|Appearances||Advance Wars 2: Black Hole Rising and Advance Wars: Dual Strike|
|CO power||Brute Force|
|Super CO power||Barbaric Blow|
Flak (known as Kong 「コング」 in the original and Helmut in European version of the game) is a Black Hole CO. He first appears in Advance Wars 2: Black Hole Rising, where he is ordered to take out Orange Star. He was originally a low ranking soldier, but was promoted to his current rank by Hawke from private.
Depicted as a dense but well-built man, Flak resembles more of a biker, especially with his helmet and goggles.
At first appearance, he resembles Jugger a lot, because they have the similar abilities, and their CO power and even their Super CO power are almost identical but Flak's abilities rely solely on luck, so it might be advisable to equip him with the Luck-Skill to make the most out of this random potential.
Role in plot
Flak was given the order, by Sturm, to heed the conquest of Orange Star but was eventually driven off the countries by the stead-fast counter-attacks by Andy, Max and Sami. However, both he and Max formed a bitter rivalry after they exchanged insults during Max's first encounter with the brute.
Offended by the name-calling, Flak swears on a personal vendetta to make the muscular champion eat his own words when he returned to unleash an airstrike. (Though this was unauthorised, much to the discomfort of his troops)
However he was eventually driven off Orange Star's continent completely when they conquered the factory, that was responsible for Black Hole's invasion in the first place.
He then makes some appearences, especially during his attempt to use Yellow Comet's Missile Silos against them and defending an Super Missile Site from a combined arms assault from both Orange Star and Blue Moon.
Flak has Tag Breaks with the following COs:
There is none. Either he hits hard or hits weak. Pray that your hits benefit you on the coin flip.
In both games, he is inferior to Nell due to the negative luck. His day to day abilities, on average, have higher risk than Nell's yet yield little advantage in Dual Strike and no advantage in Advance Wars 2. He does, however, have a lesser luck gap than Jugger but not by much.
His Super CO Power (even before it was buffed in Dual Strike) doesn't provide as much of a damage bonus as Nell's and it comes with a potential damage penalty that Nell does not have.
Generally, he faces the same problem as the other luck-based CO's do in competitive play ; combat-based powers are situational as they do not affect units which aren't engaged in combat that turn.
Black Hole Rising
"Grrrr! Two women COs! Good country! I must have it!"
"(To Max) Hah! Look! It's a gorilla!"
"You know, this Max guy kinda reminds me of me... except... I'm me."
"These bombers... They're indirect-combat units. But they can't fire on other air units. They're bombers. They bomb."
"Yes! Here is Flak's power!"
"Try this on for size!"
"Grrrrrraaaaaaa! I'm outta control!"
"I'm gonna smash you good!"
"Crushing stuff's what I do best! You got a problem with that?!?"
"Why think when you can fight!?"
"Stay outta my way!"
"What was that? A waste of my time!"
- Let me at 'em!
- I've still got what it takes!
- Graaa! Blaarrgggg! Smaaarrgggghhh!!
Flak: I have the power!
Lash: And I have the brains.
Flak: I envy you... Fight so many battles.
Lash: Stop your whining! Sheesh, what a wimp!
Lash: Tee hee! We win, Flak!
Flak: Grrr! Yeah! That was great!
Lash: Well, I took care of that... Where've you been?
Flak: L-leave me alone!
|COs:||Adder | Clone Andy | Flak | Hawke | Jugger | Kindle | Koal | Lash | Sturm | Von Bolt|
|Bolt Guard:||Jugger | Kindle | Koal | Von Bolt|
|Black Hole Technology:||Oozium 238|