Orange Star's Airport during capture animation.

Airports is a kind of production building and terrain. Airports can produce most kinds of air units as long as the player has enough War Funds (or has met certain conditions during the Campaign). Placing an Air Unit here will allow them to refuel, reload ammunition and repair them, at the cost of some funds. Like all other properties, Airports generate funds per turn, offer a strong defensive cover (3 stars) for land units and do not inhibit movement for any unit.


The following Units can be produced at Airports:

Advance Wars/Super Famicom Wars

Unit Cost (G.)
Transport Helicopter 5,000
Transport Helicopter (SFW) 5,500
Battle Helicopter (SFW) 8,500
Battle Helicopter 9,000
Duster (AWDoR only) 13,000
Fighter 20,000
Bomber 22,000 (20,000 AWDoR)
Stealth Fighter (AWDS only) 24,000
Black Bomb (AWDS only) 25,000
Attacker 26,000 (SFW only)

Game Boy Wars 3

Unit Gold Materials
Transport Helicopter 1,900 25
Anti-Submarine Helicopter 3,800 60
Battle Helicopter 5,000 52
Transport Plane 5,500 100
Supply Plane 6,000 100
Attacker B 6,000 76
Fighter B 6,500 72
Fighter A 8,500 86
Attacker A 8,500 84
Bomber 15,000 100


  • The only Air Unit that cannot be produced at an Airport is the Seaplane.
  • The airport on the map resembles more like the deck and bridge of an aircraft carrier.

 Terrain Intel

Advance Wars Days of Ruins

  • Funds: Yes
  • Repair: Air Units
  • Defense: 3 Stars
  • Hide in FoW: Yes
Type Cost(DoR)
Infantry 1
Bazooka 1
Vehicles A 1
Vehicles B 1
Chars 1
Aviation 1
Nav -
Transports -
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