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Anti-Air Information
Rubinelle Lazurian/IDS
DoRAntiAir DoRAntiAirAlt
A specialized anti-air unit that can
also attack ground forces.
MAIN SUB
Cannon None
Cost 7,000 Inftry ArrowGood
Gas 70 Veh ArrowBad
Ammo 6 Air ArrowGood
Mobility 6 Heli ArrowGood
Vision 3 Ship Hyphen
Range 1 Sub Hyphen
IconMovementMovement Tank IconCombatCombat Veh
 IconRedWarning IconWarTankIconMediumTank
 IconYellowWarning IconBomberIconRocketsIconTankIconAntiTank
Main article: Anti-Air Tank

Anti-Airs(Days of Ruin/Dark Conflict) or 対空戦車(失われた光) are highly mobile tanks that are effective against all air units, as well as all infantry and lightly armored vehicles.

Matchups[]

Anti-Air Tank Matchups

Opposing unit

Damage given

Damage taken

Primary Secondary Primary Secondary
InfantryBlueMapDoR 105 - - 3
MechBlueMapDoR 105 - 55 5
BikeBlueMapDoR 105 - - 5
ReconBlueMapDoR 60 - - 8
FlareBlueMapDoR 50 - - 45
AATankBlueMapDoR 45 - 45 -
LightTankBlueMapDoR 15 - 75 8
MediumTankBlueMapDoR 10 - 90 8
WarTankBlueMapDoR 5 - 105 10
ArtilleryBlueMapDoR 50 - 65 -
AntiTankBlueMapDoR 25 - 75 -
RocketLauncherBlueMapDoR 55 - 75 -
AAMBlueMapDoR 55 - - -
APCBlueMapDoR 50 - - -
FighterBlueMapDoR 70 - - -
BomberBlueMapDoR 70 - 85 -
DusterBlueMapDoR 75 - 5 -
SeaplaneBlueMapDoR 75 - 45 -
BCopterBlueMapDoR 105 - 10 1
TCopterBlueMapDoR 120 - - -
BShipBlueMapDoR - - 65 -
CarrierBlueMapDoR - - - -
SubmarineBlueMapDoR - - - -
CruiserBlueMapDoR - - - -
LanderBlueMapDoR - - - -
GunboatBlueMapDoR - - - -
MeteoriteDoR 10 - - -
TalonGunDoR 5 - 5 HP -
NestMiddleLaserDoR 5 - Laser

8 HP

Mortar

5 HP


Strategy[]

Tank AA 2

An Anti-Air Tank in Advance Wars : Days Of Ruin

Anti-Air Tanks are mobile and strong against air and low armor units. They can take out Bombers with little to no damage taken depending on the CO, can attack Light Tanks with adequate damage and are one of the best units to counterattack with. Not only that, but AA Tanks are also useful for shielding indirects when tanks and infantries are unavailable. However, being a direct unit, AA Tanks are vulnerable to counterattacks from units that can survive their initial attack.

Competitive Play[]

Anti-Air Tanks are used in every competitive play where an Airport is present, as they are the only affordable counter to B-Copter, which will become a threat if left untouched, as well as early-game Infantry and Mech units. Besides from being fairly effective against Recons, AA Tanks are almost always weak against other vehicle units. With a quick 6-space movement speed however, AA Tanks can outrun most units that threaten them given a one-space gap.

Against Mech units, whichever unit strikes first wins. Only when your AA Tank has an equal or higher amount of HP than the Mech unit should you make your attack. It's best to keep your AA Tank out of the Mech's attacking range, as one hit from it can devastate your AA Tank unit.

During the late game, you can keep some Anti-Air Tanks around your properties to defense against a surprise T-Copter and Infantries raid on your bases. AA Tanks are good counters to those units and can thwart their attacks easily.

Anti-Air Tanks are also a great way to counter Bombers (if you strike first), Dusters and Fighters, but this is precisely the reason why they are not commonly used in the first place.

Trivia[]

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