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As his rank implies, he excels with naval units. He boosts their attack somewhat, but boosts their defence even more. His power resupplies all of his units, giving them fuel, ammo, and building materials.
 
As his rank implies, he excels with naval units. He boosts their attack somewhat, but boosts their defence even more. His power resupplies all of his units, giving them fuel, ammo, and building materials.
 
==Strategy - pt.1==
 
Greyfield is most commonly regarded as a defensive CO whom can have a very capable late game advantage (not to mention an early game advantage aswell depending on the money gain and the money you start out with). Greyfields greatest strength is his navy. However sea units, much like air units tend to generally cost more than land units. Meaning that money plays a big part in your gameplay. Your goal in the early stages of the game is to capture as many cities as possible. You should avoid rushing head first into buying naval units as that can quickly depleat your money supply. Instead, Focus on a defensive status. Build cheap and simple units in multitudes in order to wrest control of cities away from enemies while safeguarding them. Earlier on, you don't want to invest too much money into buying heavy units such as Bombers, War Tanks and Battleships. Start out simple and stick with ordianry tanks, anti-air vehicles (not missles) and anti-tank units. Keep in mind you should have Rigs and Bike Infantry with you. This ensures that you will be able to stick around for a long time without having to resupply as often (costing you less money). Though after a while, you should begin reinforcing your makeshift unit outposts with more tanks and even a few rockets here and there to ward the enemies of. You want to station your men near cities. Most maps have cities clustered together (at least, I would like to think) so you want to have the place on lockdown, thus denying the enemy money gain per turn while increasing yours.
 
==Let's Recap!==
 
In case this is a bit too much to take in, let me wrap up all that cumbersome information I just threw at you. I'll start by simplifying what i'm saying. I am practically teaching you how to lock your enemy into a stalemate. Here's the logic: Who will eventually win? The smart CO with more money? (you). Or the smart CO with less money? (enemy). The answer is you. Given that you know how to play the game and adjust to the situation, you should win! After all, you have more money! That stuff will let you buy what you really need. Which is coming up right now
 
 
But first, how about a tip? A good army is balanced and efficient while being light and easily capable of defending and attacking at a moments notice! Here is a good army to help start you off! Two Bike Infantry, Two Rigs with two Mechs, three Tanks, two AA Vehicles, two Anti-Tank units and lastly a Rocket. In retrospect, this is alot. Though keep in mind this is the end value of what your army should at least be! Don't go in order like this, try to balance it out. Instead of building three tanks then three Anti Air Vehicles then three blah blah blah, build them one at a time. Build a tank, then an Anti Air Vehicle, then an Anti-Tank Vehicle. Those are the three you should have by the first three turns at least. Then reinforce the area by completing the list with the Rocket being the crowning jewel.
 
==Strategy - pt. 2==
 
This is the part when things get interesting! You are now swimming in money, you and your enemy are now neck to neck in combat. Your have heavily fortified your side, and the enemy has heavily fortified theirs, though neither side is attacking. This is the ideal situation for Greyfield. You want to be locked in a stalemate with the enemy. The early game dominance you had with your Tanks, Anti-Airs and Anti-Tanks followed by other means of defense protected your cities and made enemy advancement virtually impossible! Good work! You sucessfully reinforced and strengthened your defences by adding more units and replacing the early game units like Tanks with late game units such as M Tanks and W Tanks! Not to mention building on your impervious armies numbers. You end up reaching the point where you don't have to fear the enemy attacking you. This is because your land units are so well balanced that the enemy cannot hope to defeat you! Remember all those cities you took? Your units are right on top of them! If your enemies can't best you, how ever will they take over your cities? They won't! Now for the real part of the strategy!
 
==Let's Recap!==
 
It's showtime! Your cities are defended. Keep them that way! Resupply them with more stronger units or simply just replace them! It is crutial that you win the land war. For simple purposes, I will call it the "First Front". Just remember to resupply them, don't have any weaknesses or breaches in your defences! Now then, let's talk about your Navy.
 
==Strategy - pt.3==
 
Let's take a break from the First Front! Let's talk about what I call the "Second Front" the Second Front focuses mainly on the Navy you have. I can't possibly make it any simpler than it already is! You need to build Submarines and Cruisers! You should have at least three or four of each of the units. They help fend off the enemies navy, not to mention that they protect you real damage dealers, your Carriers and Battleships! After you are certain that your navy can protect themselves, begin working on your offense! Build a handful of Battleships. Normally three. One to help on the First Front defend in case of weaknesses in defenses (Don't forget to accompany it with a Cruiser! Keep it safe!)  and the other two for protecting your Carriers and fending of enemy navy ships!
 
 
 
==Let's Recap!==
 
Well now, you have hopefully been reinforcing your First Front and you have finally completed your ideal Navy! We can officially begin plotting the enemies downfall! Let's begin reinforcing all fronts with Air units! The goal here is to crush the enemies navy while yours prospers. You may wish to add a few Fighters to your Second Front so that just in case your enemy begins to hunt down your Seaplanes, you can protect them!
 
 
Enough about the Second Front! Let's come back to the First Front. The First Front is obviously stronger than your enemies. Assuming that you have sufficiently more cities and more units, you can now press the attack! Don't be too hasty, You may want to couple your First front with Bombers and Fighters! Your so rich because of all the cities that you can afford to was all that money! Remember now, it's all up to your First Front to begin! They must awaken from their vast slumber and begin to go on the offensive! Charge your Tanks and your Rockets into the breach!
 
 
During this time, your enemy will have lost over and over again to you, wether it be flimsy battles lost in the Second Front in attempt to put an end to your neverending hostile Navy, or countless Tanks destroyed when attempting to break your nearly impervious defenses in the First Front! This is your time! I can't teach you how to do this part, every commander has their own way of fighting, i'm not talking about the commanders in the game, i'm talking about you! Hopefully you have spent your money wisely and completed your armies! It's up to you to finish the job! Join the forces together and take what is yours!
 
==Tips!==
 
Tip 1) Station Greyfield on either a Submarine or a Cruiser. These units are usually the ones to do the most damage to other sea or air units. This will greatly help towards your COP.
 
 
Tip 2) Both your Fronts should be Defensive for a majority of the game. The reason for this is so that you can waste the enemies money away. If your defenses are strong enough and you have taken a majority of the cities, you will eventually be stronger than the enemy! ( This can be a long process depending on the opponent and the CO)
 
 
Tip 3) Try to keep your units alive! Don't waste them and have them reach Veteran Level so that when the time comes, enemy units will perish much faster.
 
 
Tip 4) When you think it's time to go on the offensive, have your First Front initiate on the attack! Then have your Second Front join with your First Front and sweep across the map until you reach the enemy head quarters.
 
 
Tip 5) I can't stress the fact that you have to secure as many cities as possible. You also need to set up defenses asap for the best results.
 
==Thanks for sticking around!==
 
If you have been reading all of this, you must be pretty dedicated, i'm currently writing this in 2/23/2014!!! Thanks for sticking around, I hope you've learned something! Any questions, comments or concerns, please e-mail me at CORomanillos@yahoo.com. Good luck and stay strong~!
 
[[Category:NRA COs]]
 
[[Category:Advance Wars DoR COs]]
 
   
 
=='''Trivia'''==
 
=='''Trivia'''==

Revision as of 15:43, 8 May 2014

Greyfield
Greyfield
Appearances Advance Wars: Days of Ruin
Specialty Naval Units, Copters, and Seaplanes
Affiliation NRA, Rubinelle (Formerly)
CO power Supply Chain
CO Zone 3
Hits Power
Misses Insubordinates

Admiral Greyfield (Sigismundo in the European version of the game) is a CO and leader of the NRA.

Greyfield is first mentioned by Waylon after clearing level seven. He then appears as an ally during the campaign against Lazuria, afterwards he orders a super weapon to be fired at Brenner's hiding spot after he frees the Lazurian prisoners. After a campaign against him, he is shot by Lin, ending his hunger for power. Greyfield (when alive) referred to himself as King Greyfield the Mighty. He is a cruel and cowardly madman.

Before his death, it is implied by Lin that he suffers from a superiority complex, which stems from poor academic prospects.

Ability/Power

His CO zone boosts all naval units, seaplanes and copters by +10 attack and +40 defence.

As his rank implies, he excels with naval units. He boosts their attack somewhat, but boosts their defence even more. His power resupplies all of his units, giving them fuel, ammo, and building materials.

Trivia

  • Greyfield is the only commander in Days of Ruin to hold a Naval Rank (Admiral).thumb|300px|right|Madman's Reign
  • Greyfield is also the subject of the image macro "Advice Greyfield" which feature spin-offs of Greyfield's "I'll have you hanged for treason" Quote.
  • Greyfield's COP is the only means of restoring material to APCs and Carriers in the game.
  • Greyfield's ambition for power (and maybe madness) was likely based on Adolf Hitler.
  • Greyfield is in the bottom row of the CO selection list along with all the other antagonists (except waylon who due to spacing issues is in the row above).
  • Greyfield's eyes do have pupils they are just very very small and only really visible in the CO section of the Days of Ruin Strategy Guide.