Advance Wars 2: Black Hole Rising, known in Japan as Game Boy Wars Advance 2, is the second game in the Advance Wars series of games released in the West and fifth in the Game Boy Wars series in Japan. It features several new COs, Units and general features.
As with every Advance Wars series game to date, Advance Wars 2: Black Hole Rising featured a new Unit, the Neotank. Developed by Black Hole, they were the strongest Tank in the game, even stronger than the older Medium Tank.
Advance Wars 2: Black Hole Rising featured several new Terrain features as well.
- Silos: A small rocket, capable of being fired by an Infantry or Mech Unit. They had great range and damaged all Units in a small area of three squares around the target square. Although they could never destroy a Unit, they would deal three(?) damage to any Unit, making them very useful against high armor Units, such as Neotanks. They could only be used once per battle.
- Pipeline and Pipe seams: Huge, impenetrable Pipes. No Unit can normally pass through them, making them a nuisance for a progressing Army. Units can however get through gaps in them, by destroying the weaker parts, known as Pipe seams.
- Several new Black Hole weapons: Throughout Campaign and several battle maps(?) Black Hole uses a variety of new weapons. They vary a lot, though a good example is the Black Cannon. As they are only usable by Black Hole, the actual player cannot ever use them.
Advance Wars 2: Black Hole Rising also brought with it several new COs. All Forces gained at least one CO, though Black Hole gained an extra four. As well as all of these new COs there was a major change to CO powers, all COs gained a normal CO power and a stronger Super CO power (Except Sturm who lost his CO power, only gaining a Super CO power).