rises to 130%(150% in Dual Strike), and they receive a +1 movement bonus. All units gain +10% defence.

Super CO Power[]

Overdrive: Firepower of all vehicular units rises to 150%(170% in Dual Strike) and they receive a +2 movement bonus. All units are also refueled and resupplied. All units gain +10% defence.

Tag Breaks[]

Jess has Tag Breaks with the following COs:

Tactics[]

In Advance Wars 2, Jess is one of the weakest COs in the game. The 10% firepower to vehicles is generally insignificant, only noticeable with the bigger units like Neotanks or Rockets. The reduced firepower of infantry, air units, and naval units is a major drawback that prevents many players from using her. Weaker infantry is the biggest problem as Jess's early capture game and city defending will make her less able to create income for her vehicles. As naval combat is hardly ideal in Advance Wars 2, her lowered firepower does not matter too much. On the other hand, commonly used air units like Battle Copters become much less threatening in her hands. Jess's powers give a nice firepower boost as well as a movement boost, which is always significant. The ammo and fuel restoration is rather mundane and not very notable.

Jess was significantly buffed in Dual Strike. Her infantry now have normal firepower and her vehicle units also have higher firepower. Her CO powers have higher offensive boosts, almost as high as those of Max's and Grimm's. Overall, she is now one of the better COs in Dual Strike, finally being a ground specialist with a threat to her name.

Nevertheless, for Advance Wars 2, Jess's bread and butter strategy is to spam infantry and tanks in the early run and go for the quick rush before opponent gets a chance to capture and develop. The tanks will be used to counter all of the anti-infantry attacks since Jess's footsoldiers have weaker firepower. COs that don't have a boost in ground power will have a harder time dealing with Jess as her tanks are harder to destroy. This tactic is best worked in Fog of War environments. Jess needs to pickup the pressure fast or else the game will be a lot harder to deal with.

Dual Strike gives Jess a lot more options to choose from due to increased firepower. Additionally, this game makes better use of Submarines and Stealths; despite being weaker in power, having another option to replenish their fuel and ammo with her COP and SCOP minimizes the dependencies with APCs and Black Boats.

Quotes[]

Black Hole Rising[]

Power

"It's simply a matter of being the best!"

"I'll survive this battle, too! Believe me!"

"Battle should never be taken lightly. I always give 100%! Always!!!"

"I won't let this chance pass me by!"

"All at once now! Press on!"

"You're a formidable opponent, but that doesn't mean I'll lose!"

Victory

"Never give up! That's my motto!"

Dual Strike[]

Switch

"Let's switch now. It's for the best."

"Just another CO? Guess again!"

Power

"Here's my chance..."

"Weakness has no place on the battlefield..."

"No fear. No hesitation."

"Time to turn the tables..."

"I've been waiting for this moment!"

"Roll out, tanks!"

Campaign, Pre-Battle

Final Battle

"Even the brightest of fires will eventually flicker out. That's the way of the world. There is no such thing as an enemy without a weakness."

(with Jake)

Jess: "Hey, Jake? Let me give you one final piece of advice. You said you fight to defend others, right? Well, you sometimes must defend yourself. If we lose you, that would make the people back home... and me... sad. You get me?"

Jake: "Yeah, Jess... I gotcha. Thanks. For everything."

(with Javier)

Javier: "At last! This old knight is going to make one final, glorious charge! Fighting to defend a lady is the knight's greatest honor... I shall defend you, Dame Jess, even if it means my life is forfeit!"

Jess: "Hmmm... Yes... Quite. Much appreciated, thanks. But since you're so excited, I'll leave the defending to you and focus on offense. Come on, Javier! Let's go for the jugular!"

Victory

"This battle will advance my tactical research..."

"It's nice to win, but I wanted to STOMP you!"

"A good CO knows her limitations... and I have none!"

(with Jake)

Jess: "We're the best team ever for tank battles."
Jake: "It's true. No one can match us."

Jess: "I see... Results improve depending on your partner..."
Jake: "Yeah, you're the bomb, Jess."

Trivia[]

  • In Advance Wars 2, Jess carries an artillery shell and a jerrycan.
    • Many players believe that the artillery shell is a pencil, but it was proven otherwise.

Gallery[]

Advance Wars 2: Black Hole Rising[]

Videos[]

References[]

COs of Wars World
Orange Star: AndyMaxSamiNellHachiJakeRachel
Blue Moon: OlafGritColinSasha
Green Earth: EagleDrakeJessJavier
Yellow Comet: KanbeiSonjaSenseiGrimm
Black Hole: Clone AndyFlakLashAdderHawkeSturm
JuggerKoalKindleVon Bolt
Green Earth
COs: Drake | Eagle | Javier | Jess
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