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Fighters

Fighters of each force from AW2.

Fighters rule the skies, inflicting heavy damage on other air units. They are vulnerable to all anti-air units, including other fighters. Of all units, they have the most movement and defense, but are vulnerable to antiaircraft guns and surface to air missiles. They can only attack air units in Super Famicom Wars and the Advance Wars games.

In Famicom Wars and the Game Boy Wars series, Fighters (with the exception of the Fighter S) can attack land units, but damage against anything with decent armor shouldn't be expected.

There are also Lite Fighers in most Japan-only installments, and in Advance Wars: Days of Ruin they are called Dusters.

Game Information

Famicom Wars

Main article: Fighter A (Famicom Wars)

Super Famicom Wars

Fighter Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Air-To-Air Missile 10 6G 1 Yes
  • None
Move Fuel Cost (G.) Vision EXP Value
9, Air 99 (-5) 20000 2 4


Matchups

Fighter Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW - - - -
MechBMMapSFW - - - -
HeavyTankBMMapSFW - - - -
MediumTankBMMapSFW - - - -
LightTankBMMapSFW - - - -
ReconBMMapSFW - - - -
Armored Personnel Carrier - - - -
New Model Tank - - - -
SupplyTruckBMMapSFW - - - -
ArtilleryBMMapSFW - - - -
Rocket Launcher - - - -
TrainBMMapSFW - - - -
AAArtilleryBMMapSFW - - 25 -
AATankBMMapSFW - - 75 -
Anti-Air Missile Launcher - - 70 -
Fighter 55 15 55 15
Attacker 80 35 35 10
Bomber 95 45 - -
Battle Helicopter 95 65 - -
Transport Helicopter 95 75 - -
Battleship - - 45 -
Escort Frigate - - - -
Lander - - - -
Submarine - - - -


Game Boy Wars 3

Fighter A Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Air 8500 86 12 Plane 80 (-6) 32 2 Airport

Air To Air Missiles B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 50 - - 5 40G 1

Gatling Gun B

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
20 8 22 1 - 7 3G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
48 42 35 44 - N/A N/A Jet


Fighter B Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Air 6500 72 11 Plane 60 (-5) 29 2 Airport

Air To Air Missiles B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 50 - - 4 40G 1

Gatling Gun B

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
20 8 22 1 - 8 3G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
42 36 30 38 - N/A N/A Jet


Fighter S Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 MaterialsIconGBW3 Power Type Base Loss
Air 9000 94 13 Plane 70 (-6) 36 2 Fighter B Promotion

Air To Air Missiles A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 47 - - 6 45G 3-5

Air To Air Missiles B

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 50 - - 3 40G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
56 50 40 52 - N/A N/A Jet


Advance Wars

Fighter Information
Weapon One Ammo Range Weapon Two Special Commands
Missiles 9 1 None
  • None
Move Fuel Cost (G.) Vision
9, Air 99 (-5) 20000 2


Advance Wars 2: Black Hole Rising

Fighter Information
Weapon One Ammo Range Weapon Two Special Commands
Missiles 9 1 None
  • None
Move Fuel Cost (G.) Vision
9, Air 99 (-5) 20000 2


Advance Wars: Dual Strike

Fighter Information
Weapon One Ammo Range Weapon Two Special Commands
Missiles 9 1 None
  • None
Move Fuel Cost (G.) Vision
9, Air 99 (-5) 20000 2


Advance Wars: Days of Ruin

Fighter Information
Weapon One Ammo Range Weapon Two Special Commands
Anti-Air Missiles 6 1 None
  • None
Move Fuel Cost (G.) Vision
9, Air 99 (-5) 20000 5


Strategy

With their high movement and firepower, Fighters are easily the best anti-air options available in the game. A small fighter contingent should dissuade enemies from recklessly using their Bombers, Transport Helicopters and Battle Helicopters - in fact, none of those three units can return fire on the Fighter. As long as you have Fighters controlling the battlefield, you hold air superiority, enabling your own air units to wreak havoc on the enemy.

Their 9-space movement speed also allows them to quickly engage any air units on the map. Some players may also use Fighters to scout out any indirect units hiding in Woods. While they are quick, any direct anti-air units can take Fighters apart in 2 turns, and indirect anti-air units can eliminate Fighters in just 1. Either way, anti-airs are always a cost-effective counter to Fighters. Because of that, even if there are no air units for the Fighters to engage, it's best to keep them around just to secure your air superiority.

Competitive Play

Due to their extremely high cost, Fighters are usually not built, in favor of cheaper anti-air alternatives. In drawn-out battles where every space and units matter, air units will strive and so will Fighters. As a rule of thumb, the more air units there are in a match, the more important a Fighter becomes. Even a single Fighter can take out 3 Battle Helicopters at a time, making the Fighter move valuable and cost-effective the longer it survives. As such, if there is a Fighter in the game, it will almost always be accompanied by B-Copters of T-Copters to shield it.

If you see your enemy deploying a Fighter, it's a good idea to hide a Missle in the Wood somewhere near the frontline and wait for the chance to take down the Fighter. This will deal a huge blow in the enemy's air control as well as their economy.

Fighters are an expensive unit with no versatility in its uses. Despite that, it allows your own air units to roam the map freely, thus giving you a large air advantage. Keep Fighters in a place where anti-airs can't attack, be careful of bait air units and your Fighter will make your game go smoothly.

Trivia

  • The Orange Star and Rubinelle fighters resemble the American F-15 Eagle.
  • The Blue Moon fighter resembles the French Mirage III.
  • The Yellow Comet fighter resembles the Japanese A6M Zero and the American Curtiss P-36 Hawk. Yellow Comet fighters make jet noises although using propeller engines.
  • The Green Earth fighter resembles the American A-10 Thunderbolt. In real life the A-10 is an air-to-ground attack aircraft.
  • The Black Hole fighter resembles the front half of the American MQ-1 Predator drone with a rocket nozzle attached to the rear.
  • The Lazurians and IDS Fighters resemble the Soviet Su-15 'Flagon'.
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