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'''{{PAGENAME}}s''' are a [[Naval Unit]]. They were developed by [[Black Hole]] and can repair and resupply one friendly unit which is adjacent to them. They can repair up to 1 HP, provided that the player has enough [[War Funds|funds]]. Like [[APC]]s, {{PAGENAME}}s are non-combat units, though they can carry two foot soldiers ([[infantry]] or [[mech]]s) at a time. Unlike APCs, they don't resupply automatically at the start of a turn, and they can only resupply one unit per turn. {{PAGENAME}}s have only appeared in [[Advance Wars: Dual Strike]]. |
'''{{PAGENAME}}s''' are a [[Naval Unit]]. They were developed by [[Black Hole]] and can repair and resupply one friendly unit which is adjacent to them. They can repair up to 1 HP, provided that the player has enough [[War Funds|funds]]. Like [[APC]]s, {{PAGENAME}}s are non-combat units, though they can carry two foot soldiers ([[infantry]] or [[mech]]s) at a time. Unlike APCs, they don't resupply automatically at the start of a turn, and they can only resupply one unit per turn. {{PAGENAME}}s have only appeared in [[Advance Wars: Dual Strike]]. |
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+ | ==Strategy== |
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− | ==Game Information== |
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+ | Black Boats are invaluable to any fleet. They allow ships to venture much farther away from docks without worrying about running out of fuel, ammunition, or HP. As such, enemy black boats should be targeted and destroyed whenever the opportunity arises. |
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===[[Advance Wars: Dual Strike]]=== |
===[[Advance Wars: Dual Strike]]=== |
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{{Unit table |
{{Unit table |
Revision as of 21:44, 20 November 2010
Black Boats are a Naval Unit. They were developed by Black Hole and can repair and resupply one friendly unit which is adjacent to them. They can repair up to 1 HP, provided that the player has enough funds. Like APCs, Black Boats are non-combat units, though they can carry two foot soldiers (infantry or mechs) at a time. Unlike APCs, they don't resupply automatically at the start of a turn, and they can only resupply one unit per turn. Black Boats have only appeared in Advance Wars: Dual Strike.
Strategy
Black Boats are invaluable to any fleet. They allow ships to venture much farther away from docks without worrying about running out of fuel, ammunition, or HP. As such, enemy black boats should be targeted and destroyed whenever the opportunity arises.
Advance Wars: Dual Strike
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
N/A | N/A | N/A | N/A |
|
Move | Fuel | Cost (G.) | Vision | |
7 | 60 | 7500 | 1 |