Advance Wars Wiki
A Storm Brews
Mission Info
Game Mode Campaign
Term(s) Wipe out all enemy units or capture HQ
Properties IconHQ.pngx1, IconCityRed.pngx3
IconHQBlue.pngx1, IconCityBlue.pngx3
Weather Clear
Fog of War No
Commanding Officers
CO 1 IconLin.pngLin
Icon12thBattalion.png12th Battalion, Player
CO 2 IconDavis.pngDavis
IconNRA.pngNew Rubinelle Army, Ally
CO 3 IconTasha.pngTasha
IconLazurian.pngLazurian Army, Enemy
Previous: Almost Home
Next: History of Hate

A Storm Brews(Days of Ruin) or Storm Clouds(Dark Conflict) is the eleventh mission in Advance Wars: Days of Ruin. It introduces basic naval combat along with the Gunboat and Lander to the player.


A year has passed since the meteors fell and people are arriving at the shelter at a steady rate, even though the shelter is now over capacity. The refugees that are coming speak of a war raging in the north, which has Brenner confused as to why such a thing is happening. Will then reports that ships have been seen and that Rubinelle Army survivors are under attack. Davis then shouts for help over the radio and Brenner replies. Davis states that the Lazurians are attacking.

New Units



IconLin.png Lin
Land Air Sea
IconInfantryRed.png Infantry x1 IconMediumTankRed.png Medium Tank x1 IconTCopterRed.png Transport Helicopter x0 IconGunboatRed.png Gunboat x2
IconMechRed.png Mech x1 IconWarTankRed.png War Tank x0 IconBCopterRed.png Battle Helicopter x0 IconLanderRed.png Lander x2
IconBikeRed.png Bike x0 IconArtilleryRed.png Artillery x0 IconDusterRed.png Duster x0 IconCruiserRed.png Cruiser x0
IconReconRed.png Recon x0 IconAntiTankRed.png Anti-Tank x0 IconBomberRed.png Bomber x0 IconSubmarineRed.png Submarine x0
IconFlareRed.png Flare x0 IconRocketsRed.png Rockets x1 IconFighterRed.png Fighter x0 IconCarrierRed.png Carrier x0
IconAntiAirRed.png Anti-Air x0 IconMissilesRed.png Missiles x0 IconSeaplaneRed.png Seaplane x0 IconBattleshipRed.png Battleship x0
IconTankRed.png Tank x1 IconRigRed.png Rig x1   DoRIconMedal.png  CO Unit None

Total: 10


IconDavis.png Davis
Land Air Sea
IconInfantryYellow.png Infantry x1 IconMediumTankYellow.png Medium Tank x0 IconTCopterYellow.png Transport Helicopter x0 IconGunboatYellow.png Gunboat x0
IconMechYellow.png Mech x0 IconWarTankYellow.png War Tank x0 IconBCopterYellow.png Battle Helicopter x0 IconLanderYellow.png Lander x1
IconBikeYellow.png Bike x0 IconArtilleryYellow.png Artillery x0 IconDusterYellow.png Duster x0 IconCruiserYellow.png Cruiser x0
IconReconYellow.png Recon x0 IconAntiTankYellow.png Anti-Tank x0 IconBomberYellow.png Bomber x0 IconSubmarineYellow.png Submarine x0
IconFlareYellow.png Flare x0 IconRocketsYellow.png Rockets x0 IconFighterYellow.png Fighter x0 IconCarrierYellow.png Carrier x0
IconAntiAirYellow.png Anti-Air x0 IconMissilesYellow.png Missiles x0 IconSeaplaneYellow.png Seaplane x0 IconBattleshipYellow.png Battleship x0
IconTankYellow.png Tank x1 IconRigYellow.png Rig x0   DoRIconMedal.png  CO Unit None

Total: 3


IconTasha.png Tasha
Land Air Sea
IconInfantryAlt.png Infantry x1 IconMediumTank.png Medium Tank x1 IconTCopter.png Transport Helicopter x0 IconGunboat.png Gunboat x3
IconMechAlt.png Mech x1 IconWarTank.png War Tank x0 IconBCopter.png Battle Helicopter x0 IconLander.png Lander x0
IconBikeAlt.png Bike x0 IconArtillery.png Artillery x1 IconDuster.png Duster x0 IconCruiser.png Cruiser x1
IconRecon.png Recon x1 IconAntiTank.png Anti-Tank x0 IconBomber.png Bomber x0 IconSubmarine.png Submarine x0
IconFlare.png Flare x0 IconRockets.png Rockets x0 IconFighter.png Fighter x0 IconCarrier.png Carrier x0
IconAntiAir.png Anti-Air x0 IconMissiles.png Missiles x0 IconSeaplane.png Seaplane x0 IconBattleship.png Battleship x0
IconTank.png Tank x0 IconRig.png Rig x1   DoRIconMedal.png  CO Unit None

Total: 10


Using the lander on the shoreline the commander should transport both the Rocket and Medium Tank to the peninsula in the center and drop them near the city, with the Rocket to the direct North of it. The infantry and Mech units should be subsequently loaded into the nearby Gunboats. Engaging the enemy Gunboat between two shores should be your first priority; an opening volley from the Gunboat unoccupied with troops should damage it badly and it will be forced to reload. Using the Rig to reload your ships' missile volleys will be crucial, and it's a good idea to have it build a Temp. Port to repair them. It's likely that Tasha's Cruiser will attack whatever ship is closest, so be sure to have it within firing range of your Rocket unit to hit it hard and finish it off with any of your Gunboats. From here it will be in your best interest to use the bottleneck of the Southern part of the map for enemy units to come to you single file, so use a combination of the Rocket, tanks and Mech to fight the Lazarian ground forces off. From here the rest is cleanup; Davis' units might be attacked by a small landing party, but it will likely resolve on its own. Keep watching the ranges and ammo of enemy Gunboats so you can engage effectively. Alternatively you can use your Landers to cut off forces with a landing party of your own in the center South, or to drop an infantry to capture the HQ.


Completing Fear Experiment unlocks Trial Map #24, Wedding Ring.

Campaign Map

Extreme EdgeLin's GambitWaylon Flies AgainSalvationPanic in the RanksThe CreeperHope RisingIcy RetreatShade CoastThe Great OwlSacrificial LambSunriseFeline BasinMetro IslandEerie LakeA Hero's FarewellClear IslandTatter RiverCrash LandingLab RatsD-IslandHourglassBlade IslesGreyfield StrikesStar IslandsIntricate MapV for Victory!Fragment IslesJay IslandsPentagramCoast AssaultHistory of HateCat IslandGround ClashSlime CoveDuo FallsPeril MazeMetro MapWedding RingA Storm BrewsLand's EndBounty RiverTime MapPlasma BubbleNew AlliesFear ExperimentTriangle LakeAlmost HomeDestiny OceanDays of RuinA Single LifeFreehavenMoving OnA Kind of HomeA New ThreatThe BeastComb MapResistanceMissileWeb RiverCenter RiverMountain PassFire & WaterWhirl PeaksClickable campaign map.