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[[Image:missiles.gif | thumb | right|{{PAGENAME}}s of each force from AW2.]] |
[[Image:missiles.gif | thumb | right|{{PAGENAME}}s of each force from AW2.]] |
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− | + | '''Anti-Air Missile Launchers''', commonly known as just Missiles, are powerful indirect combat units that can only attack [[Air Unit|Air Units]] at a range but can wreak havoc on them. They do have a minimum range, so they should always be covered by tanks or other directs. Their vision range on [[Fog of War]] maps is also quite large. |
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+ | In [[Advance Wars: Days of Ruin]], they are dubbed as Anti-Air Missiles. |
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− | ==Strategy== |
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⚫ | Missiles are generally inferior to Anti-Airs because they're more expensive and |
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==Information== |
==Information== |
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===[[Advance Wars: Days of Ruin]]=== |
===[[Advance Wars: Days of Ruin]]=== |
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+ | {{main|Missiles (Days of Ruin)}} |
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− | {{Unit table |
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− | |Weapon One = Anti-Air Missiles |
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− | |Ammo = 5 |
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− | |Range = 3-6 |
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− | |Move = 4, Tire A |
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− | |Fuel = 50 |
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− | |Cost = 12000 |
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− | |Vision = 5 |
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− | }} |
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− | == |
+ | ==Strategy== |
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+ | [[File:AA Missiles Launcher2.png|thumb|220x220px|An Anti-Air Missile Launcher in Advance Wars : Days Of Ruin]] |
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⚫ | Missiles are generally inferior to Anti-Airs because they're more expensive and as they are indirects, they cannot attack and move during the same turn. This mobility issue is compounded by the fact that air units are very mobile, can avoid Missiles easily and Missiles are vulnerable to a direct attack from an air unit. |
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+ | Being an indirect unit does mean that the Missiles can attack from afar, freeing up spaces for other units on the frontline and safe from attacking air units. Missiles especially excel in maps where Fog of War is present. With its 5-space vision range, the same as infantry units on mountains, Missiles can hide in [[Wood|Woods]] and prey upon unsuspecting air units. |
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+ | Missiles are generally a luxury unit most effective in groups where they can completely destroy an air army without difficulty. Outside of their expertise however, Missiles are a big expense on the economy, can easily be taken out by much cheaper units and offer no versatility. Despite this, if used sensibly, a single Missile and greatly disrupt the enemy's ranks and deal a surprise blow to their airborne strategies. |
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+ | ==Trivia== |
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+ | {{Days of Ruin Units}} |
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[[Category:Units]] |
[[Category:Units]] |
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[[Category:Land Units]] |
[[Category:Land Units]] |
Revision as of 00:08, 18 June 2021
Anti-Air Missile Launchers, commonly known as just Missiles, are powerful indirect combat units that can only attack Air Units at a range but can wreak havoc on them. They do have a minimum range, so they should always be covered by tanks or other directs. Their vision range on Fog of War maps is also quite large.
In Advance Wars: Days of Ruin, they are dubbed as Anti-Air Missiles.
Information
Famicom Wars
- Main article: Anti-Air Missile Launcher (Famicom Wars)
Super Famicom Wars
Primary Weapon | Ammo | Ammo Price | Range | Machine Gun? | Special Commands |
---|---|---|---|---|---|
AA Missiles | 6 | 8G | 3-5 | No |
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Move | Fuel | Cost (G.) | Vision | EXP Value | |
4, Tires | 50 | 13000 | 1 | 3 |
Game Boy Wars 3
Unit Group |
Initiative |
Production | ||||||
Power | Type | Base | Loss | |||||
---|---|---|---|---|---|---|---|---|
Armored | 3600 | 32 | 5 | Treads | 50 | 12 | 2 | City |
Surface-To-Air Missiles A |
Special Commands | |||||||
Attack |
Details |
| ||||||
Ammo | Price | Range | ||||||
- | - | 55 | - | - | 5 | 42G | 2-3 | |
No weapon |
Other abilities | |||||||
Attack |
Details |
| ||||||
Ammo | Price | Range | ||||||
- | - | - | - | - | N/A | N/A | N/A | |
Defense |
Other | |||||||
Transport |
Supply | |||||||
Type | Number | |||||||
17 | 17 | 12 | 17 | - | N/A | N/A | Land |
Unit Group |
Initiative |
Production | ||||||
Power | Type | Base | Loss | |||||
---|---|---|---|---|---|---|---|---|
Armored | 4400 | 36 | 4 | Treads | 50 | 12 | 2 | Anti-Air Missile Launcher Promotion |
Surface-To-Air Missiles S |
Special Commands | |||||||
Attack |
Details |
| ||||||
Ammo | Price | Range | ||||||
- | - | 52 | - | - | 4 | 44G | 4-6 | |
No weapon |
Other abilities | |||||||
Attack |
Details |
| ||||||
Ammo | Price | Range | ||||||
- | - | - | - | - | N/A | N/A | N/A | |
Defense |
Other | |||||||
Transport |
Supply | |||||||
Type | Number | |||||||
20 | 20 | 14 | 20 | - | N/A | N/A | Land |
Advance Wars
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
Missiles | 6 | 3-5 | None |
|
Move | Fuel | Cost (G.) | Vision | |
4, Tires | 50 | 12000 | 5 |
Advance Wars 2: Black Hole Rising
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
Missiles | 6 | 3-5 | None |
|
Move | Fuel | Cost (G.) | Vision | |
4, Tires | 50 | 12000 | 5 |
Advance Wars: Dual Strike
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
Missiles | 6 | 3-5 | None |
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Move | Fuel | Cost (G.) | Vision | |
4, Tires | 50 | 12000 | 5 |
Advance Wars: Days of Ruin
- Main article: Missiles (Days of Ruin)
Strategy
Anti-Air Missile Launchers possess a powerful attack at a long range, allowing them to cover armored units against air raids. However, they are are more expensive and less maneuverable than Anti-Air Tanks are.
Competitive Play
Missiles are generally inferior to Anti-Airs because they're more expensive and as they are indirects, they cannot attack and move during the same turn. This mobility issue is compounded by the fact that air units are very mobile, can avoid Missiles easily and Missiles are vulnerable to a direct attack from an air unit.
Being an indirect unit does mean that the Missiles can attack from afar, freeing up spaces for other units on the frontline and safe from attacking air units. Missiles especially excel in maps where Fog of War is present. With its 5-space vision range, the same as infantry units on mountains, Missiles can hide in Woods and prey upon unsuspecting air units.
Missiles are generally a luxury unit most effective in groups where they can completely destroy an air army without difficulty. Outside of their expertise however, Missiles are a big expense on the economy, can easily be taken out by much cheaper units and offer no versatility. Despite this, if used sensibly, a single Missile and greatly disrupt the enemy's ranks and deal a surprise blow to their airborne strategies.
Trivia
- The Orange Star's and Rubinelle's missile unit is based on the American M1097 Avenger AA missile system. However, the real life Avenger is a SAM system fitted on a modified Humvee, instead of a van.
- The Blue Moon's unit is based on the Russian S-125 Neva/Pechora (or NATO reporting name SA-3 "Goa") SAM Launcher.
- The Lazurian missile unit is based on the Soviet 9k31 Strela-1 AA vehicle.
- The Green Earth missile unit appears to be an armoured lorry with a French Crotale SAM turret.
- The Yellow Comet missile unit is based on the Japanese Isuzu Type 97 4-wheeled truck with an AA missile launcher.
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