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In [[Advance Wars (series)|Advance Wars]], a Headquarters (HQ for short) acts as an army's base of operations for the battle regardless of the battle's progress. [[Capture|Capturing]] an HQ will cause the opponent to lose automatically. Aside from this fact, the HQ acts almost the same as a normal [[City]]: it replenishes [[Rounds|rounds]], [[Fuel|fuel]] and HP to [[Land Unit|land units]] and provides funds. Additionally, the HQ provides a 4-star defensive cover.
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In [[Advance Wars (series)|Advance Wars]] a {{PAGENAME}}s (HQ for short) acts as an armys base of operations for the battle. Capturing a HQ with an Infantry unit will cause the oponent to automatically lose, reagrdless of how the battle was going. Aside from this fact it is almost the same as a normal [[City]], it can resupply [[Ammunition]] and [[Fuel]], restoe HP and provide a 4 Star defensive cover for ground [[Unit]]s. {{PAGENAME}}s will not feature in every battle, though on the first three games [[Design Maps]] '''had''' to have a HQ.
 
   
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When an HQ has been captured, it will turn into a normal city. The same goes if a player has yielded - the HQ will be turned into a neutral city. The first three games' [[Design Maps]] require you to place at least an HQ in order to play that map; in later installments, this is no longer the case.
==Forces HQ's==
 
Each different force has a different style HQ, in line with their different color schemes:
 
   
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In [[Advance Wars: Days of Ruin]], capturing a HQ in a level with multiple players will cause all properties owned by the original HQ owner to be transferred to the capturer. Therefore, it is better to defeat a player by capturing their HQ than eliminating all their units, if they have additional properties.
*[[Orange Star]]: A modern American skyscraper
 
*[[Blue Moon]]: An onion domed tower based on the design of [[wikipedia: Saint Basil's Cathedral|Saint Basil's Cathedral]] in [[Wikipedia: Moscow|Moscow]].
 
*[[Green Earth]]: Medieval castle tower
 
*[[Yellow Comet]]: Japanese pagoda tower
 
*[[Black Hole]]: Futuristic sci-fi tower
 
   
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== Forces' HQs ==
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[[File:Headquarters.png|thumb|330px|Each playable forces headquarters]]
 
Each force has their own design of HQ, in line with their different themes:
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*[[Orange Star]]: The [http://en.wikipedia.org/wiki/Empire_State_Building Empire State Building], New York, United States. In-battle images show a [http://en.wikipedia.org/wiki/United_States_Capitol Capitol]-like building
 
*[[Blue Moon]]: [[wikipedia:Saint Basil's Cathedral|Saint Basil's Cathedral]] in Moscow, Russia.
 
*[[Green Earth]]: A Medieval castle. In-battle images, however, show a palace.
 
*[[Yellow Comet]]: Himeji Castle, Himeji, Japan.
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*[[Black Hole]]: Black Hole's HQ alludes to the evil genius' lair/tower in science fiction.
   
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In Advance Wars: Days of Ruin, all forces use the Orange Star design.
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== Capturing a HQ ==
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The Headquarters is the single most important [[building]] in the game. Thus, it should be defended heavily and at all times. The 4-star defensive cover is both an advantage and a disadvantage - it could provide your heavy armored unit with nearly impenetrable defense, but at the same time makes it harder to eliminate a unit capturing an HQ.
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Players could rush capture the HQ, using a transport unit loading some [[Mech|Mechs]], accompanied by indirect units and overtake the HQ while most of the enemy's forces are focused on the frontline. This tactic is also easily combated, putting a unit of any kind on the HQ will prevent the transport unit from unloading a foot soldier on top of the HQ, buying you at least 1 turn to react to the rush.
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==Terrain Intel==
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===Advance Wars Days of Ruin===
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{{DoR Terrain Table
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|AlignRight=y
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|ImageNormal=[[File:DoRHQImageNormal.png]]
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|ImageRuin=[[File:DoRHQImageRuin.png]]
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|ImageSnow=[[File:DoRHQImageSnow.png]]
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|ImageDesert=[[File:DoRHQImageDesert.png]]
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|Def={{DoRIcon4Stars}}
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|Inc=1000
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|Rep={{DoRIconRecoverG}}
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|Hide=Yes
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|Icon=[[File:IconHQ.png]]
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|Inftry=1
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|Mech=1
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|Tire A=1
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|Tire B=1
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|Tank=1
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|Air=1
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}}
 
{{clear}}
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== Trivia ==
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*A slight difference can be noticed in enemy HQ capturing between [[Advance Wars (game)|Advance Wars]] and [[Advance Wars 2: Black Hole Rising|Black Hole Rising]], both in capture animation and on the map screen. In the former, the captured HQ maintains the original sprite with the color scheme of the conquering party (i.e. if Orange Star captures Blue Moon's HQ, the final animation, as well as the final map screen, will show the Onion-domed building colored red). In the latter game, instead, the building is substituted by a second instance of the attacking forces' headquarters (i.e. a red skyscraper is built when the onion-domed cathedral is lowered down).
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* In Advance Wars: Days of Ruin, despite being unable to [[Supplying|supply]] at a HQ, [[Air Unit]]s can have their [[CO Boarding|CO board]] the unit at the headquarters. This is the only way to get a [[CO]] on a [[seaplane]] in levels without an [[Airport]].
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{{Days of Ruin Buildings}}
 
[[Category:Terrain]]
 
[[Category:Terrain]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 19:34, 21 June 2021

In Advance Wars, a Headquarters (HQ for short) acts as an army's base of operations for the battle regardless of the battle's progress. Capturing an HQ will cause the opponent to lose automatically. Aside from this fact, the HQ acts almost the same as a normal City: it replenishes rounds, fuel and HP to land units and provides funds. Additionally, the HQ provides a 4-star defensive cover.

When an HQ has been captured, it will turn into a normal city. The same goes if a player has yielded - the HQ will be turned into a neutral city. The first three games' Design Maps require you to place at least an HQ in order to play that map; in later installments, this is no longer the case.

In Advance Wars: Days of Ruin, capturing a HQ in a level with multiple players will cause all properties owned by the original HQ owner to be transferred to the capturer. Therefore, it is better to defeat a player by capturing their HQ than eliminating all their units, if they have additional properties.

Forces' HQs

Headquarters

Each playable forces headquarters

Each force has their own design of HQ, in line with their different themes:

In Advance Wars: Days of Ruin, all forces use the Orange Star design.

Capturing a HQ

The Headquarters is the single most important building in the game. Thus, it should be defended heavily and at all times. The 4-star defensive cover is both an advantage and a disadvantage - it could provide your heavy armored unit with nearly impenetrable defense, but at the same time makes it harder to eliminate a unit capturing an HQ.

Players could rush capture the HQ, using a transport unit loading some Mechs, accompanied by indirect units and overtake the HQ while most of the enemy's forces are focused on the frontline. This tactic is also easily combated, putting a unit of any kind on the HQ will prevent the transport unit from unloading a foot soldier on top of the HQ, buying you at least 1 turn to react to the rush.

Terrain Intel

Advance Wars Days of Ruin

Headquarters
Normal Ruins
DoRHQImageNormal DoRHQImageRuin
Snow Desert
DoRHQImageSnow DoRHQImageDesert
Map Info
Def DoRIcon4Stars
Inc 1000
Rep DoRIconRecoverG
Hide Yes
Icon IconHQ
Move CostIconMovement
Inftry 1
Mech 1
Tire A 1
Tire B 1
Tank 1
Air 1
Ship Hyphen
Trpt Hyphen

Trivia

  • A slight difference can be noticed in enemy HQ capturing between Advance Wars and Black Hole Rising, both in capture animation and on the map screen. In the former, the captured HQ maintains the original sprite with the color scheme of the conquering party (i.e. if Orange Star captures Blue Moon's HQ, the final animation, as well as the final map screen, will show the Onion-domed building colored red). In the latter game, instead, the building is substituted by a second instance of the attacking forces' headquarters (i.e. a red skyscraper is built when the onion-domed cathedral is lowered down).
  • In Advance Wars: Days of Ruin, despite being unable to supply at a HQ, Air Units can have their CO board the unit at the headquarters. This is the only way to get a CO on a seaplane in levels without an Airport.