Advance Wars Wiki
Battleship Information
Rubinelle Lazurian/IDS
DoRBattleship.png DoRBattleshipAlt.png
An extremely strong naval unit that can
launch indirect attacks after moving.
Cannon None
Cost 25,000 Inftry ArrowGood.png
Gas 99 Veh ArrowGood.png
Ammo 6 Air Hyphen.png
Mobility 5 Heli Hyphen.png
Vision 3 Ship ArrowGood.png
Range 3-5 Sub ArrowGood.png
IconMovement.pngMovement Ship IconCombat.pngCombat Ship
 IconYellowWarning.png IconBomber.pngIconSubmarine.png
Main article: Battleship

Battleships(Days of Ruin/Dark Conflict) or 戦艦(失われた光) are a type of Naval Unit. They are the most powerful indirect unit in the game as well as one of the few naval units that can attack from afar. They are the only indirect unit that can move and fire on the same turn.

Battleships are initially introduced in History of Hate, and become buildable in Greyfield Strikes..

In Days of Ruin, the Battleships' cost is lowered by 3000G. However, their damage and range are nerfed, only having a range of 3-5. On the other hand, they can fire after moving, making them being . This makes them the only indirect unit that can move and fire at the same turn, increasing the Battleships' versatility and survivability at the cost of their range.


Being a naval unit, Battleships can be stationed on sea or reef tiles, saving land spaces for other units. The Battleship has firepower comparable to the Rocket Launcher, able to take out all Land Units within 1 or 2 hits. Battleships are indirect units, with a minimum range of 3 and the maximum of 5. This makes Battleship an extremely good support unit, able to deal heavy damage to almost all land units without fear of retaliation.

Their long range and heavy firepower come at a huge cost however, with the Battleship being the second most expensive unit in the game, behind Carriers. This makes saving up money to deploy them a huge risk, especially since their land counterpart, the Rocket Launchers, are almost only half the cost of one Battleship.

The Battleships are also completely defenseless against air unit, unable to fire at them and are countered cost-effectively by other indirect units and Submarines. Battleships should be positioned far away from land, at least 6 tiles away and accompanied by anti-air units such as Cruisers. Having Gunboats to protect Battleships is also useful, considering that opponent's Gunboats can still dent Battleship's effectiveness. If caught out and engaged by a unit that is a good counter against them, Battleships can only withstand at most 2 attacks. Like all naval units, Battleships can be attacked by direct vehicular units on shoal tiles.

Due to their high cost, naval units are usually uncommon in most matches, and the Battleships are definitely not an exception. Being a naval unit, while Battleships are usually out of harm's way, their movement is limited and can be engaged easily by air units. Battleships thrive the most on maps with a large body of water, but even then Submarines can make quick work out of them and they aren't protected by other equally expensive naval units.


A battleship in Advance Wars: Days Of Ruin

  • This version of the battleship is the only indirect unit in the series to move and attack at the same time.
    • In normal circumstances, battleships have the most attack range in any series at 10, with 5 Movement and 5 range. This beats Grit's 9 with carriers' 8 Range and Grit's added 1 range. This also beats fighters' 9 movement attack.
    • In CO power circumstances, Isabella's battleships have the most attack indirect range in any series at 14, with 5 movement, 5 range, 2 additional movement, and 2 additional range. This beats Grit's 11 with carriers' 8 Range and Grit's added 1 range, and Super CO Power's additional 2 range.
  • Although Gage boosts both indirects and naval, the battleships only get one boost. It does not stack.