Rubinelle | Lazurian/IDS | ||
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A naval unit that can carry 2 air units and produce seaplanes. | |||
MAIN | SUB | ||
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None | AA Gun | ||
Cost | 28,000 | Inftry | ![]() |
Gas | 99 | Veh | ![]() |
Material | 4* | Air | ![]() |
Mobility | 5 | Heli | ![]() |
Vision | 4 | Ship | ![]() |
Range | 1 | Sub | ![]() |
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Ship | ![]() |
Ship |
Abilities | • Produce (15,000) • Launch | ||
Notes | *Material cannot be resupplied by Rigs/ Ports/Temp Ports | ||
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- Main article: Carrier
The Carrier(Days of Ruin/Dark Conflict) or 空母(失われた光) is a supportive Naval Unit that functions like a mobile Airport that can only produce Seaplanes, at the cost of 15000 funds and 1 Material. Up to any two Air Units can load into it. At the start of each turn, these loaded units will be resupplied and repaired as if they were on an airport, and they independently launch from the carrier until the carrier makes its own action. This is a great expansion on the Cruiser's ability to carry, resupply, and drop helicopters. Carriers also have a weak direct-fire anti-aircraft weapon.
Carriers are initially introduced and become buildable in Greyfield Strikes.
Stats
General
Changes from Dual Strike
- Cost (30000G -> 28000G)
- Indirect attack -> Direct attack
- A more proper mobile airbase, repairing and launching units and producing seaplanes
Strategy
Carriers support well-rounded naval fleets with their seaplanes, as well as improving the longevity of regular air units, especially when airports are scarce and open water is abundant. Carriers provide air support in maps where there are no airports at all. Their direct-fire is insignificant and mainly serves to deter other carriers' seaplanes.
Seaplanes deal an impressive amount of damage for their cost to all types of units, but are fundamentally tied to carriers since they have so little fuel and ammo. In this way, seaplanes function as indirect-fire for carriers, limited by the carrier's supply of material and its ability to repair and resupply them. Maintain a consistent barrage by returning and relaunching multiple seaplanes and other air units.
Greyfield's CO Power is the only way carriers can produce more than four seaplanes in their lifetime.
Carriers are extremely high value targets, as they have a weak counterattack, and on top of their own hefty price, loaded air units are also destroyed. Protect them by screening them with other units and keeping them away from the front line. They are especially vulnerable to Submarines and Bombers, so always keep a cruiser nearby. On the other hand, they perform the same function whether at high or low HP, like a Rig.
Trivia
- The Rubinelle (NRA and 12th Battalion) Carriers resemble the American Nimitz class carriers.
- The Lazurian Army and IDS Carriers resemble the Russian Admiral Kuznetsov class carriers.
- It is possible that because of the nature of aircraft carrier (having a runaway or rocket sleight) that air units can move and attack immediately after exiting the aircraft carrier.
- The carrier is the least pre-deployed unit in Days of Ruin, excluding the seaplane, with only two deploys total. The carrier can be found on A Hero's Farewell and Greyfield Strikes, with the latter being the only pre-deployed carrier the player ever has access to.
- Carriers have an unused graphic of them with a seaplane.
Gallery
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