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Fighter Information
Rubinelle Lazurian/IDS
DoRFighter DoRFighterAlt
A mobile aircraft that can
attack other airborne units.
MAIN SUB
Anti-Air Missiles None
Cost 20,000 Inftry Hyphen
Gas 99 Veh Hyphen
Ammo 6 Air ArrowGood
Mobility 9 Heli ArrowGood
Vision 5 Ship Hyphen
Range 1 Sub Hyphen
IconMovementMovement Air IconCombatCombat Air
 IconRedWarning IconCruiserIconMissiles
 IconYellowWarning IconAntiAir
Main article: Fighter
For the Advance Wars: Dark Conflict unit of the same name, see Duster.

Fighters(Days of Ruin) or Interceptors(Dark Conflict) or 戦闘機(失われた光) rule the skies, inflicting heavy damage on other air units. They are vulnerable to all anti-air units, including other fighters. Of all units, they have the most movement and defense, but are vulnerable to anti-aircraft guns and surface-to-air missiles.

Fighters are initially introduced in A Kind of Home although they are not under player control, and become buildable in The Beast.

Strategy[]

With their high movement and firepower, Fighters are easily the best anti-air options available in the game. A small fighter contingent should dissuade enemies from recklessly using their Bombers, Transport Helicopters and Battle Helicopters - in fact, none of those three units can return fire on the Fighter. As long as you have Fighters controlling the battlefield, you hold air superiority, enabling your own air units to wreak havoc on the enemy.

Their 9-space movement speed also allows them to quickly engage any air units on the map. Some players may also use Fighters to scout out any indirect units hiding in Woods. While they are quick, any direct anti-air units can take Fighters apart in 2 turns, and indirect anti-air units can eliminate Fighters in just 1. Either way, anti-airs are always a cost-effective counter to Fighters. Because of that, even if there are no air units for the Fighters to engage, it's best to keep them around just to secure your air superiority.

Competitive Play[]

Due to their extremely high cost, Fighters are usually not built in favor of cheaper anti-air alternatives such as Anti-Air Tanks and Dusters unless the map has high funds and late-game. In drawn-out battles where every space and units matter, air units will strive and so will Fighters. As a rule of thumb, the more air units there are in a match, the more important a Fighter becomes. Even a single Fighter can take out 3 Battle Helicopters at a time, making the Fighter move valuable and cost-effective the longer it survives. As such, if there is a Fighter in the game, it will almost always be accompanied by B-Copters of T-Copters to shield it.

If you see your enemy deploying a Fighter, it's a good idea to hide a Missile in the Wood somewhere near the frontline and wait for the chance to take down the Fighter. This will deal a huge blow in the enemy's air control as well as their economy.

Fighters are an expensive unit with no versatility in its uses. Despite that, it allows your own air units to roam the map freely, thus giving you a large air advantage. Keep Fighters in a place where anti-airs can't attack, be careful of bait air units and your Fighter will make your game go smoothly.

Trivia[]

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