Gunboats (or Missile Boats in the European version) are a kind of Naval Unit. They only appear in Advance Wars: Days of Ruin. They can transport one Mech or Infantry. They are very vulnerable to most other Naval Units.

Advance Wars: Days of Ruin

Gunboat Information
Weapon One Ammo Range Weapon Two Special Commands
Anti-Ship Missiles 1 1 N/A
  • None
Move Fuel Cost (G.) Vision
7 99 6,000 2


Gunboats can only fire once before they need to reload. However, they can carry 1 Infantry or Mech unit with a movement rate of 7, which is one higher than a Lander.


When Using Gunboats

They have a mobility of 7, making them very effective to use to load and unload infantry. If the sea is very open and has a lot of beach or ports near a bunch of cities, Gunboats will get the job done very fast for capturing.

When using them it is a good idea to keep a Rig near, so that they can be refueled and rearmed once they've used their one attack, allowing them to attack again. Temp Port builds should also work wonders temporarily.

Gunboats are very useful as escorts to Cruisers while hunting enemy submarines. They can use their excellent mobility in hopes of running into the submarine, exposing it so that the Cruiser can destroy it. You can use them as temporary meat-shields, but don't overdo it because they aren't dirt-cheap like Infantry.

For as cheap as Gunboats are, their firepower is still nothing to laugh at. These can evenly match up against Cruisers in case you don't have the more expensive Battleships at handy. Use this to your advantage.

When Facing Gunboats

Gunboats have one of the most fragile defenses in the game that even an Artillery can destroy it in one hit. Cruisers and gunboats cannot destroy them in one hit, making for good matchups.

Be forewarned: Most players take gunboats in large groups. Having your more expensive units taking damage from Gunboats can mean defeat. Always prepare hiding spots for units, other gunboats and submarines to counter.

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