|A specialized anti-air unit that can|
also attack ground forces.
- Main article: Anti-Air Tank
Anti-Airs(Days of Ruin/Dark Conflict) or(失われた光) are highly mobile tanks that are effective against all air units, as well as all infantry and lightly armored vehicles.
Anti-Air Tanks are mobile and strong against air and low armor units. They can take out Bombers with little to no damage taken depending on the CO, can attack Light Tanks with adequate damage and are one of the best units to counterattack with. Not only that, but AA Tanks are also useful for shielding indirects when tanks and infantries are unavailable. However, being a direct unit, AA Tanks are vulnerable to counterattacks from units that can survive their initial attack.
Anti-Air Tanks are used in every competitive play where an Airport is present, as they are the only affordable counter to B-Copter, which will become a threat if left untouched, as well as early-game Infantry and Mech units. Besides from being fairly effective against Recons, AA Tanks are almost always weak against other vehicle units. With a quick 6-space movement speed however, AA Tanks can outrun most units that threaten them given a one-space gap.
Against Mech units, whichever unit strikes first wins. Only when your AA Tank has an equal or higher amount of HP than the Mech unit should you make your attack. It's best to keep your AA Tank out of the Mech's attacking range, as one hit from it can devastate your AA Tank unit.
During the late game, you can keep some Anti-Air Tanks around your properties to defense against a surprise T-Copter and Infantries raid on your bases. AA Tanks are good counters to those units and can thwart their attacks easily.
Anti-Air Tanks are also a great way to counter Bombers (if you strike first), Dusters and Fighters, but this is precisely the reason why they are not commonly used in the first place.
- The Rubinelle (12th Battalion and NRA) AA is based on the US M247 Sergeant York.
- The Lazuria and IDS AA is based on the Russian ZSU-57-2.