Black Bombs are a unit. They make their first and only appearance in Advance Wars: Dual Strike. Black Bombs are remote controlled aerial weapons developed by the Black Hole army and built at an airport. Black bombs deal 5 HP damage to every unit within a three space radius, including submerged Submarine and hidden Stealths. Like missiles launched from silos, black bombs are incapable of destroying units, instead leaving them on a minimum of 1 HP.
Super Missiles are a unit. They are very similar to the Black Bomb and made their appearance in Game Boy Wars, Game Boy Wars Turbo, and Game Boy Wars 2. Super Missiles are also remote controlled aerial weapons that can only be built on custom maps it seems. Super Missiles instantly destroy any unit within a three space radius, but have ridiculous cost.
Super Missiles in Game Boy Wars 1/Turbo/2[]
Super Missiles Information
Movement Power | Movement Type | Fuel | Cost (G.) | Special Commands |
---|---|---|---|---|
8 | Air | 94 | 77000 |
|
Primary Weapon | Ammo | Ammo Price | Range | |
Nuke/Explode | 1 | N/A | 1-3 | |
Secondary Weapon | Ammo | Ammo Price | Range | |
None | N/A | N/A | N/A |
Black Bombs in ADV3[]
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
N/A | N/A | N/A | N/A |
|
Move | Fuel | Cost (G.) | Vision | |
9 | 45 | 25,000 | 1 |
Strategy[]
Using Black Bombs require precise timing. They will take 120% damage from all units that hit air units, have low fuel, and a very high cost of 25,000 War Funds. It is more viable to go for a more permanent option (such as tanks and artillery) should potential users be low on funds. Black bombs are most effective when players possess airports close to the enemy, and has the enemy surrounded or at least concentrated in one place. A black bomb or two can instantly transform a difficult battle into a steamroll when used properly.
Fighting Black Bombs can be a difficult task, where possible it's best to shoot them down as soon as possible, as far away as possible. If you see a Black Bomb being produced, prepare your troops immediately; Missile Launchers and a well-distanced Fighter are probably the best unit to use, given their likelihood to OHK them and their good range. Spreading out the troops much possible will reduce the amount of possible damage inflicted. If possible, you can create an infantry wall to block Black Bombs from passing.
If Fog of War is off and no hidden Submarines or Stealths are present, the chance of Black Bombs succeeding is high due to a lack of traps. Otherwise, Fog on and hidden units would make using them much tougher, as you have to know when to strike properly because once it hits a trap, the Black Bomb is as good as dead due to a counter. The same goes against your opponent; Fog on means it will be hard to predict if your opponent is developing a Black Bomb.
In sea battles, they do lots of damage to expensive ships, and in air battles, they can also damage expensive units, but you want to watch out for enemy Battle Copters and Fighters. Try to use them when you know you can inflict at least 25,000G worth of damage with them.
They're very good at dealing with large clusters of enemy units, such as a nest of Artillery and Rockets or an army of Tanks. By damaging enemy units very badly in a specific area, you can advance your units to the area safely and start to capture those cities and gain control of that area. Hitting cloaked enemies is also a plus, considering that Stealths can be very dangerous to deal with if you didn't produce a Fighter.
The best user for Black Bombs is Hachi, considering the half price at 12,500. The next one is Colin, considering he needs to continue producing income and buy them to overcome his weak attack. Sasha would be next, though may take a few turns to difference the cost comparison. Some Grimm players may also use Black Bombs to overcompensate for the lack of defense. In Fog of War, Sonja can also be useful for intel, given her COP and SCOP can see through trees, although guaranteeing a good hit requires a Recon or a good-range units you are willing to sacrifice to get that big hit.
The best known counter to Black Bomb blasts would be Sensei doing his COP, considering his infantry spam would block Black Bombs, thus protecting your heavy units. Hachi can also counter Black Bomb blasts if his SCOP fills up for the same reasons above.