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'''{{PAGENAME}}''' (Or Advance Wars:DS) is the third game in the [[Advance Wars (series)|Advance Wars series]] and the first on the Nintendo DS. It is set in Omega Land and as usual features several new features, most predominatley the ability to play two [[CO]]s at once.
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'''''{{PAGENAME}}''''', [[File:252px-Advance_Wars_DS_cover_art.jpg|thumb]]known as '''''Famicom Wars DS''''' in Japan, is the third game in [[Advance Wars (series)|''Advance Wars'']]; a continuation of the [[Famicom Wars|''Famicom Wars'' series]], and the first on the Nintendo DS. It is set in Omega Land, and as usual, features several new features, most predominately the ability to play two [[CO]]s at once.
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==Plot==
 
[[Image:Awds-misc01.jpg|250px|thumb|right|Advance Wars: Dual Strike]]
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''Advance Wars: Dual Strike'' stars two new characters: Jake, and Rachel (Jake's advisor). These are the primary protagonists of ''Dual Strike'' and members of the Orange Star Army, and are accompanied by several other new protagonists, including Sasha, Grimm, and Javier, members of the Blue Moon, Yellow Comet, and Green Earth Armies respectively.
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The Black Hole Army has returned under a new commander, Von Bolt. He is accompanied by his Bolt Guard: Jugger, Koal, and Kindle, along with Hawke and Lash from the original Black Hole Army. Using a new technology called a Black Obelisk, Von Bolt is draining Omega Land of its energy to give him eternal life, and is also starting to use this power to produce a bio-weapon named Oozium 238, a strange slime-based monster that devours anything in its path. However, Hawke notices the energy draining (which also is turning Omega Land into a desert) and questions its use. After uncovering Von Bolt's plot, Hawke is betrayed and Von Bolt attempts to swarm Hawke and Lash with Oozium 238. After the Allied Nations’ COs save Hawke and Lash, the COs, along with Hawke and Lash, begin to turn the tide against the Black Hole Army. Both Hawke and Lash provide valuable intelligence of the Black Hole weaponry and its plans for Omega Land.
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With this information, the Allied Nations slowly corner the Black Hole Army, leading to a battle in the middle of the Crimson Sea. After destroying the last Black Obelisk, the Allied Nations proceed to the final battle where they fight Von Bolt and a giant oozium known as the Grand Bolt. After destroying the Grand Bolt, Hawke (or Jake, based on the player's decision) destroys Von Bolt's life support chair, supposedly causing both Hawke and Von Bolt to die in the aftermath. With the Black Obelisks gone, Omega Land begins returning to normal. However, Hawke is revealed to have stolen Von Bolt's chair and escaped, leaving Von Bolt either dead or barely alive.
   
===Plot===
 
   
 
[[Image:Awds-misc01.jpg|250px|thumb|Advance Wars: Dual Strike]]
 
   
The game begins with the [[Orange Star]] [[CO]], [[Nell]] telling her sister [[Rachel]] to be careful and that [[CO]]s from the other Countries will unite with her. [[Rachel]] then starts training Jake and thus the tutorial begins. Once tutorial is completed Jake meets a [[Black Hole]] [[CO]], [[Jugger]] and the first proper battle of the game begins. During the battle [[Rachel]] is startled to see how fast [[Black Hole]] has recovered in so little time. After the battle [[Max]] arrives from [[Macro Land]] to help those in [[Omega Land]]. Shortly after his arrival [[Lash]] attacks with her new weapon the [[Black bomb]]. [[Max]] defeats her, but doesn't catch her. Later, a huge missile is headed towards Orange Star that will destroy it in 30 minutes. Rachel takes command and defeats Jugger who's operating the missile and safely lands it. [[Koal]] arrives and attacks, in which you'll be able to choose who to use. After that, Blue Moon COs [[Colin]] and the new CO [[Sasha]] arrive to aid. Lash then attacks and Colin counterattacks, in which they have a heated argument. Koal attacks and Sasha is pitted against him, but Jake helps her out by advising her. They then find out about the Black Crystal, and attempt to destroy it, but Lash builds a new invention which attacks from the air, so 2 COs have to attack, and they destroy it. After that, you have to go on and destroy a Black Obelisk. When this happens, the clone CO's show up and attack. First is Kindle and Olaf, then Jugger and Drake, third is Koal and Kanbei, and finally Kindle and Andy. Once you beat them all, you face Von Bolt twice. After beating him a second time, you've won.
 
   
 
==Gameplay==
 
==Gameplay==
Gameplay in Dual Strike is relativly unchanged from the first two Advance Wars. You play as a CO of an army (more likely then not, the Orange Star Army). You move your army across a 2D tactical map. If able, you can then attack an enemy unit, capture a base, or other different actions. To win a battle, usually you must either kill all of your enemy troops, or capture your enemy's base (certain maps have different objectives, though).
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Gameplay in Dual Strike is relatively unchanged from the first two ''Advance Wars'' titles. The player takes the role as a CO of an army (more often than not, the Orange Star Army). The player moves the army across a 2D tactical map. If able, the player can then attack an enemy unit, capture a base, or other different actions. To win a battle, usually the player must either eliminate all of the enemy troops, or capture the enemy's base (certain maps have different objectives, however).
   
 
Troops vary in strength, movement, and attacking style. Infantry, for example, can capture bases, but are fairly weak, while Rocket Launchers can hit units from far away, but are defenseless in a head-to-head battle.
 
Troops vary in strength, movement, and attacking style. Infantry, for example, can capture bases, but are fairly weak, while Rocket Launchers can hit units from far away, but are defenseless in a head-to-head battle.
   
Terrain also effects the gameplay. While the main terrain is plains, there are also cities, forests, mountains, and other usuall geographical features. Depending on terrain, thegamplay shifts slightly. Forests, for example, offer better defence, but are hard to navigate through.
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Terrain also effects the gameplay. While the main terrain is plains, there are also cities, forests, mountains, and other usual geographical features. Depending on terrain, the gameplay shifts slightly. Forests, for example, offer better defense, but are hard to navigate through.
   
COs (commanding officers) also have different tactics. COs offer diffrent strenghs and weaknesses. Colin, a [[Blue Moon]] CO, can buy units cheap, but at the cost of weak firepower. While Sonja, a [[Yellow Comet]] CO, can keep the number of units left in a group a secret, and has on more space of vision in fog of war.
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COs (commanding officers) also have different tactics. COs offer different strengths and weaknesses. Colin, a [[Blue Moon]] CO, can buy units cheap, but at the cost of weak firepower. While Sonja, a [[Yellow Comet]] CO, can keep the number of units left in a group a secret, and has one more space of vision in fog of war.
   
New in Dual Strike is Tag-team battles. In certain battles, you can pick two CO to leadone army, alternating at your request. Once both power meters are filled, they can launch Tag Power (usually called "Dual Strike"). Here, the leading CO gets the added boost of a Super CO power. Once the first CO is done, instead of ending your turn, you change CO. Once this happens, units may move again, now with the benefits of the second CO. Depending on the COs, you can get an extra boost. Pairings usually happen between either very close family of friends (Sonja and Kanbei, Colin and Sasha, etc.), or between COs of different tactics (Max and Grit, Eagle and Drake).
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New in ''Dual Strike'' are Tag-team battles. In certain battles, a player can pick two COs to lead one army, alternating at request. Once both power meters are filled, they can launch Tag Power. Here, the leading CO gets the added boost of a Super CO power. Once the first CO is done, instead of ending a turn, the player changes CO. Once this happens, units may move again, now with the benefits of the second CO. Depending on the CO, the player may get an extra boost. Pairings usually happen between either very close family of friends (Sonja and Kanbei, Colin and Sasha, etc.), or between COs of different tactics (Max and Grit, Eagle and Drake).
 
[[Category:Advance Wars games]]
 
[[Category:Advance Wars games]]
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[[Category:Famicom Wars games]]

Revision as of 15:28, 29 October 2019

Advance Wars: Dual Strike,

252px-Advance Wars DS cover art

known as Famicom Wars DS in Japan, is the third game in Advance Wars; a continuation of the Famicom Wars series, and the first on the Nintendo DS. It is set in Omega Land, and as usual, features several new features, most predominately the ability to play two COs at once.

Plot

Awds-misc01

Advance Wars: Dual Strike

Advance Wars: Dual Strike stars two new characters: Jake, and Rachel (Jake's advisor). These are the primary protagonists of Dual Strike and members of the Orange Star Army, and are accompanied by several other new protagonists, including Sasha, Grimm, and Javier, members of the Blue Moon, Yellow Comet, and Green Earth Armies respectively.

The Black Hole Army has returned under a new commander, Von Bolt. He is accompanied by his Bolt Guard: Jugger, Koal, and Kindle, along with Hawke and Lash from the original Black Hole Army. Using a new technology called a Black Obelisk, Von Bolt is draining Omega Land of its energy to give him eternal life, and is also starting to use this power to produce a bio-weapon named Oozium 238, a strange slime-based monster that devours anything in its path. However, Hawke notices the energy draining (which also is turning Omega Land into a desert) and questions its use. After uncovering Von Bolt's plot, Hawke is betrayed and Von Bolt attempts to swarm Hawke and Lash with Oozium 238. After the Allied Nations’ COs save Hawke and Lash, the COs, along with Hawke and Lash, begin to turn the tide against the Black Hole Army. Both Hawke and Lash provide valuable intelligence of the Black Hole weaponry and its plans for Omega Land.

With this information, the Allied Nations slowly corner the Black Hole Army, leading to a battle in the middle of the Crimson Sea. After destroying the last Black Obelisk, the Allied Nations proceed to the final battle where they fight Von Bolt and a giant oozium known as the Grand Bolt. After destroying the Grand Bolt, Hawke (or Jake, based on the player's decision) destroys Von Bolt's life support chair, supposedly causing both Hawke and Von Bolt to die in the aftermath. With the Black Obelisks gone, Omega Land begins returning to normal. However, Hawke is revealed to have stolen Von Bolt's chair and escaped, leaving Von Bolt either dead or barely alive.



Gameplay

Gameplay in Dual Strike is relatively unchanged from the first two Advance Wars titles. The player takes the role as a CO of an army (more often than not, the Orange Star Army). The player moves the army across a 2D tactical map. If able, the player can then attack an enemy unit, capture a base, or other different actions. To win a battle, usually the player must either eliminate all of the enemy troops, or capture the enemy's base (certain maps have different objectives, however).

Troops vary in strength, movement, and attacking style. Infantry, for example, can capture bases, but are fairly weak, while Rocket Launchers can hit units from far away, but are defenseless in a head-to-head battle.

Terrain also effects the gameplay. While the main terrain is plains, there are also cities, forests, mountains, and other usual geographical features. Depending on terrain, the gameplay shifts slightly. Forests, for example, offer better defense, but are hard to navigate through.

COs (commanding officers) also have different tactics. COs offer different strengths and weaknesses. Colin, a Blue Moon CO, can buy units cheap, but at the cost of weak firepower. While Sonja, a Yellow Comet CO, can keep the number of units left in a group a secret, and has one more space of vision in fog of war.

New in Dual Strike are Tag-team battles. In certain battles, a player can pick two COs to lead one army, alternating at request. Once both power meters are filled, they can launch Tag Power. Here, the leading CO gets the added boost of a Super CO power. Once the first CO is done, instead of ending a turn, the player changes CO. Once this happens, units may move again, now with the benefits of the second CO. Depending on the CO, the player may get an extra boost. Pairings usually happen between either very close family of friends (Sonja and Kanbei, Colin and Sasha, etc.), or between COs of different tactics (Max and Grit, Eagle and Drake).