Advance Wars Wiki
Tag: Source edit
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[[File:Anti Airs.gif|thumb|{{PAGENAME}}s of each force from AW2.]]
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[[File:Anti Airs.gif|thumb|Anti-Air Tanks of each force from AW2.]]
'''{{PAGENAME}}s''' are [[Land Unit]]s. They have appeared in every [[Advance Wars (series)|Advance Wars game]] to date. As the name suggests, they are designed for taking out [[Air Unit]]s. They are also very effective against [[Infantry]] and [[Mech]]s, possibly OHK'ing them. However they are weak against most other armored units.
+
'''Anti-Air Tanks''' are a type of [[Land Unit|Land Units]]. They have appeared in every [[Advance Wars (series)|Advance Wars game]] to date. As the name suggests, they excel in taking out [[Air Unit|Air Units]]. They are also very effective against [[Infantry]] and [[Mech]], usually taking them out in one attack, and even [[Recon]]. They are however weak against most other armored units.
==Game Information==
 
   
=== Strategy===
+
== Game Information ==
Anti-Air tanks are far superior to Missiles in almost every way: they are cheaper, more mobile, and their attacks are nearly as powerful. Anti-Airs are also useful for shielding indirects when tanks and infantry are unavailable.
 
 
===Famicom Wars===
 
===Famicom Wars===
 
{{Main|Anti-Air Gun (Famicom Wars)}}
 
{{Main|Anti-Air Gun (Famicom Wars)}}
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|Vision=2
 
|Vision=2
 
|EXP Value=2
 
|EXP Value=2
  +
}}
  +
  +
====Matchups====
  +
{{SFW Combat Matchups
  +
|Unit name=Anti-Air Tank
  +
|InfantryATK1=95
  +
|InfantryATK2=
  +
|InfantryDEF2=5
  +
|MechATK1=90
  +
|MechATK2=
  +
|MechDEF1=45
  +
|MechDEF2=6
  +
|HTankATK1=
  +
|HTankATK2=
  +
|HTankDEF1=90
  +
|HTankDEF2=7
  +
|MTankATK1=10
  +
|MTankATK2=
  +
|MTankDEF1=75
  +
|MTankDEF2=6
  +
|LTankATK1=25
  +
|LTankATK2=
  +
|LTankDEF1=65
  +
|LTankDEF2=5
  +
|ReconATK1=50
  +
|ReconATK2=
  +
|ReconDEF2=4
  +
|APC-ATK1=65
  +
|APC-ATK2=
  +
|APC-DEF2=4
  +
|NMTankATK1=
  +
|NMTankATK2=
  +
|NMTankDEF1=95
  +
|NMTankDEF2=7
  +
|SupplyATK1=80
  +
|SupplyATK2=
  +
|ArtilleryATK1=60
  +
|ArtilleryATK2=
  +
|ArtilleryDEF1=45
  +
|RocketATK1=75
  +
|RocketATK2=
  +
|RocketDEF1=55
  +
|TrainATK1=5
  +
|TrainATK2=
  +
|TrainDEF1=80
  +
|TrainDEF2=8
  +
|AAirArtilleryATK1=60
  +
|AAirArtilleryATK2=
  +
|AAirArtilleryDEF1=
  +
|AATankATK1=45
  +
|AATankATK2=
  +
|AATankDEF1=45
  +
|AAM-ATK1=75
  +
|AAM-ATK2=
  +
|AAM-DEF1=
  +
|FighterATK1=25
  +
|FighterATK2=
  +
|FighterDEF1=
  +
|FighterDEF2=
  +
|BomberATK1=35
  +
|BomberATK2=
  +
|BomberDEF1=90
  +
|AttackerATK1=25
  +
|AttackerATK2=
  +
|AttackerDEF1=60
  +
|AttackerDEF2=5
  +
|BCopterATK1=85
  +
|BCopterATK2=
  +
|BCopterDEF1=30
  +
|BCopterDEF2=6
  +
|TCopterATK1=75
  +
|TCopterATK2=
  +
|BShipATK1=
  +
|BShipDEF1=55
  +
|BShipDEF2=5
  +
|FrigateATK1=
  +
|FrigateDEF1=
  +
|FrigateDEF2=
  +
|LanderATK1=
  +
|SubmarineATK1=
  +
|SubmarineDEF1=
 
}}
 
}}
   
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|Vision=2
 
|Vision=2
 
}}
 
}}
  +
  +
==== Matchups ====
  +
{{AW1 Combat Matchups
  +
|Unit name=Anti-Air Tank
  +
|InfantryATK1=105
  +
|InfantryATK2=
  +
|InfantryDEF2=5
  +
|MechATK1=105
  +
|MechATK2=
  +
|MechDEF1=65
  +
|MechDEF2=6
  +
|ReconATK1=60
  +
|ReconATK2=
  +
|ReconDEF2=4
  +
|LTankATK1=25
  +
|LTankATK2=
  +
|LTankDEF1=65
  +
|LTankDEF2=5
  +
|MTankATK1=10
  +
|MTankATK2=
  +
|MTankDEF1=105
  +
|MTankDEF2=7
  +
|APC-ATK1=50
  +
|APC-ATK2=
  +
|ArtilleryATK1=50
  +
|ArtilleryATK2=
  +
|ArtilleryDEF1=75
  +
|RocketATK1=55
  +
|RocketATK2=
  +
|RocketDEF1=80
  +
|AATankATK1=45
  +
|AATankATK2=
  +
|AATankDEF1=45
  +
|AAM-ATK1=55
  +
|AAM-ATK2=
  +
|AAM-DEF1=
  +
|FighterATK1=65
  +
|FighterATK2=
  +
|FighterDEF1=
  +
|BomberATK1=75
  +
|BomberATK2=
  +
|BomberDEF1=95
  +
|BCopterATK1=120
  +
|BCopterATK2=
  +
|BCopterDEF1=25
  +
|BCopterDEF2=6
  +
|TCopterATK1=120
  +
|TCopterATK2=
  +
|BShipATK1=
  +
|BShipDEF1=85
  +
|FrigateATK1=
  +
|FrigateDEF1=
  +
|FrigateDEF2=
  +
|LanderATK1=
  +
|SubmarineATK1=
  +
|SubmarineDEF1=
  +
}}
  +
   
 
===[[Advance Wars 2: Black Hole Rising]]===
 
===[[Advance Wars 2: Black Hole Rising]]===
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|Cost=8,000
 
|Cost=8,000
 
|Vision=2
 
|Vision=2
  +
}}
  +
  +
==== Matchups ====
  +
{{AW2 Combat Matchups
  +
|Unit name=Anti-Air Tank
  +
|InfantryATK1=105
  +
|InfantryATK2=
  +
|InfantryDEF2=5
  +
|MechATK1=105
  +
|MechATK2=
  +
|MechDEF1=65
  +
|MechDEF2=6
  +
|ReconATK1=60
  +
|ReconATK2=
  +
|ReconDEF2=4
  +
|LTankATK1=25
  +
|LTankATK2=
  +
|LTankDEF1=65
  +
|LTankDEF2=5
  +
|MTankATK1=10
  +
|MTankATK2=
  +
|MTankDEF1=105
  +
|MTankDEF2=7
  +
|NMTankATK1=5
  +
|NMTankATK2=
  +
|NMTankDEF1=115
  +
|NMTankDEF2=17
  +
|APC-ATK1=50
  +
|APC-ATK2=
  +
|ArtilleryATK1=50
  +
|ArtilleryATK2=
  +
|ArtilleryDEF1=75
  +
|RocketATK1=55
  +
|RocketATK2=
  +
|RocketDEF1=85
  +
|AATankATK1=45
  +
|AATankATK2=
  +
|AATankDEF1=45
  +
|AAM-ATK1=55
  +
|AAM-ATK2=
  +
|AAM-DEF1=
  +
|FighterATK1=65
  +
|FighterATK2=
  +
|FighterDEF1=
  +
|BomberATK1=75
  +
|BomberATK2=
  +
|BomberDEF1=95
  +
|BCopterATK1=120
  +
|BCopterATK2=
  +
|BCopterDEF1=25
  +
|BCopterDEF2=6
  +
|TCopterATK1=120
  +
|TCopterATK2=
  +
|BShipATK1=
  +
|BShipDEF1=85
  +
|FrigateATK1=
  +
|FrigateDEF1=
  +
|FrigateDEF2=
  +
|LanderATK1=
  +
|SubmarineATK1=
  +
|SubmarineDEF1=
 
}}
 
}}
   
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|Cost=8,000
 
|Cost=8,000
 
|Vision=2
 
|Vision=2
  +
}}
  +
  +
==== Matchups ====
  +
{{AWDS Combat Matchups
  +
|Unit name=Anti-Air Tank
  +
|InfantryATK1=105
  +
|InfantryATK2=
  +
|InfantryDEF2=5
  +
|MechATK1=105
  +
|MechATK2=
  +
|MechDEF1=65
  +
|MechDEF2=6
  +
|ReconATK1=60
  +
|ReconATK2=
  +
|ReconDEF2=4
  +
|LTankATK1=25
  +
|LTankATK2=
  +
|LTankDEF1=65
  +
|LTankDEF2=5
  +
|MTankATK1=10
  +
|MTankATK2=
  +
|MTankDEF1=105
  +
|MTankDEF2=7
  +
|NMTankATK1=5
  +
|NMTankATK2=
  +
|NMTankDEF1=115
  +
|NMTankDEF2=17
  +
|MegatankATK1=1
  +
|MegatankATK2=
  +
|MegatankDEF1=195
  +
|MegatankDEF2=17
  +
|APC-ATK1=50
  +
|APC-ATK2=
  +
|ArtilleryATK1=50
  +
|ArtilleryATK2=
  +
|ArtilleryDEF1=75
  +
|RocketATK1=55
  +
|RocketATK2=
  +
|RocketDEF1=85
  +
|AATankATK1=45
  +
|AATankATK2=
  +
|AATankDEF1=45
  +
|AAM-ATK1=55
  +
|AAM-ATK2=
  +
|AAM-DEF1=
  +
|PiperunnerATK1=25
  +
|PiperunnerATK2=
  +
|PiperunnerDEF1=85
  +
|FighterATK1=65
  +
|FighterATK2=
  +
|FighterDEF1=
  +
|BomberATK1=75
  +
|BomberATK2=
  +
|BomberDEF1=95
  +
|BCopterATK1=105
  +
|BCopterATK2=
  +
|BCopterDEF1=25
  +
|BCopterDEF2=6
  +
|TCopterATK1=105
  +
|TCopterATK2=
  +
|StealthATK1=75
  +
|StealthATK2=
  +
|StealthDEF1=50
  +
|BombATK1=120
  +
|BombATK2=
  +
|BombDEF1=5 HP
  +
|BShipATK1=
  +
|BShipDEF1=85
  +
|FrigateATK1=
  +
|FrigateDEF1=
  +
|FrigateDEF2=
  +
|LanderATK1=
  +
|SubmarineATK1=
  +
|SubmarineDEF1=
  +
|BlackBoatATK1=
  +
|CarrierATK1=
  +
|CarrierDEF1=
  +
|OoziumATK1=30
  +
|OoziumATK2=
  +
|OoziumDEF1=10 HP
 
}}
 
}}
   
 
===[[Advance Wars: Days of Ruin]]===
 
===[[Advance Wars: Days of Ruin]]===
{{Unit table
+
{{DoR Unit Table
  +
|AlignRight=
|Weapon One=Vulcan Cannon
 
  +
|Unit name=Anti-Air
|Ammo=6
 
  +
|Image=[[File:DoRAntiAir.png]]
|Range=1
 
  +
|ImageAlt=[[File:DoRAntiAirAlt.png]]
|Weapon Two=None
 
  +
|Description=A specialized anti-air unit that can<br>also attack ground forces.
  +
|Weapon One=Cannon
  +
|Ammo=6
  +
|Range=1
  +
|Weapon Two=
  +
|Move=6
  +
|Fuel=70
  +
|Cost=7,000
  +
|Vision=3
  +
|InftryGood=y
  +
|VehBad=y
  +
|AirGood=y
  +
|HeliGood=y
  +
|MoveType=Tank
  +
|CombatType=Veh
  +
|Ability=
  +
|MatchupsRed={{DoRIconWarTank}}{{DoRIconMediumTank}}
  +
|MatchupsYellow={{DoRIconBomber}}{{DoRIconRockets}}{{DoRIconTank}}{{DoRIconAntiTank}}
  +
}}
   
  +
{{AWDoR Combat Matchups
|Special Commands=
 
  +
|Unit name=Anti-Air Tank
|Move=6, Treads
 
  +
|InfantryATK1=105
|Fuel=60
 
  +
|InfantryATK2=
|Cost=7,000
 
|Vision=3
+
|InfantryDEF2=3
  +
|MechATK1=105
  +
|MechATK2=
  +
|MechDEF1=55
  +
|MechDEF2=5
  +
|BikeATK1=105
  +
|BikeATK2=
  +
|BikeDEF2=5
  +
|ReconATK1=60
  +
|ReconATK2=
  +
|ReconDEF2=8
  +
|FlareATK1=50
  +
|FlareATK2=
  +
|FlareDEF2=45
  +
|AATankATK1=45
  +
|AATankATK2=
  +
|AATankDEF1=45
  +
|LTankATK1=15
  +
|LTankATK2=
  +
|LTankDEF1=75
  +
|LTankDEF2=8
  +
|MTankATK1=10
  +
|MTankATK2=
  +
|MTankDEF1=90
  +
|MTankDEF2=8
  +
|HTankATK1=5
  +
|HTankATK2=
  +
|HTankDEF1=105
  +
|HTankDEF2=10
  +
|ArtilleryATK1=50
  +
|ArtilleryATK2=
  +
|ArtilleryDEF1=65
  +
|AntiTankATK1=25
  +
|AntiTankATK2=
  +
|AntiTankDEF1=75
  +
|RocketATK1=55
  +
|RocketATK2=
  +
|RocketDEF1=75
  +
|AAM-ATK1=55
  +
|AAM-ATK2=
  +
|AAM-DEF1=
  +
|APC-ATK1=50
  +
|APC-ATK2=
  +
|FighterATK1=70
  +
|FighterATK2=
  +
|FighterDEF1=
  +
|BomberATK1=70
  +
|BomberATK2=
  +
|BomberDEF1=85
  +
|DusterATK1=75
  +
|DusterATK2=
  +
|DusterDEF1=5
  +
|SeaplaneATK1=75
  +
|SeaplaneATK2=
  +
|SeaplaneDEF1=45
  +
|BCopterATK1=105
  +
|BCopterATK2=
  +
|BCopterDEF1=10
  +
|BCopterDEF2=1
  +
|TCopterATK1=120
  +
|TCopterATK2=
  +
|BShipATK1=
  +
|BShipDEF1=65
  +
|CarrierATK1=
  +
|CarrierDEF2=
  +
|SubmarineATK1=
  +
|SubmarineDEF1=
  +
|FrigateATK1=
  +
|FrigateDEF1=
  +
|FrigateDEF2=
  +
|LanderATK1=
  +
|GunboatATK1=
  +
|GunboatDEF1=
  +
|MeteoriteATK1=10
  +
|MeteoriteATK2=
  +
|TalonGunATK1=5
  +
|TalonGunATK2=
  +
|OwlsNestATK1=5
  +
|OwlsNestATK2=
 
}}
 
}}
   
===Trivia===
+
== Strategy==
  +
[[File:Tank AA 2.png|thumb|220x220px|An Anti-Air Tank in Advance Wars : Days Of Ruin]]
  +
Anti-Air Tanks are mobile and strong against air and low armor units. They can take out [[Bomber|Bombers]] with little to no damage taken depending on the [[Commanding Officer|CO]], can attack Light Tanks with adequate damage and are one of the best units to counterattack with. Not only that, but AA Tanks are also useful for shielding indirects when tanks and infantries are unavailable. However, being a direct unit, AA Tanks are vulnerable to counterattacks from units that can survive their initial attack.
  +
  +
== Competitive Play ==
  +
Anti-Air Tanks are used in every competitive play where an [[Airport]] is present, as they are the only affordable counter to [[Battle Helicopter|B-Copter]], which will become a threat if left untouched, as well as early-game Infantry and Mech units. Besides from being fairly effective against Recons, AA Tanks are almost always weak against other vehicle units. With a quick 6-space movement speed however, AA Tanks can outrun most units that threaten them given a one-space gap.
  +
  +
Against Mech units, whichever unit strikes first wins. Only when your AA Tank has an equal or higher amount of HP than the Mech unit should you make your attack. It's best to keep your AA Tank out of the Mech's attacking range, as one hit from it can devastate your AA Tank unit.
   
  +
During the late game, you can keep some Anti-Air Tanks around your properties to defense against a surprise [[Transport Helicopter|T-Copter]] and Infantries raid on your bases. AA Tanks are good counters to those units and can thwart their attacks easily.
The Orange Star AA was based of the US Sargent York.
 
   
  +
Anti-Air Tanks are also a great way to counter Bombers (if you strike first), Dusters and Fighters, but this is precisely the reason why they are not commonly used in the first place.
The Blue Moon AA was based of the Russian ZSU-57-2.
 
   
  +
==Trivia==
The Green Earth AA was based of the German Whirbalwind.
 
  +
*The [[Orange Star]] AA is based on the US [[Wikipedia:M247 Sergeant York|M247 Sergeant York]]. The same goes to Rubinelle (12th Battalion and NRA).
  +
* The [[Blue Moon ]]AA is based on the Russian [[Wikipedia:ZSU-57-2|ZSU-57-2]]. The same goes for Lazuria and IDS.
  +
* The [[Green Earth]] AA is based on the German [[Wikipedia:Kugelblitz|Flakpanzer IV Kugelblitz]].
  +
* The [[Yellow Comet]] AA is based on the Japanese [[Wikipedia:Type 98 20 mm AAG Tank|Type 98 Ho-Ki]].
   
  +
{{Days of Ruin Units}}
The Yellow Comet AA Was Based of the Japanese Type 98 20 mm AAG Tank
 
 
[[Category:Land Units]]
 
[[Category:Land Units]]
 
[[Category:Units]]
 
[[Category:Units]]

Revision as of 18:14, 16 June 2021

Anti Airs

Anti-Air Tanks of each force from AW2.

Anti-Air Tanks are a type of Land Units. They have appeared in every Advance Wars game to date. As the name suggests, they excel in taking out Air Units. They are also very effective against Infantry and Mech, usually taking them out in one attack, and even Recon. They are however weak against most other armored units.

Game Information

Famicom Wars

Main article: Anti-Air Gun (Famicom Wars)

Super Famicom Wars

Anti-Air Tank Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Vulcan Cannon 14 3G 2 No
  • None
Move Fuel Cost (G.) Vision EXP Value
6, Treads 60 8000 2 2


Matchups

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW 95 - - 5
MechBMMapSFW 90 - 45 6
HeavyTankBMMapSFW - - 90 7
MediumTankBMMapSFW 10 - 75 6
LightTankBMMapSFW 25 - 65 5
ReconBMMapSFW 50 - - 4
Armored Personnel Carrier 65 - - 4
New Model Tank - - 95 7
SupplyTruckBMMapSFW 80 - - -
ArtilleryBMMapSFW 60 - 45 -
Rocket Launcher 75 - 55 -
TrainBMMapSFW 5 - 80 8
AAArtilleryBMMapSFW 60 - - -
AATankBMMapSFW 45 - 45 -
Anti-Air Missile Launcher 75 - - -
Fighter 25 - - -
Attacker 25 - 60 5
Bomber 35 - 90 -
Battle Helicopter 85 - 30 6
Transport Helicopter 75 - - -
Battleship - - 55 5
Escort Frigate - - - -
Lander - - - -
Submarine - - - -


Game Boy Wars 3

Anti-Air Tank Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 2200 30 5 Treads 60 17 3 City

Surface-To-Air Missiles B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 60 - - 2 40G 1

Gatling Gun B-4

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
34 13 34 1 - 5 12G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
20 18 20 16 - N/A N/A Land


Mercenary Anti-Air Tank Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 3800 34 6 Treads 60 19 2 City, requires Communication Tower

Surface-To-Air Missiles B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 60 - - 3 40G 1

Gatling Gun S

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
43 18 40 1 - 4 4G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
26 30 20 30 - N/A N/A Land


Advance Wars

Anti-Air Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Vulcan Cannon 9 1 None
  • None
Move Fuel Cost (G.) Vision
6, Treads 60 8,000 2


Matchups

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 105 - - 5
Mech 105 - 65 6
Recon 60 - - 4
Light Tank 25 - 65 5
Medium Tank 10 - 105 7
Armored Personnel Carrier 50 - - -
Artillery 50 - 75 -
Rocket Launcher 55 - 80 -
Anti-Air Tank 45 - 45 -
Anti-Air Missile Launcher 55 - - -
Fighter 65 - - -
Bomber 75 - 95 -
Battle Helicopter 120 - 25 6
Transport Helicopter 120 - - -
Battleship - - 85 -
Cruiser - - - -
Lander - - - -
Submarine - - - -


Advance Wars 2: Black Hole Rising

Anti-Air Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Vulcan Cannon 9 1 None
  • None
Move Fuel Cost (G.) Vision
6, Treads 60 8,000 2


Matchups

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 105 - - 5
Mech 105 - 65 6
Recon 60 - - 4
Light Tank 25 - 65 5
Medium Tank* 10 - 105 7
Neotank 5 - 115 17
Armored Personnel Carrier 50 - - -
Artillery 50 - 75 -
Rocket Launcher 55 - 85 -
Anti-Air Tank 45 - 45 -
Anti-Air Missile Launcher 55 - - -
Fighter 65 - - -
Bomber 75 - 95 -
Battle Helicopter 120 - 25 6
Transport Helicopter 120 - - -
Battleship - - 85 -
Cruiser - - - -
Lander - - - -
Submarine - - - -


Advance Wars: Dual Strike

Anti-Air Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Vulcan Cannon 9 1 None
  • None
Move Fuel Cost (G.) Vision
6, Treads 60 8,000 2


Matchups

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 105 - - 5
Mech 105 - 65 6
Recon 60 - - 4
Light Tank 25 - 65 5
Medium Tank* 10 - 105 7
Neotank 5 - 115 17
Megatank 1 - 195 17
Armored Personnel Carrier 50 - - -
Artillery 50 - 75 -
Rocket Launcher 55 - 85 -
Anti-Air Tank 45 - 45 -
Anti-Air Missile Launcher 55 - - -
Piperunner 25 - 85 -
Fighter 65 - - -
Bomber 75 - 95 -
Battle Helicopter 105 - 25 6
Transport Helicopter 105 - - -
Stealth 75 - 50 -
Black Bomb 120 - 5 HP -
Battleship - - 85 -
Cruiser - - - -
Lander - - - -
Submarine - - - -
Black Boat - - - -
Aircraft Carrier - - - -
Oozium* 30 - 10 HP -


Advance Wars: Days of Ruin

Anti-Air Information
Rubinelle Lazurian/IDS
DoRAntiAir DoRAntiAirAlt
A specialized anti-air unit that can
also attack ground forces.
MAIN SUB
Cannon None
Cost 7,000 Inftry ArrowGood
Gas 70 Veh ArrowBad
Ammo 6 Air ArrowGood
Mobility 6 Heli ArrowGood
Vision 3 Ship Hyphen
Range 1 Sub Hyphen
IconMovementMovement Tank IconCombatCombat Veh
 IconRedWarning IconWarTankIconMediumTank
 IconYellowWarning IconBomberIconRocketsIconTankIconAntiTank


Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBlueMapDoR 105 - - 3
MechBlueMapDoR 105 - 55 5
BikeBlueMapDoR 105 - - 5
ReconBlueMapDoR 60 - - 8
FlareBlueMapDoR 50 - - 45
AATankBlueMapDoR 45 - 45 -
LightTankBlueMapDoR 15 - 75 8
MediumTankBlueMapDoR 10 - 90 8
WarTankBlueMapDoR 5 - 105 10
ArtilleryBlueMapDoR 50 - 65 -
AntiTankBlueMapDoR 25 - 75 -
RocketLauncherBlueMapDoR 55 - 75 -
AAMBlueMapDoR 55 - - -
APCBlueMapDoR 50 - - -
FighterBlueMapDoR 70 - - -
BomberBlueMapDoR 70 - 85 -
DusterBlueMapDoR 75 - 5 -
SeaplaneBlueMapDoR 75 - 45 -
BCopterBlueMapDoR 105 - 10 1
TCopterBlueMapDoR 120 - - -
BShipBlueMapDoR - - 65 -
CarrierBlueMapDoR - - - -
SubmarineBlueMapDoR - - - -
CruiserBlueMapDoR - - - -
LanderBlueMapDoR - - - -
GunboatBlueMapDoR - - - -
MeteoriteDoR 10 - - -
TalonGunDoR 5 - 5 HP -
NestMiddleLaserDoR 5 - Laser

8 HP

Mortar

5 HP


Strategy

Tank AA 2

An Anti-Air Tank in Advance Wars : Days Of Ruin

Anti-Air Tanks are mobile and strong against air and low armor units. They can take out Bombers with little to no damage taken depending on the CO, can attack Light Tanks with adequate damage and are one of the best units to counterattack with. Not only that, but AA Tanks are also useful for shielding indirects when tanks and infantries are unavailable. However, being a direct unit, AA Tanks are vulnerable to counterattacks from units that can survive their initial attack.

Competitive Play

Anti-Air Tanks are used in every competitive play where an Airport is present, as they are the only affordable counter to B-Copter, which will become a threat if left untouched, as well as early-game Infantry and Mech units. Besides from being fairly effective against Recons, AA Tanks are almost always weak against other vehicle units. With a quick 6-space movement speed however, AA Tanks can outrun most units that threaten them given a one-space gap.

Against Mech units, whichever unit strikes first wins. Only when your AA Tank has an equal or higher amount of HP than the Mech unit should you make your attack. It's best to keep your AA Tank out of the Mech's attacking range, as one hit from it can devastate your AA Tank unit.

During the late game, you can keep some Anti-Air Tanks around your properties to defense against a surprise T-Copter and Infantries raid on your bases. AA Tanks are good counters to those units and can thwart their attacks easily.

Anti-Air Tanks are also a great way to counter Bombers (if you strike first), Dusters and Fighters, but this is precisely the reason why they are not commonly used in the first place.

Trivia