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Bridges are a kind of terrain. Like Roads, they give no defensive cover and allow all units to pass unhindered, except for Naval Units. They are also one of the ways Land Units can cross Seas and Rivers.

Gameplay differences from Roads[]

In plenty of the games, Bridges just look different from Roads, but otherwise serve the same purpose. However, there are a few exceptions:

  • In Game Boy Wars 1/2/Turbo, Bridges can't be used as loading points for the Transport Plane. Roads and Airports can.
  • In Game Boy Wars 3, the Constructor can build a Bridge on a River tile for 3 Materials. The Bomber can also destroy a Bridge tile to turn it into a River tile, and if a land unit is occupying it, it automatically gets destroyed even if it was a unit already capable of moving on Rivers in the first place, such as the Main Battle Tank.
  • In Days of Ruin, sea units can cross Bridge tiles, although Landers can't drop units off on them.

 Terrain Intel[]

Advance Wars: Days of Ruin[]

Sea Bridges[]

Bridge
Normal Ruins
DoRBridgeImageNormal DoRBridgeImageRuin
Snow Desert
DoRBridgeImageSnow DoRBridgeImageDesert
Map Info
Def DoRIcon0Stars
Inc Hyphen
Rep DoRIconRecoverNone
Hide No
Icon IconBridge
Move CostIconMovement
Inftry 1
Mech 1
Tire A 1
Tire B 1
Tank 1
Air 1
Ship 1
Trpt 1
“Naval units can pass under bridges that span the sea.”
—In-game description.

River Bridges[]

Bridge
Normal Ruins
DoRBridgeImageNormal DoRBridgeImageRuin
Snow Desert
DoRBridgeImageSnow DoRBridgeImageDesert
Map Info
Def DoRIcon0Stars
Inc Hyphen
Rep DoRIconRecoverNone
Hide No
Icon IconBridge
Move CostIconMovement
Inftry 1
Mech 1
Tire A 1
Tire B 1
Tank 1
Air 1
Ship Hyphen
Trpt Hyphen
“Naval units can't pass under river bridges.”
—In-game description.
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