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Gameboy Wars 3[]

Game Boy Wars 3 was released in Japan for the Game Boy Color in August 2001, and was the final Nintendo Wars game to be released in Japan exclusively.

The development was started by Intelligent Systems, and was referred to as Game Boy Wars Pocket Tactics while under their control. The title Game Boy Wars 3 was adopted once development was passed to Hudson Soft.

Game Boy Wars 3 also included Mobile System GB and Infrared Crossplay support while it was available. Using the service, it was possible to download new maps designed by gaming magazine editor(s), as well as mercenaries/units from the Wars Net Center.

GBW3 featured another round of upgrades from the previous Game Boy Wars games, including improvements to the Map Design mode, and Unit Information window, as well as a new order-issuing interface.

It also has a self-controlled Quick Save option if the game/system is abruptly closed, allowing you to continue the game at the specific time period it was stopped.

The game is also unique in the series, due to an element of real-time strategy being included - the player must manage two resources, funds/gold and "materials". In order to manufacture additional units, the player must obtain sufficient amounts of both resources.

Gamemodes[]

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Lessons List

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Completion Screen

GBW3 Map Sequence-Endings

spoiler

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Arrangement System

GBW3 Zone Image

Beginner/Tutorial Mode[]

Following the series, Game Boy Wars 3 is the first game in the franchise that gives a proper tutorial mode before advancing to the Campaign Mode or Standard Mode. Each level teaches the player about the different mechanics, tips and tricks included in the game.

The mode is rather short and an achievement is earned for finishing the last lesson.

Campaign[]

The first game in the series to have a Campaign or "Story" Mode. Its Campaign Mode is unique, though it parallels the Fire Emblem games to an extent, in that the player can redeploy units that have survived previous battles, and this results in the unit being able to be deployed at no material cost. This is part of the so-called "Arrangement" system.

The maps in the campaign is divided into 5 Zones each comprising of 9 maps.

Each map unlocked in the Zone Interface depends upon two conditions:

  • Turns taken to beat a map
  • Map Sequence

Unlike other games in the series, the Campaign Mode has multiple endings.

Standard Mode[]

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Standard Mode or Classic Mode follows it's predecessor's style of map play; allowing you to choose between multiple maps to play against an A.I. opponent. After completion of each map, a Captured Symbol appears on the left side of the Red Star Emblem. At the beginning, there are only 15 Maps selectable. However after each 15 Maps completed, 15 more are unlocked until the limit of 60 Total Maps

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