Advance Wars Wiki
(-Added Lin in CO speciality -Created Unit speciality section -Moved Infantry section inside Unit Speciality. -Added Fire and Radar in Hiding and Properties.)
Tags: Visual edit apiedit
No edit summary
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
{{Stub}}
Each unit has a [[vision range]]. In missions with Fog of War enabled, anything that falls beyond that vision range is obscured by the Fog of War and cannot be seen. Units cannot attack units that are beyond their vision range. Note that the A.I. (artificial intelligence) in the first three games is able to see the entire map except for woods and reefs but would ignore any units concealed in them unless it accidentally sighted the unit, crosses over it (in which the A.I. does get ambushed though it's not shown) or used Sonja's CO power. However, The A.I. is affected like the player in [[Advance Wars: Days of Ruin|Days of Ruin]].
 
  +
 
Each unit has a [[vision range]]. In missions with Fog of War enabled, anything that falls beyond that vision range is obscured by the Fog of War and cannot be seen. Units cannot attack units that are beyond their vision range. Note that the A.I. (artificial intelligence) in the first three games is able to see the entire map except for woods and reefs but would ignore any units concealed in them unless it accidentally sighted the unit, crosses over it (in which the A.I. does get ambushed though it's not shown) or used Sonja's CO power. However, the A.I. is affected like the player in [[Advance Wars: Dual Strike|Dual Strike]].
   
 
== Ambushes ==
 
== Ambushes ==
Line 8: Line 10:
   
 
== Hiding and Properties ==
 
== Hiding and Properties ==
In [[wood|forests]], [[reef]]s, [[mist]], allied or neutral [[properties]], and ruins, units are able to hide and avoid sight in Fog of War (or rain, depending on the game). Only allied units and units beside those terrains can see them.
+
In [[wood|forests]], [[Reef|reefs]], [[mist]], allied or neutral [[properties]], and ruins, units are able to hide and avoid sight in Fog of War (or rain, depending on the game). Only allied units and units beside those terrains can see them.
   
 
Also, in Days of Ruin, two tiles can help for FoW missions: radars and fires. The radar gives to all allied units a +1 vision bonus whilst the fire shows non-hidding tiles in a 3 tiles radius.
 
Also, in Days of Ruin, two tiles can help for FoW missions: radars and fires. The radar gives to all allied units a +1 vision bonus whilst the fire shows non-hidding tiles in a 3 tiles radius.
  +
  +
== Counter ==
  +
There are several ways of dealing with FoW:
  +
*The [[recon]] unit combines a large field of vision with a great movement range making it invaluable during FoW encounters. Its machine gun can take out Infantry and Mechs so they cannot be placed on Mountains, thus denying your opponent vision.
  +
*[[Sonja]]'s CO Power can reveal units hidden in woods and reefs even if her units aren't adjacent to them.
  +
*You can use fast-moving units, such as [[Transport Helicopter|T-Copters]] or [[Lander|Landers]] to scout ahead by moving into spaces hidden by FoW, but don't confirm your action and then continue moving into different spaces to lure out an ambush. Their fuel will still be consumed, but it eliminates the risk of going into a tile adjacent to a direct enemy units, or having your important units ambushed
   
 
== CO Specialty ==
 
== CO Specialty ==
Line 22: Line 30:
 
Flare - Exclusive to Days of Ruin, this unit is specifically made for Fog of War. Whilst they have a smaller vision range than the recon, they have the ability to fire a flare (range of 1 to 5 titles) to reveal what on the tiles around the target (even hidings) in the same pattern as a missile silo.
 
Flare - Exclusive to Days of Ruin, this unit is specifically made for Fog of War. Whilst they have a smaller vision range than the recon, they have the ability to fire a flare (range of 1 to 5 titles) to reveal what on the tiles around the target (even hidings) in the same pattern as a missile silo.
   
Infantry and Mechs - Place them on mountain tiles to get a vision bonus of 3 spaces to their vision range.[[Category:Game Mechanics]]
+
Infantry and Mechs - Place them on mountain tiles to get a vision bonus of 3 spaces to their vision range.
  +
[[Category:Game Mechanics]]

Revision as of 09:09, 9 March 2020

Each unit has a vision range. In missions with Fog of War enabled, anything that falls beyond that vision range is obscured by the Fog of War and cannot be seen. Units cannot attack units that are beyond their vision range. Note that the A.I. (artificial intelligence) in the first three games is able to see the entire map except for woods and reefs but would ignore any units concealed in them unless it accidentally sighted the unit, crosses over it (in which the A.I. does get ambushed though it's not shown) or used Sonja's CO power. However, the A.I. is affected like the player in Dual Strike.

Ambushes

In Fog of War battles, a unit moving to a space outside its vision range may encounter a hidden enemy unit. When this happens, that unit is ambushed - it stops immediately and cannot accept any more commands until the next turn.

Weather

Vision through Fog of War is decreased by one space during rain. Vision is not affected by snow or sandstorms.

Hiding and Properties

In forests, reefs, mist, allied or neutral properties, and ruins, units are able to hide and avoid sight in Fog of War (or rain, depending on the game). Only allied units and units beside those terrains can see them.

Also, in Days of Ruin, two tiles can help for FoW missions: radars and fires. The radar gives to all allied units a +1 vision bonus whilst the fire shows non-hidding tiles in a 3 tiles radius.

Counter

There are several ways of dealing with FoW:

  • The recon unit combines a large field of vision with a great movement range making it invaluable during FoW encounters. Its machine gun can take out Infantry and Mechs so they cannot be placed on Mountains, thus denying your opponent vision.
  • Sonja's CO Power can reveal units hidden in woods and reefs even if her units aren't adjacent to them.
  • You can use fast-moving units, such as T-Copters or Landers to scout ahead by moving into spaces hidden by FoW, but don't confirm your action and then continue moving into different spaces to lure out an ambush. Their fuel will still be consumed, but it eliminates the risk of going into a tile adjacent to a direct enemy units, or having your important units ambushed

CO Specialty

Sonja - she has specialty in Fog of War. Her units have an extended vision range of one space. Her CO Power, Enhanced Vision, also increases Sonja's unit's vision range by another space and allows them to see directly through woods and reefs even without being adjacent to them.

Lin - in Days of Ruin/Dark Conflict, she is a Fog of War specialist (to a smaller scale compared to Sonja) . Her CO Power increases units vision by 2 and allows them to see into woods and reefs.

Units

Recon - recons are a must have in Fog of War; they have an excellant vision (5 tiles) and a good mobility.

Flare - Exclusive to Days of Ruin, this unit is specifically made for Fog of War. Whilst they have a smaller vision range than the recon, they have the ability to fire a flare (range of 1 to 5 titles) to reveal what on the tiles around the target (even hidings) in the same pattern as a missile silo.

Infantry and Mechs - Place them on mountain tiles to get a vision bonus of 3 spaces to their vision range.