In Advance Wars a Headquarterss (HQ for short) acts as an armys base of operations for the battle. Capturing a HQ will cause the opponent to lose automatically regardless of how the battle was going. Aside from this fact, the HQ acts almost the same as a normal City: it replenishes rounds, fuel and HP to Land Units and provides 1000 funds. Additionally, those land units recieve a 4 Star defensive cover instead of 3. The first three games' Design Maps required you to place a HQ; in later installments this is no longer the case.

Each playable forces headquarters

Forces' HQs

Each force has their own design of HQ, in line with their different schemes:

Capture of a HQ

A slight difference can be noticed in enemy HQ capturing between AW and AW2, both in capture animation and on the map screen. In the former, the captured HQ maintains the original sprite with the color scheme of the conquering party (i.e. if Orange Star captures Blue Moon's HQ, the final animation, as well as the final map screen, will show the Onion-domed building colored red). In the latter game, instead, the building is substituted by a second instance of the attacking forces' headquarters (i.e. a red skyscraper is built when the onion-domed cathedral is lowered down).

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