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'''{{PAGENAME}}''' (Known as Catleia in the European version of the game) is a [[CO]] of the [[12th Battalion]]. She is a young girl, with white hair and pale skin, rescued from a building by [[Will]]. She has no memory of who she is, though somehow knows detailed military information. Eventually she grows an attraction to [[Will]] which throughout the game becomes more and more apparent.
 
'''{{PAGENAME}}''' (Known as Catleia in the European version of the game) is a [[CO]] of the [[12th Battalion]]. She is a young girl, with white hair and pale skin, rescued from a building by [[Will]]. She has no memory of who she is, though somehow knows detailed military information. Eventually she grows an attraction to [[Will]] which throughout the game becomes more and more apparent.
   
She first appears in Stage 2, "A Single Life". She is barely alive, but manages to hold on long enough to get back to camp. There, the heroes (Lin, Brenner, and Will) learn that she is amnesiac, but knows detailed knowledge about the Rubinelle Military. Brenner attempts to give them a safe refuge at a town called Freehaven, but after a few skirmishes with a pack of raiders led by [[The Beast]], Will and the other civilians with Brenner decide to stay with him and the battalion.
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She first appears in Stage 2, "A Single Life". She is about to be raped by a group of raiders and bandits. Luckily, Will and a group of Rubinelle troops rescues Isabella. There, the heroes (Lin, Brenner, and Will) learn that she is amnesiac, but knows detailed knowledge about the Rubinelle Military. Brenner attempts to give them a safe refuge at a town called Freehaven, but after a few skirmishes with a pack of raiders led by [[The Beast]], Will and the other civilians with Brenner decide to stay with him and the battalion.
   
 
Isabella got her name when Will finds a plastic flower in some ruins and gives it to her. She remembers what the flower is called; Cattleya Isabella. (In the European release the flower is simply called a catleia). She takes her name from this Will then dubs her Isabella because Cattleya is too hard to pronounce.
 
Isabella got her name when Will finds a plastic flower in some ruins and gives it to her. She remembers what the flower is called; Cattleya Isabella. (In the European release the flower is simply called a catleia). She takes her name from this Will then dubs her Isabella because Cattleya is too hard to pronounce.
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===As Isabella:===
 
===As Isabella:===
 
* Do not underestimate the lowest stat increases combined with starting range! Because this affects all her units, this can be a godsend to just about any form of gameplay mix-up you want to use against the non-CO-Powered areas or CO Areas that doesn't get a boost from.
 
* Do not underestimate the lowest stat increases combined with starting range! Because this affects all her units, this can be a godsend to just about any form of gameplay mix-up you want to use against the non-CO-Powered areas or CO Areas that doesn't get a boost from.
* Play the unpredictable game against your opponent but don't be so random to where you are hurting yourself in battle. Remember, your opponent has to keep on guessing on which units you increased as well as know what strategy you'll do once you execute your CO Power. Once they figure out which CO you have, predict the next move by countering their strategy while defending your CO as well.
+
* Play the unpredictable game against your opponent but don't be so random to where you are hurting yourself in battle. Remember, your opponent has to keep on guessing on which units you increased as well as know what strategy you'll do once you execute your CO Power. Once they figure out which CO you have, predict the next move by countering their strategy while defending your CO as well.
 
* When the CO Power is filled, abuse her CO Power, placing your opponent on the submissive.
 
* When the CO Power is filled, abuse her CO Power, placing your opponent on the submissive.
 
* Defend your CO unit as much as possible. Your opponent will try to gun out that Unit as much as possible.
 
* Defend your CO unit as much as possible. Your opponent will try to gun out that Unit as much as possible.

Revision as of 04:40, 1 June 2010


Isabella (Known as Catleia in the European version of the game) is a CO of the 12th Battalion. She is a young girl, with white hair and pale skin, rescued from a building by Will. She has no memory of who she is, though somehow knows detailed military information. Eventually she grows an attraction to Will which throughout the game becomes more and more apparent.

She first appears in Stage 2, "A Single Life". She is about to be raped by a group of raiders and bandits. Luckily, Will and a group of Rubinelle troops rescues Isabella. There, the heroes (Lin, Brenner, and Will) learn that she is amnesiac, but knows detailed knowledge about the Rubinelle Military. Brenner attempts to give them a safe refuge at a town called Freehaven, but after a few skirmishes with a pack of raiders led by The Beast, Will and the other civilians with Brenner decide to stay with him and the battalion.

Isabella got her name when Will finds a plastic flower in some ruins and gives it to her. She remembers what the flower is called; Cattleya Isabella. (In the European release the flower is simply called a catleia). She takes her name from this Will then dubs her Isabella because Cattleya is too hard to pronounce.

After Caulder preforms his "Fear Experiment", the heroes learn about the virus the Creeping Derengea, or "The Creeper". Isabella becomes infected with the virus, since it only affects young people for some reason. Will is frightened and runs from her since he doesn't want to become infected, but is later ashamed of this act and apologizes. The heroes manage to get to a nuclear shelter constructed for Rubinelle's political elite in case of and all-out nuclear war with Lazuria. Interestingly enough, Isabella was the one who told them of its existence. Also, ever since she became infected with The Creeper, she was randomly muttering a ten-digit number; the password needed to get into the shelter.

Eventually, the heroes learn who she is: one of the cloned children of Dr. Caulder. This causes the civilian opinion to turn against her. Deeply hurt, she leaves camp and surrenders to Caulder. She is placed in the laboratory on board the Great Owl.

Will decides to rescue her, reinforcing the idea that he is experiencing some sort of attraction to her. As he puts it: "I couldn't care if you came from a mother or a tank!"

When the 12th pursues Caulder to the Nest, she gives the 12th the information needed to destroy the Nest (smash the laser cannons). She has apparently comes to terms with her origins, and wishes to prove that one's origins do not dictate how they turn out.

After Caulder's death, the twosome live together happily ever after.

CO Ability

Her CO Ability gives a +10 attack and defense boost to all units, starting at 2-range. She is a smaller version of Forsythe.

Her CO Power is Deep Strike, which gives her +2 movement and +2 Range to all units. This is pretty much a combination of both Will's, Tasha's, and Gage's CO Power.

Strategy

She is currently classified as the top CO in the competitive game. She may not boost the same massive power as all other units, but her versatile selection of units to boost is enough to take down what other CO's don't have for other specific units. In addition, her CO Power can get rid of chokepoints spammed by indirects, capture cities much faster, approach your opponent's units with more range. This places a lot of offensive and defensive pressure to your oppoent when used properly.

As Isabella:

  • Do not underestimate the lowest stat increases combined with starting range! Because this affects all her units, this can be a godsend to just about any form of gameplay mix-up you want to use against the non-CO-Powered areas or CO Areas that doesn't get a boost from.
  • Play the unpredictable game against your opponent but don't be so random to where you are hurting yourself in battle. Remember, your opponent has to keep on guessing on which units you increased as well as know what strategy you'll do once you execute your CO Power. Once they figure out which CO you have, predict the next move by countering their strategy while defending your CO as well.
  • When the CO Power is filled, abuse her CO Power, placing your opponent on the submissive.
  • Defend your CO unit as much as possible. Your opponent will try to gun out that Unit as much as possible.

Against Isabella:

  • She is the most difficult CO to predict, so try to rely on what is on the current plate and guess which CO Unit or strategy she is using for her CO Range.
  • Usually, your CO Power increase will outpower hers in a CO Zone Vs. CO Zone matchup. Use that to your advantage to get closer to her CO Unit. Don't get overreckless though.
  • Take out her CO Unit as fast as possible! Allowing her to use her CO Power can easily end games, even on choke points. Her CO Power gives far too many options on what she'll do against you.
12th Battalion
COs: IconBrennerBrenner | IconIsabellaIsabella | IconLinLin | IconWillWill