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Advance Wars: Days of Ruin (known as Advance Wars: Dark Conflict in Europe and Australia, and Famicom Wars DS 2 in Japan) is a turn-based tactics video game for the Nintendo DS handheld game console.[1] It is the fourth and latest installment in the Nintendo Wars series and was released in North America on January 21, 2008; in Europe on January 25, 2008; and in Australia on February 21, 2008. The release date for Japan has not yet been announced. The game is preceded by Advance Wars: Dual Strike, Advance Wars 2: Black Hole Rising, and Advance Wars, although this series is a sub-series of the Nintendo Wars set of games, which dates back to the Nintendo Entertainment System game Famicom Wars in 1988.[2]

Advance Wars: Days of Ruin features a new storyline independent from the previous installments in the series, centering on the adventures of the Rubinelle 12th Battalion in a post-apocalyptic world. The Battalion is one of the surviving remnants of the military of Rubinelle, which had been locked in a century-long war with its rival, Lazuria, prior to a devastating global meteor shower. In the aftermath, the Battalion devotes itself to saving any other survivors of the disaster, despite the shattered nations renewing their war against each other and an uncurable disease ravaging both sides. Meanwhile, a mysterious faction pushes both sides deeper into conflict from behind the scenes, its dark motives kept hidden as it takes advantage of the destruction.[3][4]

Gameplay

The objective in Days of Ruin, like in all games in the Advance Wars series, is for the player to defeat the enemy army with their own army. Except in certain single player missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters. The battle system is turn-based. Two to four armies, each headed by a commanding officer (CO), take turns building and commanding units on grid-based maps. Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units. Fog of War, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units, various weather conditions which change the terrain effects of the entire map, CO powers, and many other factors can affect the battle.[4]

File:Days of Ruin Gamplay Screen01.jpg

Gameplay in Days of Ruin.

COs and CO powers

The entire cast from the previous games has been replaced with new characters. CO powers have been toned down, and no longer have the ability to instantly change the course of a battle. Tag powers from Dual Strike, which allowed players to move twice in one turn, have been removed. Players gain CO powers much later in the campaign than before, and they have a much less significant role in overall gameplay.[5]

At the HQ or any unit-producing property, COs can join with a specific unit, and automatically promote that unit to Vet level, but at the cost of half of that unit's value. The CO's unit confers an advantage on friendly units within a certain range, the "CO zone." These effects are generally minor advantages such as attack or defense boosts. CO effects are constant and, unlike previous games, only benefit units within the CO zone.[6][7]

As damage is dealt by units within the CO zone, the CO's power meter fills slightly. As the CO power meter is filled, the CO zone grows larger. When the meter is full, the CO can activate his power which has an effect on the whole battlefield, such as repairing allied units, damaging enemy units, or temporarily altering weather conditions. If the CO unit is destroyed, the CO meter empties and the CO returns to the HQ, able to be redeployed with another unit.[4]

New units, properties, and terrain

Units can now level up in battle, increasing their capabilities. Units increase their level once for each enemy unit that they destroy. The level of each unit is identified as I, II, or Vet, with Vet being the highest level. While units with higher levels are more powerful than new units, the power increase is slight. Unit experience is not persistent, and the player begins each mission with new units.[4]

Unit prices have been readjusted and some units renamed, as well as new ones introduced. New land units include the Bike, a highly mobile infantry unit that can capture properties; the Flare, a new tank-like unit that can reveal areas affected by the Fog of War; the Anti-Tank, an indirect-fire unit strong against tanks with the ability to counter-attack during direct attacks; and the War Tank, the strongest ground unit in the game. New air units include the Duster, which has the ability to attack both ground and air units; and the Seaplane, which is produced by Carriers and can attack any unit. Additionally, there is a single new sea unit, the Gunboat, which is armed with a powerful missile salvo that must be resupplied at a Port after each use.[4]

File:AWDoR DusterVsBike.jpg

Two new units: the Duster (top) battling the Bike (bottom).

New properties have also been introduced, including temporary properties which are constructed by the Rig unit. Temporary properties cannot build new units like other properties can, but can only be used as stationary resupply bases providing some defensive cover for units, and can be captured. Each Rig unit can construct one of two temporary properties, the Temporary Port and Temporary Airport (the Rig's supply of construction materials is not renewable). Additionally, the new Radar property has been added; when captured it clears a five-tile radius of Fog of War.[4]

New terrain is available in the game: Wasteland, which impedes the movement of ground vehicles; Ruins, which provide a minor defense bonus for ground units and hiding places in Fog of War; Fire, which is impassable and illuminates the surrounding area during Fog of War; Rough Sea, which impedes the movement of naval units; Mist, which provides a defense bonus and hiding places for naval units; and Meteors and Plasma. Plasma forms an impassable wall that no unit can cross, and is generated by Meteors. Once a Meteor is destroyed, any Plasma in contact with it disappears, allowing units to pass. Plasma that is not in contact with a meteor cannot be destroyed.[4][6][8][9][10]

Campaign

The campaign story plays out through 26 missions, with story scenes that tie the plot together occurring between and during the battles. In addition, 38 training missions are unlocked as the missions are completed. The training missions are more challenging, are entirely optional, and can be played separately from the campaign. One new feature in Days of Ruin is that campaign missions can now be played individually as the player completes them. Like the training missions, campaign missions can be selected from the main menu at any time.[6]

Upon completing a mission, the player is awarded a rank, starting with the lowest at C and going to B, A and S, which is the highest. The ranks are based on three categories: Power, Technique, and Speed, each determined by meeting certain conditions in a battle. All three categories are rated on a scale from 0-150, and added together to form a numerical ranking from 0-450 in addition to their letter ranking; for example, any score between 300-450 earns an S ranking. Unlike previous games, the numerical score is not converted into points that can be redeemed to purchase new maps and COs; instead, COs are unlocked after the completion of certain missions and all maps are available at the beginning of gameplay.[11]

In a departure from the previous games, which included five factions in the campaign, Days of Ruin features only four: the Rubinelle 12th Battalion (Red), Lazurian Army (Blue), New Rubinelle Army (Yellow), and Intelligent Defense Systems (Black). These factions have different names in the American, European, and Japanese versions of the game.[12][13]

Multiplayer

In a first for the series, Days of Ruin includes online multiplayer over Nintendo's Wi-Fi Connection service, as well as a feature for players to share their own custom map designs and download maps made by others. Over 150 premade maps are included in the game for use in local multiplayer, and designed for two, three, and four-player matches. Multiplayer games can be played with only one DS game card: each player can pass the game to the next player when it is their turn.[14]

File:AdvanceWarsDaysOfRuin.jpg

Designing a custom map.

Custom maps

When players create and upload their own custom maps to the Wi-Fi Connection, these maps can be tested and given approval ratings by other players from around the world. Players can download randomly selected maps from the Nintendo Wi-Fi Connection, or can choose maps based on their approval ratings. In order to upload a map, the player must win it once, and rate it based on its difficulty. The maximum size for uploadable maps is 10x10 tiles, and the player can only upload one at a time; if the player uploads another map, then the original one is replaced. Maps can have any dimensions between 30x30 and 5x5 tiles, and the game is able to store up to 50 custom maps.[6][15]

Online multiplayer

When using Nintendo Wi-Fi Connection for online multiplayer, the player can choose between a match with a random opponent from around the world, or a match with someone that the player has exchanged friend codes with. Worldwide matches are limited to two players, with the weather conditions being randomly generated and a map randomly chosen from a set list. Worldwide match players can choose if they want an opponent close to their skill level or to play against an opponent regardless of skill level. When playing with a friend, more options are opened up to allow greater customization of the match, such as the type of weather and the duration of the match. Voice chat is only supported when playing with a friend, and is unavailable during worldwide online play.[16]

Local multiplayer

Players also have the option of using local multiplayer, which requires that each player have his or her own DS game card and increases the limit of those who can participate to between 2-4 players. 28 classic maps from previous Advance Wars games, 70 two-player maps, 32 three-player maps, and 30 four-player maps are all playable with local multiplayer. The conditions of these maps can also be customized by the players.[17]

Plot

The plot of Advance Wars: Days of Ruin is considerably darker than the previous games in the series, and is unrelated to the previous series installments in terms of the storyline. Almost 90% of mankind has been killed off following devastating meteor strikes which have destroyed much of civilization and caused a massive dust cloud to blot out the sun. Scattered survivors pick through the wreckage, and the remnants of several military superpowers patrol the ravaged landscape, some factions protecting the innocent while the others prey upon them.[4][18]

Following the disaster, which obliterated much of the warring nations of Rubinelle and Lazuria, a young cadet from the Rubinelle military academy named Will escapes the ruins of the academy's mess hall and is confronted by The Beast, a former sergeant gone rogue who leads a small band of raiders. Will is rescued by Brenner and Lin of Rubinelle's 12th Battalion (nicknamed "Brenner's Wolves"), and takes on the group's cause of saving as many of the survivors of the meteor strikes as possible. During a search, Will discovers a mysterious amnesiac who does not remember her own name, but somehow knows detailed military information. Will later dubs her Isabella, and she becomes a vital part of the battalion as they put an end to the Beast's reign of terror.[4]

One year after the meteor strikes, the 12th Battalion comes into contact with the New Rubinelle Army, and learns of the war raging between the Lazurian Army and the NRA. Brenner reluctantly sides with Greyfield, leader of the NRA, and advances on the Lazurian force, eventually defeating them at Fort Lazuria. Distraught by the ruthless execution of the Lazurian commander, Forsythe, Brenner and the 12th Battalion break the Lazurian prisoners out of an NRA internment camp before they are also executed. While the group escapes, Brenner stays behind and hides in an abandoned city to buy them some time. An infuriated Greyfield orders the use of a new weapon which completely destroys the city, killing Brenner and the NRA troops searching for him. Lin later leads a force against Greyfield, preventing the launch of a wave of deadly Caulder missiles and defeating the NRA once and for all. In the process, Lin personally shoots and kills Greyfield, avenging Brenner's death.[4]

The 12th Battalion is unexpectedly attacked soon after by Intelligent Defense Systems, a private military contractor that had secretly supported first the Lazurians, then the NRA by supplying weapons of mass destruction. Caulder, leader of the IDS, had taken advantage of the world's devastation to carry out horrific and unethical biological and psychological experiments that he would have been unable to undertake otherwise, such as creating and spreading a terrible new disease, the Creeper, among the survivors only to see how they would react. Despite numerous demoralizing attacks by the IDS, the battalion survives and eventually pursues Caulder to his main laboratory and fortress, The Nest. In the end, Caulder is killed in the destruction of his lab, and the war is finally brought to an end. One year later, the village of New Hope, founded by the 12th Battalion after the conflict, begins to flourish in the new-found peace. The sun is seen rising above the nearby hills for the first time since the strikes, giving hope of a brighter future ahead.[4]

Development

Advance Wars: Days of Ruin was announced as Advance Wars DS 2 during the 2007 E3 Media and Business Summit.[19] No other details for this installment were given other than the tentative name, but two months later in October a playable demo version was showcased at the Micromania Games Show in Paris, France, where the new darker style was first revealed.[20][21] On October 12, 2007, the game's title was officially released as Advance Wars: Days of Ruin for the North American version, with a planned shipping date of January 21, 2008; the alternate name of Advance Wars: Dark Conflict for European and Australian versions was released in early December.[22][23]

Regional differences

Dark Conflict and Famicom Wars DS 2 are identical to the North American release, Days of Ruin, in terms of the storyline, gameplay, and features. Several minor details distinguish each version, such as differences in the names of the factions, characters, and units, as well as significant dialogue changes. This is due to Nintendo of America and Nintendo of Europe receiving Japanese copies of the game to translate independently, resulting in unique versions for each region.[24]

Reception

Days of Ruin has received generally positive reviews. 1UP.com praised the new turn Days of Ruin has taken for the series, but noted that the storyline, while darker than before, was still close in tone to the humor of the previous games. The new CO deployment feature was called the biggest change to the gameplay. The game was criticized for the removal of several staple features of the series, but complimented the new online play feature as being "the most balanced Advance Wars experience."

Nintendo Power also gave a positive rating, calling the game "comfortingly familiar" with battles that are "more approachable than before." Online multiplayer was noted as taking "wireless connectivity and Nintendo Wi-Fi Connection further than any game that has preceded it." One of the main flaws of Days of Ruin was identified as a lack of gameplay innovation.

IGN gave the game a high rating for taking risks with its artistic design, but also criticized the loss of old single-player modes in favor of new multiplayer content. The music was described as "typical video game techno-metal," and was consequently the lowest rated part of the game.

In North America, Advance Wars: Days of Ruin sold over 81,000 copies in January after its release, and close to 50,300 copies in February, bringing total sales in the region to over 130,000.

  1. George Jones, "Advance Wars: Days of Ruin: New features, multiplayer, and a dark story line make this sequel shine," GamePro 235 (April 08): 78.
  2. Shoe, Ryan, and Michael (March 2008). "Advance Wars: Days of Ruin: Nights of strategizing". Electronic Gaming Monthly 226: 83. Retrieved on 2008-03-18.
  3. Advance Wars: Days of Ruin Interview - We speak to Nintendo's Treehouse about Advance Wars' latest incarnation | UGO.com
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Template:Cite video game
  5. Advance Wars: Days of Ruin First Look - DS News at GameSpot
  6. 6.0 6.1 6.2 6.3 Template:Cite journal
  7. Advance Wars: DOR Nintendo DS Preview, Advance Wars: DOR Preview
  8. IGN: Advance Wars: Days of Ruin Preview
  9. Advance Wars: Days of Ruin Hands-On - DS News at GameSpot
  10. Advance Wars: Days of Ruin Preview Feature #2: The Changing Face of Warfare - DS News at GameSpot
  11. IGN: Advance Wars: Days of Ruin Preview
  12. IGN: Advance Wars: Days of Ruin Image
  13. Interview: Nintendo's 'Darker, Grittier' Advance Wars | Game | Life from Wired.com
  14. IGN: Advance Wars: Days of Ruin Preview
  15. Advance Wars: DOR Nintendo DS Preview, Advance Wars: DOR Preview
  16. Advance Wars: Days of Ruin Preview Feature #3: Battling Around the World - DS News at GameSpot
  17. Advance Wars: Days of Ruin Interview - We speak to Nintendo's Treehouse about Advance Wars' latest incarnation | UGO.com
  18. Advance Wars: Days of Ruin Revealed - Gameworld Network news story
  19. IGN: E3 2007: Advance Wars DS 2 This Year
  20. IGN: Advance Wars 2 Playable at Paris Show
  21. Advance Wars 2 au MGS
  22. IGN: New Advance Wars Gets Name, Street Date
  23. Confirmed: Advance Wars: Dark Conflict laying siege to Europe on January 25 - DS Fanboy
  24. IGN: Advance Wars: Days of Ruin Review
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