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Crash Landing
CrashLanding
Mission Info
Mini-Map
CrashLandingMinimap
Game Mode Campaign
Term(s) Wipe out all enemy units
Weather Clear
Fog of War No
Commanding Officers
CO 1 IconLinLin
Faction
Icon12thBattalion12th Battalion, Player
CO 2 IconPennyPenny
Faction
IconIDSIDS, Enemy
Campaign
Previous: Sacrificial Lamb
Next: Lab Rats

Crash Landing(Days of Ruin) or Inside Pulsatrix(Dark Conflict) is the 24th mission in Advanced Wars: Days of Ruin. After completing the mission, Penny is unlocked as a playable commander in Free Battle and multiplayer modes.

Story[]

Will resigns his position as commander, not wanting anyone else to die for his sake, and heads out to save Isabella, whom Cyrus informs was known as Lutaria. Cyrus also condemns his father's research and decides to aid Will and plans to hack The Great Owl's security systems. Shortly after, Lin and a group of soldiers willingly join him, and since he is no longer commander, he can't stop them. Cyrus succeeds, allowing the 12th Battalion to sneak aboard.

The captured Isabella meets her sister Tabitha, who cruelly dehumanizes her, bluntly saying that her existence was meaningless since she was a clone and one of many others. A shocked Isabella accepts this, weakly calling out for Will. Tabitha questions Penny about this, who then claims there is no one else onboard. She leaves Penny in charge of the Great Owl according to Caulder's orders. As the aircraft takes off, the 12th Battalion launches their surprise attack.

Pre-Deploy[]

Lin[]

IconLin Lin
Land Air Sea
IconInfantryRed Infantry x0 IconMediumTankRed Medium Tank x2 IconTCopterRed Transport Helicopter x0 IconGunboatRed Gunboat x0
IconMechRed Mech x1 IconWarTankRed War Tank x2 IconBCopterRed Battle Helicopter x0 IconLanderRed Lander x0
IconBikeRed Bike x0 IconArtilleryRed Artillery x1 IconDusterRed Duster x0 IconCruiserRed Cruiser x0
IconReconRed Recon x1 IconAntiTankRed Anti-Tank x1 IconBomberRed Bomber x0 IconSubmarineRed Submarine x0
IconFlareRed Flare x0 IconRocketsRed Rockets x2 IconFighterRed Fighter x0 IconCarrierRed Carrier x0
IconAntiAirRed Anti-Air x2 IconMissilesRed Missiles x0 IconSeaplaneRed Seaplane x0 IconBattleshipRed Battleship x0
IconTankRed Tank x2 IconRigRed Rig x1   DoRIconMedal  CO Unit None

Total: 15

Penny[]

IconPenny Penny
Land Air Sea
IconInfantryBlackAlt Infantry x1 IconMediumTankBlack Medium Tank x1 IconTCopterBlack Transport Helicopter x0 IconGunboatBlack Gunboat x0
IconMechBlackAlt Mech x1 IconWarTankBlack War Tank x2 IconBCopterBlack Battle Helicopter x0 IconLanderBlack Lander x0
IconBikeBlackAlt Bike x1 IconArtilleryBlack Artillery x1 IconDusterBlack Duster x0 IconCruiserBlack Cruiser x0
IconReconBlack Recon x2 IconAntiTankBlack Anti-Tank x1 IconBomberBlack Bomber x0 IconSubmarineBlack Submarine x0
IconFlareBlack Flare x0 IconRocketsBlack Rockets x1 IconFighterBlack Fighter x0 IconCarrierBlack Carrier x0
IconAntiAirBlack Anti-Air x2 IconMissilesBlack Missiles x0 IconSeaplaneBlack Seaplane x0 IconBattleshipBlack Battleship x0
IconTankBlack Tank x1 IconRigBlack Rig x0   DoRIconMedal  CO Unit None

Total: 14

Reinforcements[]

1st Wave[]

2nd Wave[]

Final Wave[]

Strategy[]

Don't forget that you may always refer to the Tactics section the game gives you. This mission differs in the fact that you are now inside the Great Owl meaning that the terrain offers almost no advantages and is mostly open. For this battle, you will be relying more on the advantages units have over the other and positioning. Your first strike is critical to winning this battle as you should deliver the most damage possible, prioritizing the enemy's strongest. At the same time, try to get into a better position, namely don't bother attacking the tanks with your recons and instead pull them under the protection of your ranged units. You'll want to insure that most units survive with as much health as possible because once all enemies are destroyed, Penny will receive a few waves of reinforcements on the west and east sides of the map, mostly consisting of tanks and rockets. Ensure that most of your units are available and within range of the sides by the time the last enemy falls, and you'll be able to strike the reinforcements first.

Unlocks[]

Completing Crash Landing unlocks Trial Map #13, V for Victory!.

Trivia[]

Campaign Map[]

Extreme EdgeLin's GambitWaylon Flies AgainSalvationPanic in the RanksThe CreeperHope RisingIcy RetreatShade CoastThe Great OwlSacrificial LambSunriseFeline BasinMetro IslandEerie LakeA Hero's FarewellClear IslandTatter RiverCrash LandingLab RatsD-IslandHourglassBlade IslesGreyfield StrikesStar IslandsIntricate MapV for Victory!Fragment IslesJay IslandsPentagramCoast AssaultHistory of HateCat IslandGround ClashSlime CoveDuo FallsPeril MazeMetro MapWedding RingA Storm BrewsLand's EndBounty RiverTime MapPlasma BubbleNew AlliesFear ExperimentTriangle LakeAlmost HomeDestiny OceanDays of RuinA Single LifeFreehavenMoving OnA Kind of HomeA New ThreatThe BeastComb MapResistanceMissileWeb RiverCenter RiverMountain PassFire & WaterWhirl PeaksClickable campaign map.


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