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Missiles

Anti-Air Missile Launchers of each force from AW2.

Anti-Air Missile Launchers, commonly known as just Missiles, are powerful indirect combat units that can only attack Air Units at a range but can wreak havoc on them. They do have a minimum range, so they should always be covered by tanks or other directs. Their vision range on Fog of War maps is also quite large.

In Advance Wars: Days of Ruin, they are dubbed as Anti-Air Missiles.

Information[]

Famicom Wars[]

Main article: Anti-Air Missile Launcher (Famicom Wars)

Super Famicom Wars[]

Anti-Air Missile Launcher Information
Primary Weapon Ammo Ammo Price Range Machine Gun? Special Commands
AA Missiles 6 8G 3-5 No
  • None
Move Fuel Cost (G.) Vision EXP Value
4, Tires 50 13000 1 3


Game Boy Wars 3[]

Anti-Air Missile Launcher Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 3600 32 5 Treads 50 12 2 City

Surface-To-Air Missiles A

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 55 - - 5 42G 2-3

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
17 17 12 17 - N/A N/A Land


Anti-Air Missile Launcher S Information

Unit Group

Cost

Movement

Fuel

Initiative

Production

GoldIconGBW3 Materials Power Type Base Loss
Armored 4400 36 4 Treads 50 12 2 Anti-Air Missile Launcher Promotion

Surface-To-Air Missiles S

Special Commands

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - 52 - - 4 44G 4-6

No weapon

Other abilities

Attack

Details

  • None
BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Ammo Price Range
- - - - - N/A N/A N/A

Defense

Other

Transport

Supply

BuggyWMMapGBW3 MBTankWMMapGBW3 FighterAWMMapGBW3 AegisWMMapGBW3 SubmarineWMMapGBW3 Type Number
20 20 14 20 - N/A N/A Land


Advance Wars[]

Anti-Air Missile Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Missiles 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
4, Tires 50 12000 5


Advance Wars 2: Black Hole Rising[]

Anti-Air Missile Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Missiles 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
4, Tires 50 12000 5


Advance Wars: Dual Strike[]

Anti-Air Missile Launcher Information
Weapon One Ammo Range Weapon Two Special Commands
Missiles 6 3-5 None
  • None
Move Fuel Cost (G.) Vision
4, Tires 50 12000 5


Advance Wars: Days of Ruin[]

Main article: Missiles (Days of Ruin)

Strategy[]

Anti-Air Missile Launchers possess a powerful attack at a long range, allowing them to cover armored units against air raids. However, they are are more expensive and less maneuverable than Anti-Air Tanks are.

Competitive Play[]

AA Missiles Launcher2

An Anti-Air Missile Launcher in Advance Wars : Days Of Ruin

Missiles are generally inferior to Anti-Airs because they're more expensive and as they are indirects, they cannot attack and move during the same turn. They also move on tires, just like Rockets, resulting in poor mobility over plains and forests. This mobility issue is compounded by the fact that air units are very mobile, can avoid Missiles easily and Missiles are vulnerable to a direct attack from an air unit.

Being an indirect unit does mean that the Missiles can attack from afar, freeing up spaces for other units on the frontline and safe from attacking air units. Missiles especially excel in maps where Fog of War is present. With its 5-space vision range, the same as infantry units on mountains, Missiles can hide in Woods and prey upon unsuspecting air units.

Missiles are generally a luxury unit most effective in groups where they can completely destroy an air army without difficulty. Outside of their expertise however, Missiles are a big expense on the economy, can easily be taken out by much cheaper units and offer no versatility. Despite this, if used sensibly, a single Missile and greatly disrupt the enemy's ranks and deal a surprise blow to their airborne strategies.

Trivia[]

  • The Orange Star's and Rubinelle's missile unit is based on the American M1097 Avenger AA missile system. However, the real life Avenger is a SAM system fitted on a modified Humvee, instead of a van. In the Re-Boot Camp, the missiles they fire resemble the AIM-120 AMRAAM.
  • The Blue Moon's unit is based on the Russian S-125 Neva/Pechora (or NATO reporting name SA-3 "Goa") SAM Launcher.
  • The Lazurian missile unit is based on the Soviet 9k31 Strela-1 AA vehicle.
  • The Green Earth missile unit appears to be an armoured lorry with a French Crotale SAM turret.
  • The Yellow Comet missile unit is based on the Japanese Isuzu Type 97 4-wheeled truck with an AA missile launcher.
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