Advance Wars 2: Black Hole Rising
Advance Wars: Dual Strike.
|Affiliation||Blue Moon, Orange Star (Formerly)|
|CO power||Snipe Attack|
|Super CO power||Super Snipe|
Grit (Japanese: ビリー, Billy) is a Blue Moon CO. He appears in the first three Advance Wars Games and is an Indirect attack specialist. Although he generally displays a laid back personality and is quite lazy — often leaving him at odds with his more serious-minded superior Olaf — he is rather intelligent, working on occasion with Sonja behind the scene. He also went to the same school as Nell and Max.
Originally an Orange Star CO, he changed to Blue Moon shortly before the start of the first game, due to Orange Star's attempted invasion of his hometown. Later on, Olaf attacked his hometown as well. Grit held him off, with a few indirect combat units and a Recon. Olaf was so impressed, he made Grit a Blue Moon CO.
Grit is shown to be extremely calm, always slacking off and napping in the middle of work. However, unlike most other COs believe, Grit is much smarter than he looks. He, alongside Sonja, is one of the first to notice something's not right in Advance Wars. In Advance Wars 2, when talking to Colin, he explains that being relaxed and careless aren't the same thing, as being too anxious can result in making a mistake, which is probably why he always sports a calm attitude. Although he is a CO, Grit is shown to not really care about territories or wars, and doesn't really care what country he serves. However, when talking to Adder in Advance Wars 2, he states that Adder is his number 1 enemy because of the way he treats the people, showing he cares more for the common man than he does anything else.
Grit appears as the second Blue Moon CO fought by Orange Star, he is ordered to halt Orange Star's forces from advancing further into Blue Moon territory. He criticizes Olaf and the war, stating that much of the Blue Moon territory he is defending had been seized from Orange Star to begin with. He fights Andy twice and is revealed by Nell to have formerly been from Orange Star. Later on, he is angrily confronted by Max for his betrayal and was beaten. Nell assumes Grit left Orange Star after realizing that Max had feelings for her and wished not to get in the way. He says it was not his real reason but assures her his true reasons are good.
He is later revealed to be working alongside Sonja of Yellow Comet to find the mastermind of the conflicts that have engulfed Wars World. He joined Blue Moon to discover who had been manipulating Olaf. With the defeat of Sturm and the conflict ending, Grit no longer has a reason to stay in Blue Moon. Despite this, he decides to stay and help Olaf rebuild.
To unlock Grit, you must have him in the Final Battle. He will take command of Blue Moon if you selected Max in "Max Strikes!". You can then buy him from Hachi for 50 coins.
In mission 10, "Tanks!!!", Adder proposes an offer to Grit to join the Black Hole Army, reasoning his stay at Blue Moon is a waste of his abilities. Grit, disgusted by Adder and Black Hole's ways of treating people, ignored the offer and defeated Adder. Grit also declares him to be his number-one enemy. He is also playable in "Nature Walk".
To unlock Grit, you must liberate Blue Moon by completing the mission Factory Blues. You can then buy him from Hachi for 600 points.
Grit is one of the four reinforcements who arrive to help the Allied Nations in defending against Black Hole, first appearing in Dark Ambition.
He is now available from the start, as opposed to being unlockable in the previous two games.
In the original Advance Wars, the range of his Indirect Combat units is increased by 1 and his Infantry, Mechs, and Direct Combat units have 80% firepower. In Advance Wars 2: Black Hole Rising and Advance Wars: Dual Strike, the range of his Indirect Combat units is increased by 1 and they have 120% firepower, and his Infantry units no longer have reduced firepower.
Snipe Attack - Increases the range of all of Grit's Indirect Combat units by 1, as well as increasing their firepower to 150% (160% in Dual Strike) and defence of all units to 110%.
Super Snipe - Increases the range of all of Grit's Indirect Combat units by 2, as well as increasing their firepower to 150% (160% in Dual Strike) and defence of all units to 110%.
Grit has Tag Breaks with the following COs:
With Grit, your best bet is to focus on deploying indirect units. Due to his increased range, his Artilleries are very threatening because they are almost as strong as regular Rocket Launchers but for less than half of the price. His Rockets essentially become land Battleships. Grit is best used defensively in maps with chokepoints (narrow areas). He also excels in certain campaign missions with lots of pre-deployed indirects such as Ring of Fire and Verdant Hills (Hard Campaign).
Initially, many people thought Grit was one of the most powerful COs in Dual Strike. Gipface, a competitive Advance Wars player with the highest recorded rank in Days of Ruin, has written at length about Grit's weaknesses and why he thinks Grit is actually the worst CO in the game.
Grit suffers from the following disadvantages:
- Black Bombs, a unit exclusive in Dual Strike, and Missile Silos are an effective way to counter his cluster of Indirect units.
- Large groups of Infantry (which are often spammed due to their abnormally high charge rate) can overwhelm his Indirect units.
- Indirect units are slow because they cannot move and attack during the same turn, and as a result, Grit has a difficult early game.
- The weaknesses indirect units have results in them being uncommon aside from the occasional Artillery. As a result, while Grit has the advantage in a range war, range wars are rare in competitive play to begin with.
- Grit's 20% reduction in direct combat is crippling and it makes him worse than plain CO's (such as Javier with zero Comm Towers).
"Easy there! I heard you the first time, O Bearded One." First lines in Campaign
"Sorry 'bout this. But, you've left me no choice." Activating his CO Power for the first time in "Gunfighter!"
"Hey there, Junior!" Being defeated in "Gunfighter!"
"I suspected as much."
Black Hole Rising
"Reckon it's time to take you down!"
"No need for all the fuss. You just calm yourself down!"
"Don't get me all riled up! I wanna take things nice and slow."
"Once you're in my sights, there's no gettin' away!"
"You can run, but you can't hide!"
"Where's the fool who wants to help me with target practice?"
"Not bad, y'all! Don't be a sore loser!"
"...Hm? Oh sorry, I spaced out there."
"Keep yer distance, or y'all might get hurt!"
"Aw, shucks. I was hopin' it wouldn't come to this..."
"Let's do us some target practice!"
"Well shuck my corn! Yer history!"
"I ain't gonna take your guff!"
"Y'all can run, but you can't hide!"
"Y'all leave me no choice. Time to bring out the big guns!"
"Well, shoot! This'll be one heck of a story for old man Olaf."
Grit: "Evenin' Max. You know, we go back a dog's year... and we ain't gonna end it in a place like this! Don't you be doing anything crazy now, you hear?! Aw, shucks... I'm wastin' my breath."
Max: "Ha ha! You know me too well, my man! Listen, Grit. Stopping and thinking just isn't in my nature. I only push ahead! I'll trust you to watch my back!"
"I wait like a snake in the grass... then I strike!"
"Ayup. That's just about what I figured."
"I hope this gets easier. That was harder'n college!"
Grit: "Hey, if you want to fight the next one, I'll just nap..."
Olaf: "Grit, you little..!"
Olaf: "Oh, Blue Moon! My home and native land!"
Grit: "...Does he always have to sing every time we win?"
- Grit carries a Colt SAA as his sidearm in the first two games; he is one of the few characters of the series to carry a real-life firearm.
- Nell's original belief that Grit left Orange Star after finding that Max had feelings for her and didn't want to get in the way suggests Grit also had feelings for her.
- Grit's hat varies on the version. In the US version, he wears a Russian military cap while in the Japanese version, it has a large brim, depicting it to be a cowboy hat.
- Fittingly enough his name comes from the military mnemonic G.R.I.T. used to remember fire control orders, the proper way to order soldiers how and when to fire on an enemy. G for group (as in who will fire), R for range (as in distance to target), I for indication (as in how the target will be identified to the group), and T for type (as in what kind of fire, such as deliberate, rapid, bursts, etc).
|COs:||Colin | Grit | Olaf | Sasha|
|COs:||Andy | Hachi | Jake | Max | Nell | Rachel | Sami|
|Former COs:||Grit | Olaf|