Advance Wars Wiki
Gunboat Information
Rubinelle Lazurian/IDS
DoRGunboat.png DoRGunboatAlt.png
A unit that can carry 1 foot soldier
and attack other naval units.
Anti-Ship Missiles N/A
Cost 6,000 Inftry Hyphen.png
Gas 99 Veh Hyphen.png
Ammo 1 Air Hyphen.png
Mobility 7 Heli Hyphen.png
Vision 2 Ship ArrowBad.png
Range 1 Sub ArrowBad.png
IconMovement.pngMovement Trpt IconCombat.pngCombat Ship
Abilities • Drop
 IconRedWarning.png IconBomber.pngIconSubmarine.pngIconSeaplane.pngIconRockets.pngIconArtillery.pngIconBattleship.png
 IconYellowWarning.png IconBCopter.pngIconCruiser.pngIconGunboat.png

Gunboats(Days of Ruin) or Missile Boats(Dark Conflict) or ミサイル艇(失われた光) are the lowest-cost Naval Unit. They only appear in Advance Wars: Days of Ruin. They can transport one Infantry or Mech. Gunboats deal moderate damage to other ships, but they only carry 1 ammo and are vulnerable to many units.

Gunboats are initially introduced in A Storm Brews, and become buildable in Greyfield Strikes.


A gunboat in Advance Wars : Days Of Ruin

Gunboats are the naval equivalent to foot soldiers. With a mobility of 7, gunboats move further than Landers and a pair will destroy them, making them more effective at capturing territory. You need that funding to cover the high cost of other ships.

Gunboats should not be underestimated. For as cheap as they are, their firepower is nothing to laugh at. In short engagements, the low cost of gunboats makes them trade efficiently against all other ships, even Cruisers. This is important in fierce battles where ships won't last long anyway. Strike with gunboats first to keep counterattack damage off your more expensive ships while improving their rank.

When using them to attack it is a good idea to keep a Rig nearby to rearm them, allowing them to attack again. Gunboats are good for patrolling Ports since they can easily resupply. Even after exhausting their ammo, gunboats are useful as escorts to cruisers while hunting enemy submarines. They can use their excellent mobility in hopes of running into the submarine, exposing it for the cruiser to destroy. You can use them as screens and temporary meat-shields, but don't overdo it because they aren't as dirt-cheap as infantry.

Striking a gunboat first is the best way to mitigate its threat, as they have one of the most fragile defenses in the game. Many units destroy it in one hit, even an Artillery, but even if it survives the counterattack exhausts its ammo. Another tactic is surrounding gunboats after they have fired their volley to prevent them from returning to resupply or repair; delaying them for a turn can significantly cripple the rest of an enemies' offensive move.

Be forewarned: most players take gunboats in large groups. Having your more expensive ships take damage from gunboats can mean defeat. Always prepare hiding spots for valuable ships and counter with submarines and other gunboats.