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Fear Experiment
FearExperiment
Mission Info
Mini-Map
FearExperimentMinimap
Game Mode Campaign
Term(s) Wipe out all enemy units
Properties IconCityBlackx2
IconCityx6, IconFactoryx1
Weather Clear
Fog of War No
Commanding Officers
CO 1 IconWillWill
Faction
Icon12thBattalion12th Battalion, Player
CO 2 IconPennyPenny
Faction
IconIDSIDS, Enemy
Campaign
Previous: New Allies
Next: A Kind of Home

Fear Experiment(Days of Ruin) or Observer of Fear(Dark Conflict) is the sixth mission in Advanced Wars: Days of Ruin. Partway through the mission, Anti-Tanks are introduced to the player.

Story[]

After Dr. Morris and the rest of New Wolfington join the 12th Battalion, the group plans their next move for survival. Dr. Morris brings up the dinosaur extinction theory and how they became extinct due to the initial impacts of the meteors and the lack of vegetation. Fortunately, he knows of an automated crop factory that will help them produce enough food for a good amount of time, unlike the luckless dinosaurs. Their search for the factory is interrupted by a group of unknown military personnel who move in to attack.

Following the battle, the group makes an unsettling discovery that further endangers them.

New Units[]

Pre-Deploy[]

Will[]

IconWill Will
Land Air Sea
IconInfantryRed Infantry x2 IconMediumTankRed Medium Tank x0 IconTCopterRed Transport Helicopter x0 IconGunboatRed Gunboat x0
IconMechRed Mech x2 IconWarTankRed War Tank x0 IconBCopterRed Battle Helicopter x0 IconLanderRed Lander x0
IconBikeRed Bike x1 IconArtilleryRed Artillery x1 IconDusterRed Duster x0 IconCruiserRed Cruiser x0
IconReconRed Recon x1 IconAntiTankRed Anti-Tank x0 IconBomberRed Bomber x0 IconSubmarineRed Submarine x0
IconFlareRed Flare x0 IconRocketsRed Rockets x0 IconFighterRed Fighter x0 IconCarrierRed Carrier x0
IconAntiAirRed Anti-Air x0 IconMissilesRed Missiles x0 IconSeaplaneRed Seaplane x0 IconBattleshipRed Battleship x0
IconTankRed Tank x2 IconRigRed Rig x0   DoRIconMedal  CO Unit None

Total: 9

Penny[]

IconPenny Penny
Land Air Sea
IconInfantryBlackAlt Infantry x2 IconMediumTankBlack Medium Tank x0 IconTCopterBlack Transport Helicopter x0 IconGunboatBlack Gunboat x0
IconMechBlackAlt Mech x2 IconWarTankBlack War Tank x0 IconBCopterBlack Battle Helicopter x0 IconLanderBlack Lander x0
IconBikeBlackAlt Bike x1 IconArtilleryBlack Artillery x0 IconDusterBlack Duster x0 IconCruiserBlack Cruiser x0
IconReconBlack Recon x2 IconAntiTankBlack Anti-Tank x0 IconBomberBlack Bomber x0 IconSubmarineBlack Submarine x0
IconFlareBlack Flare x0 IconRocketsBlack Rockets x0 IconFighterBlack Fighter x0 IconCarrierBlack Carrier x0
IconAntiAirBlack Anti-Air x0 IconMissilesBlack Missiles x0 IconSeaplaneBlack Seaplane x0 IconBattleshipBlack Battleship x0
IconTankBlack Tank x2 IconRigBlack Rig x0   DoRIconMedal  CO Unit None

Total: 9

Reinforcements[]

Penny[]

IconPenny Penny
Land Air Sea
IconInfantryBlackAlt Infantry x0 IconMediumTankBlack Medium Tank x2 IconTCopterBlack Transport Helicopter x0 IconGunboatBlack Gunboat x0
IconMechBlackAlt Mech x0 IconWarTankBlack War Tank x1 IconBCopterBlack Battle Helicopter x0 IconLanderBlack Lander x0
IconBikeBlackAlt Bike x0 IconArtilleryBlack Artillery x0 IconDusterBlack Duster x0 IconCruiserBlack Cruiser x0
IconReconBlack Recon x0 IconAntiTankBlack Anti-Tank x0 IconBomberBlack Bomber x0 IconSubmarineBlack Submarine x0
IconFlareBlack Flare x0 IconRocketsBlack Rockets x0 IconFighterBlack Fighter x0 IconCarrierBlack Carrier x0
IconAntiAirBlack Anti-Air x0 IconMissilesBlack Missiles x0 IconSeaplaneBlack Seaplane x0 IconBattleshipBlack Battleship x0
IconTankBlack Tank x0 IconRigBlack Rig x0   DoRIconMedal  CO Unit None

Total: 3

Strategy[]

Your first priority should be to capture the cities and factory as quickly as possible. Since are the sole owner of a factory, you have the advantage. Create units depending on the situation, though you'll likely be making a mech, tank, or additional artillery. Let the enemy come to you, and set your tanks out with your artillery guarding them. Destroy the tanks and recons first, and then eliminate the infantry and bike without getting in range of the mechs. You'll likely be fighting in two different areas: at the cities near the factory, and the cities at the bottom. Try not to let your units get damaged too much and make sure to have 11000 funds ready by the next turn, because once all enemies have been destroyed, Penny will be given reinforcements, and you will be given the ability to create Anti-tanks. These units are extraordinary for their cost and capabilities. As the name suggests, they can easily eliminate tanks and hold their own against direct attacks, albeit do not let a mech have the first strike on them. At this point, make sure no units are too close to the east side of the map when your turn ends. Pull them back and make an artillery/anti-tank killzone and force the enemy into it, allowing for a relatively easy victory.

Unlocks[]

Completing Fear Experiment unlocks Trial Map #29, Triangle Lake.

Campaign Map[]

Extreme EdgeLin's GambitWaylon Flies AgainSalvationPanic in the RanksThe CreeperHope RisingIcy RetreatShade CoastThe Great OwlSacrificial LambSunriseFeline BasinMetro IslandEerie LakeA Hero's FarewellClear IslandTatter RiverCrash LandingLab RatsD-IslandHourglassBlade IslesGreyfield StrikesStar IslandsIntricate MapV for Victory!Fragment IslesJay IslandsPentagramCoast AssaultHistory of HateCat IslandGround ClashSlime CoveDuo FallsPeril MazeMetro MapWedding RingA Storm BrewsLand's EndBounty RiverTime MapPlasma BubbleNew AlliesFear ExperimentTriangle LakeAlmost HomeDestiny OceanDays of RuinA Single LifeFreehavenMoving OnA Kind of HomeA New ThreatThe BeastComb MapResistanceMissileWeb RiverCenter RiverMountain PassFire & WaterWhirl PeaksClickable campaign map.


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