- Main article: Armored Personnel Carrier
Stats[]
General[]
Ammo | Ammo Price | Range | Special Commands |
---|---|---|---|
4 | 3G | 1 |
|
Move | Fuel | Cost (G.) | |
6, Vehicle | 70 | 4200 |
Matchups[]
Opposing unit | Damage given | Damage taken |
---|---|---|
Infantry | 85 | 25 |
Mech | 95 | 45 |
Tank A | 15 | 75 |
Tank B | 25 | 95 |
Armored Personnel Carrier | 45 | 45 |
Artillery A | 35 | 65 |
Artillery B | 35 | 55 |
Anti-Air Missile Launcher | 35 | - |
Anti-Air Gun | 45 | - |
Supply Truck | 55 | - |
Fighter A | 15 | 25 |
Fighter B | 25 | 15 |
Bomber | 15 | 75 |
Transport Helicopter | 25 | 15 |
Battleship | 5 | 95 |
Lander | 5 | 25 |
Notes[]
- The APC gets 6 Movement Power so that it may cross Rivers. The same applies in Game Boy Wars 1/2/Turbo despite having a different Movement Type that lets them cross Mountains at 6 Movement Power, but not Game Boy Wars 3, where certain armored vehicles, the APC not among them, get to cross Rivers at fairly less than 6 Movement Power.