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General

Basic Information

Eagle is the commander-in-chief of Green Earth. He is a playable CO in every Advance Wars game except Days of Ruin. He debuts in the first game as one of the primary antagonists, but later becomes a powerful ally against Sturm.

Personality

Eagle first joined the Air Force in honour of his father, likewise an Air Force officer. He is the leader of Green Earth, and is held in high regard by the citizenry. This hero-worship seems to have gone to his head: in the third game, he claims, "Only I can beat me. And I never do." Despite the fact that Drake is almost his polar opposite, the two are steadfast friends. He often argues with Jess about how to defend their homeland, and will forever hold a grudge against Hawke for his role in the invasion of Green Earth during the events of Black Hole Rising. He sees Andy as his main rival as a result of their battles during the original Advance Wars, when a clone of Andy was used to frame Orange Star for Sturm's attacks on Green Earth. Over the course of the three games that he was involved in, he has developed a strong relationship with Sami of Orange Star.

CO Ability Summary

Eagle receives a 20% firepower boost with Air Units (15% in Advance Wars and Advance Wars 2). In addition, his air units burn two less fuel per turn. However, his Naval Units are 10% weaker than the baseline. His Land Units have no special bonuses or penalties.

In Dual Strike, Eagle's powers allow all non-infantry units to move again. His CO power, Lightning Drive, imposes an offensive penalty on the second move. His Super CO power, Lightning Strike, boosts both offense and defense in addition to the additional turn.

Advance Wars

Storyline Significance

Eagle begins the game as a recurring antagonist. As the player, in control of Andy and the Orange Star forces, fights their way through Blue Moon and Yellow Comet, Eagle harasses them on occasion. He appears to hold a grudge against Andy.

Once Orange Star's military reaches Green Earth, Eagle reveals the reason for his grudge: Andy was seen leading an army of Orange Star troops on a sneak attack into Green Earth's territory, killing many of Eagle's men. Eventually, it is revealed that the "Andy" that Eagle saw was actually a clone created by Sturm, and Eagle joins forces with Orange Star. He begins to see Andy in a new light, as more of a worthy opponent than an enemy to be destroyed, and by the end of the game the two are more "friendly rivals" than enemies.

CO Abilities

Eagle is a specialist with air units, granting them higher firepower and greater fuel efficiency. All ground units are standard, while naval units suffer from a crippling reduction in power.

CO power - Lightning Drive

Allows all of his non-infantry Units that have already moved to move again at the cost of reduced attack.

Advance Wars 2: Black Hole Rising

Storyline Significance

Eagle battles against Hawke during Black Hole's attempted takeover of Green Earth.

CO Abilities

Eagle's day-to-day power remains unchanged from the first game except his naval weaker from 80% to 70%.

CO Power - Lightning Drive

Increases the attack and defence of his Air Units by 15% and 20%..

Super CO power - Lightning Strike

The same as his old CO power from the original game except without any penalties. Gives an attack and defense boost of 15% and 20% to all of his air Units as well as letting all non-infantry units move again.

Advance Wars: Dual Strike

Storyline Significance

After the Black Obelisk is destroyed and Black Hole mounts a counterattack, Eagle is one of the Macro Land COs who arrive to reinforce the Allied Nations troops in Omega Land, along with Grit, Sami, and Sonja.

CO Abilities

All Eagle's flying units have 120% attack, but his naval units have 90%. His air units use 2 less fuel each day compared with other COs'.

CO power: Lightning Drive

Eagle no want move tomorrow. Eagle wanna move NOW. Eagle orders his troops to get their rears in gear and crush the enemy. All his non-infantry units can move and attack again. But because this order is so urgent, all units suffer a decrease in firepower. Aircraft attack at 70%, vehicles at 60%, naval units at 55%, Infantry and mechs at 110% (if not already moved). Defense becomes 110% for all.

Super CO power: Lightning Strike

All non-infantry units that have carried out orders AGAIN! All units get a boost in firepower and defence of 10%. Air units become 130% attack/110% defense, Naval 100/110, Vehicles 110/110, Infantry and mechs 110/110 (if not already moved).

Tag Breaks

Eagle has Tag Breaks with the following COs:

  • Sami Earth and Sky - Despite only have a 20% boost, it is probably the most overpowered Tag Break in the game that can instantly seal a victory. Start out with Eagle, load infantry/mechs on transport units, give an all-out assault with units to open a pathway. The use Tag power, continue the assault to clear pathway for the second time with Eagle, move transport units, and unload them. Then switch to Sami, continue assault to clear pathway, and then capture Enemy base for the Victory.
  • Drake Storm Watch - Two Stars, 115%; It seems good at first, but take the time to think about it. Half your army will be completely useless at any one time. To compensate, lead with Eagle (his super affects his navy) and then use Drake to finish the job (or at least cripple then enemy navy/air force with his super...)
  • Andy Air Lift - Two Stars 115%
  • Jess ' - ? 105%
  • Lash ' - Ok, so Lash did bad things to Green Earth too...
  • Hawke ' - 70% So Green Earth was leveled under Hawke's iron fist and kick-butt CO abilities. Don't take it personally.
  • Von Bolt ' - 90% Hnnn... hhh... stupid kids.

Quotes

Dual Strike

Power

"Maybe you're not so bad after all..."

"You're not even worth my time!"

"Checkmate!"

"Death from above!"

Switch

"You're wasting my time."

"This ends here and now."

Campaign, Pre-Battle

Final Battle

"Humph! I don't like this at all! That thing is giving me the willies!

(with Sami)

Eagle: "I want you to promise me something, Sami. Promise that if we both return from this battle alive..."

Sami: "Oh no you don't! Stop it right there! If two people make a promise like that, one of them is going to end up dead! You might as well tell me that you're two days away from retirement! Save the promises for later, OK? We'll talk when we get back in one piece."

Trivia

  • He was named after a USAF pilot and NASA astronaut, Joe Henry Engle.
  • He was based on Manfred "Rote Baron" (Red Baron) von Richthofen, Germany's World War 1 greatest pilot.

Tactics

Eagle's Super CO power is what you should be focusing on. His Super CO power allows him to get one extra turn with all non-infantry units, almost as if the opponent would skip an entire turn. This allows him to pierce through an opponent's defenses or strike the indirects behind your opponent's direct-combat units. When using Eagle, it's good not to neglect indirect units as with Eagle's CO power, they can move to a location just to attack or attack twice without receiving any counterattacks. You can try to block your opponent in bottlenecks by eliminating all his units capable of damaging a Fighter and Bomber and then placing one in a bottleneck to prevent your opponent from advancing, forcing your opponent to deploy Anti-airs or Fighters and let you gain better momentum. When his Super CO power activates, all his Transport units also receive its effects, allowing him to transport his infantry faster. Overall, he is quite an exceptional CO, but there are downsides to using Eagle (ex. your opponent's CO power will skyrocket with all the units he destroyed), and he can still be outmatched by certain COs like Max (especially in AW1), Kanbei or Sasha.

COs of Wars World
Orange Star: AndyMaxSamiNellHachiJakeRachel
Blue Moon: OlafGritColinSasha
Green Earth: EagleDrakeJessJavier
Yellow Comet: KanbeiSonjaSenseiGrimm
Black Hole: Clone AndyFlakLashAdderHawkeSturm
JuggerKoalKindleVon Bolt
Green Earth
COs: Drake | Eagle | Javier | Jess
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