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A Storm Brews
AStormBrews
Mission Info
Mini-Map
AStormBrewsMinimap
Game Mode Campaign
Term(s) Wipe out all enemy units or capture HQ
Properties IconHQx1, IconCityRedx3
IconHQBluex1, IconCityBluex3
IconCityx5
Weather Clear
Fog of War No
Commanding Officers
CO 1 IconLinLin
Faction
Icon12thBattalion12th Battalion, Player
CO 2 IconDavisDavis
Faction
IconNRANew Rubinelle Army, Ally
CO 3 IconTashaTasha
Faction
IconLazurianLazurian Army, Enemy
Campaign
Previous: Almost Home
Next: History of Hate

A Storm Brews(Days of Ruin) or Storm Clouds(Dark Conflict) is the eleventh mission in Advance Wars: Days of Ruin. It introduces basic naval combat along with the Gunboat and Lander to the player.

Story[]

A year has passed since the meteors fell and people are arriving at the shelter at a steady rate, even though the shelter is now over capacity. The refugees that are coming speak of a war raging in the north, which has Brenner confused as to why such a thing is happening. Will then reports that ships have been seen and that Rubinelle Army survivors are under attack. Davis then shouts for help over the radio and Brenner replies. Davis states that the Lazurians are attacking.

New Units[]

Pre-Deploy[]

Lin[]

IconLin Lin
Land Air Sea
IconInfantryRed Infantry x1 IconMediumTankRed Medium Tank x1 IconTCopterRed Transport Helicopter x0 IconGunboatRed Gunboat x2
IconMechRed Mech x1 IconWarTankRed War Tank x0 IconBCopterRed Battle Helicopter x0 IconLanderRed Lander x2
IconBikeRed Bike x0 IconArtilleryRed Artillery x0 IconDusterRed Duster x0 IconCruiserRed Cruiser x0
IconReconRed Recon x0 IconAntiTankRed Anti-Tank x0 IconBomberRed Bomber x0 IconSubmarineRed Submarine x0
IconFlareRed Flare x0 IconRocketsRed Rockets x1 IconFighterRed Fighter x0 IconCarrierRed Carrier x0
IconAntiAirRed Anti-Air x0 IconMissilesRed Missiles x0 IconSeaplaneRed Seaplane x0 IconBattleshipRed Battleship x0
IconTankRed Tank x1 IconRigRed Rig x1   DoRIconMedal  CO Unit None

Total: 10

Davis[]

IconDavis Davis
Land Air Sea
IconInfantryYellow Infantry x1 IconMediumTankYellow Medium Tank x0 IconTCopterYellow Transport Helicopter x0 IconGunboatYellow Gunboat x0
IconMechYellow Mech x0 IconWarTankYellow War Tank x0 IconBCopterYellow Battle Helicopter x0 IconLanderYellow Lander x1
IconBikeYellow Bike x0 IconArtilleryYellow Artillery x0 IconDusterYellow Duster x0 IconCruiserYellow Cruiser x0
IconReconYellow Recon x0 IconAntiTankYellow Anti-Tank x0 IconBomberYellow Bomber x0 IconSubmarineYellow Submarine x0
IconFlareYellow Flare x0 IconRocketsYellow Rockets x0 IconFighterYellow Fighter x0 IconCarrierYellow Carrier x0
IconAntiAirYellow Anti-Air x0 IconMissilesYellow Missiles x0 IconSeaplaneYellow Seaplane x0 IconBattleshipYellow Battleship x0
IconTankYellow Tank x1 IconRigYellow Rig x0   DoRIconMedal  CO Unit None

Total: 3

Tasha[]

IconTasha Tasha
Land Air Sea
IconInfantryAlt Infantry x1 IconMediumTank Medium Tank x1 IconTCopter Transport Helicopter x0 IconGunboat Gunboat x3
IconMechAlt Mech x1 IconWarTank War Tank x0 IconBCopter Battle Helicopter x0 IconLander Lander x0
IconBikeAlt Bike x0 IconArtillery Artillery x1 IconDuster Duster x0 IconCruiser Cruiser x1
IconRecon Recon x1 IconAntiTank Anti-Tank x0 IconBomber Bomber x0 IconSubmarine Submarine x0
IconFlare Flare x0 IconRockets Rockets x0 IconFighter Fighter x0 IconCarrier Carrier x0
IconAntiAir Anti-Air x0 IconMissiles Missiles x0 IconSeaplane Seaplane x0 IconBattleship Battleship x0
IconTank Tank x0 IconRig Rig x1   DoRIconMedal  CO Unit None

Total: 10

Strategy[]

Using the lander on the shoreline the commander should transport both the Rocket and Medium Tank to the peninsula in the center and drop them near the city, with the Rocket to the direct North of it. The infantry and Mech units should be subsequently loaded into the nearby Gunboats. Engaging the enemy Gunboat between two shores should be your first priority; an opening volley from the Gunboat unoccupied with troops should damage it badly and it will be forced to reload. Using the Rig to reload your ships' missile volleys will be crucial, and it's a good idea to have it build a Temp. Port to repair them. It's likely that Tasha's Cruiser will attack whatever ship is closest, so be sure to have it within firing range of your Rocket unit to hit it hard and finish it off with any of your Gunboats. From here it will be in your best interest to use the bottleneck of the Southern part of the map for enemy units to come to you single file, so use a combination of the Rocket, tanks and Mech to fight the Lazarian ground forces off. From here the rest is cleanup; Davis' units might be attacked by a small landing party, but it will likely resolve on its own. Keep watching the ranges and ammo of enemy Gunboats so you can engage effectively. Alternatively you can use your Landers to cut off forces with a landing party of your own in the center South, or to drop an infantry to capture the HQ.

Unlocks[]

Completing Fear Experiment unlocks Trial Map #24, Wedding Ring.

Campaign Map[]

Extreme EdgeLin's GambitWaylon Flies AgainSalvationPanic in the RanksThe CreeperHope RisingIcy RetreatShade CoastThe Great OwlSacrificial LambSunriseFeline BasinMetro IslandEerie LakeA Hero's FarewellClear IslandTatter RiverCrash LandingLab RatsD-IslandHourglassBlade IslesGreyfield StrikesStar IslandsIntricate MapV for Victory!Fragment IslesJay IslandsPentagramCoast AssaultHistory of HateCat IslandGround ClashSlime CoveDuo FallsPeril MazeMetro MapWedding RingA Storm BrewsLand's EndBounty RiverTime MapPlasma BubbleNew AlliesFear ExperimentTriangle LakeAlmost HomeDestiny OceanDays of RuinA Single LifeFreehavenMoving OnA Kind of HomeA New ThreatThe BeastComb MapResistanceMissileWeb RiverCenter RiverMountain PassFire & WaterWhirl PeaksClickable campaign map.


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