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Anti Airs

Anti-Air Tanks of each force from AW2.

Anti-Air Tanks are a type of Land Units. They have appeared in every Advance Wars game to date. As the name suggests, they excel in taking out Air Units. They are also very effective against Infantry and Mech, usually taking them out in one attack, and even Recon. They are however weak against most other armored units.

Game Information[]

Famicom Wars[]

Main article: Anti-Air Gun (Famicom Wars)

Super Famicom Wars[]

Anti-Air Tank Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
Vulcan Cannon 14 3G 2 No
  • None
Move Fuel Cost (G.) Vision EXP Value
6, Treads 60 8000 2 2


Matchups[]

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBMMapSFW 95 - - 5
MechBMMapSFW 90 - 45 6
HeavyTankBMMapSFW - - 90 7
MediumTankBMMapSFW 10 - 75 6
LightTankBMMapSFW 25 - 65 5
ReconBMMapSFW 50 - - 4
Armored Personnel Carrier 65 - - 4
New Model Tank - - 95 7
SupplyTruckBMMapSFW 80 - - -
ArtilleryBMMapSFW 60 - 45 -
Rocket Launcher 75 - 55 -
TrainBMMapSFW 5 - 80 8
AAArtilleryBMMapSFW 60 - - -
AATankBMMapSFW 45 - 45 -
Anti-Air Missile Launcher 75 - - -
Fighter 25 - - -
Attacker 25 - 60 5
Bomber 35 - 90 -
Battle Helicopter 85 - 30 6
Transport Helicopter 75 - - -
Battleship - - 55 5
Escort Frigate - - - -
Lander - - - -
Submarine - - - -


Game Boy Wars 3[]

Anti-Air Tank Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 2200 30 5 Treads 60 17 3 City

Surface-To-Air Missiles B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 60 - - 2 40G 1

Gatling Gun B-4

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
34 13 34 1 - 5 12G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
20 18 20 16 - N/A N/A Land


Mercenary Anti-Air Tank Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 3800 34 6 Treads 60 19 2 City, requires Communication Tower

Surface-To-Air Missiles B

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 60 - - 3 40G 1

Gatling Gun S

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
43 18 40 1 - 4 4G 1

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
26 30 20 30 - N/A N/A Land


Advance Wars[]

Anti-Air Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Vulcan Cannon 9 1 None
  • None
Move Fuel Cost (G.) Vision
6, Treads 60 8,000 2


Matchups[]

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 105 - - 5
Mech 105 - 65 6
Recon 60 - - 4
Light Tank 25 - 65 5
Medium Tank 10 - 105 7
Armored Personnel Carrier 50 - - -
Artillery 50 - 75 -
Rocket Launcher 55 - 80 -
Anti-Air Tank 45 - 45 -
Anti-Air Missile Launcher 55 - - -
Fighter 65 - - -
Bomber 75 - 95 -
Battle Helicopter 120 - 25 6
Transport Helicopter 120 - - -
Battleship - - 85 -
Cruiser - - - -
Lander - - - -
Submarine - - - -


Advance Wars 2: Black Hole Rising[]

Anti-Air Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Vulcan Cannon 9 1 None
  • None
Move Fuel Cost (G.) Vision
6, Treads 60 8,000 2


Matchups[]

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 105 - - 5
Mech 105 - 65 6
Recon 60 - - 4
Light Tank 25 - 65 5
Medium Tank* 10 - 105 7
Neotank 5 - 115 17
Armored Personnel Carrier 50 - - -
Artillery 50 - 75 -
Rocket Launcher 55 - 85 -
Anti-Air Tank 45 - 45 -
Anti-Air Missile Launcher 55 - - -
Fighter 65 - - -
Bomber 75 - 95 -
Battle Helicopter 120 - 25 6
Transport Helicopter 120 - - -
Battleship - - 85 -
Cruiser - - - -
Lander - - - -
Submarine - - - -


Advance Wars: Dual Strike[]

Anti-Air Tank Information
Weapon One Ammo Range Weapon Two Special Commands
Vulcan Cannon 9 1 None
  • None
Move Fuel Cost (G.) Vision
6, Treads 60 8,000 2


Matchups[]

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
Infantry 105 - - 5
Mech 105 - 65 6
Recon 60 - - 4
Light Tank 25 - 65 5
Medium Tank* 10 - 105 7
Neotank 5 - 115 17
Megatank 1 - 195 17
Armored Personnel Carrier 50 - - -
Artillery 50 - 75 -
Rocket Launcher 55 - 85 -
Anti-Air Tank 45 - 45 -
Anti-Air Missile Launcher 55 - - -
Piperunner 25 - 85 -
Fighter 65 - - -
Bomber 75 - 95 -
Battle Helicopter 105 - 25 6
Transport Helicopter 105 - - -
Stealth 75 - 50 -
Black Bomb 120 - 5 HP -
Battleship - - 85 -
Cruiser - - - -
Lander - - - -
Submarine - - - -
Black Boat - - - -
Aircraft Carrier - - - -
Oozium* 30 - 10 HP -


Advance Wars: Days of Ruin[]

Main article: Anti-Air (Days of Ruin)

Strategy[]

Anti-Air Tanks are mobile and strong against air and low armor units. They can take out Bombers with little to no damage taken depending on the CO, can attack Light Tanks with adequate damage and are one of the best units to counterattack with. Not only that, but AA Tanks are also useful for shielding indirects when tanks and infantries are unavailable. However, being a direct unit, AA Tanks are vulnerable to counterattacks from units that can survive their initial attack.

Competitive Play[]

Tank AA 2

An Anti-Air Tank in Advance Wars : Days Of Ruin

Anti-Air Tanks are used in every competitive play where an Airport is present, as they are the only affordable counter to B-Copter, which will become a threat if left untouched, as well as early-game Infantry and Mech units. Besides from being fairly effective against Recons, AA Tanks are almost always weak against other vehicle units. With a quick 6-space movement speed however, AA Tanks can outrun most units that threaten them given a one-space gap.

Against Mech units, whichever unit strikes first wins. Only when your AA Tank has an equal or higher amount of HP than the Mech unit should you make your attack. It's best to keep your AA Tank out of the Mech's attacking range, as one hit from it can devastate your AA Tank unit.

During the late game, you can keep some Anti-Air Tanks around your properties to defense against a surprise T-Copter and Infantries raid on your bases. AA Tanks are good counters to those units and can thwart their attacks easily.

Anti-Air Tanks are also a great way to counter Bombers (if you strike first), Dusters and Fighters, but this is precisely the reason why they are not commonly used in the first place.

Trivia[]

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