APCs (Short for Armored Personnel Carriers (Known as Rigs in the American version of Advance Wars: Days of Ruin) are a kind of Land Unit. Although they are generally non combatant, they can transport Infantry and Mech units. In the games before Advance Wars, APCs carry machine guns, whereas in the Advance Wars games, they refuel any units in an adjacent space. In Days of Ruin, they can build Temporary Airports or Temporary Seaports which can give benefits to Air and Sea units that need backup recovery.
Information
Famicom Wars
- Main article: Armored Personnel Carrier (Famicom Wars)
Super Famicom Wars
Primary Weapon | Ammo | Ammo Price | Range | Machine Gun? | Special Commands |
---|---|---|---|---|---|
None | N/A | N/A | N/A | Yes |
|
Move | Fuel | Cost (G.) | Vision | EXP Value | |
6, Treads | 70 | 5000 | 1 | 1 |
Game Boy Wars 3
- Main article: Armored Personnel Carrier (Game Boy Wars 3)
- See also: Armored Personnel Carrier S
Advance Wars
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
N/A | N/A | N/A | N/A |
|
Move | Fuel | Cost (G.) | Vision | |
6 | 70 | 5000 | 1 |
Advance Wars 2:Black Hole Rising
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
N/A | N/A | N/A | N/A |
|
Move | Fuel | Cost (G.) | Vision | |
6 | 70 | 5000 | 1 |
Advance Wars: Dual Strike
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
N/A | N/A | N/A | N/A |
|
Move | Fuel | Cost (G.) | Vision | |
6 | 70 | 5000 | 1 |
Advance Wars: Days of Ruin
Weapon One | Ammo | Range | Weapon Two | Special Commands |
---|---|---|---|---|
N/A | N/A | N/A | N/A |
|
Move | Fuel | Cost (G.) | Vision | |
6 | 99 | 5000 | 1 |
Strategy
Although the APC is sometimes easy to overlook due to its lack of combat abilities, it is an important unit that serves multiple purposes. Its ability to move foot soldiers quickly (and cheaply, in terms of fuel) can allow a player to capture properties much more quickly. They can use the same ability to bring emergency backup firepower and thus turn the tide of battle.
Its supply ability can keep naval and air units from sinking/crashing in the absence of a port or airport to refuel them at. Used properly, APCs allow a player to keep submarines and stealth fighters hidden and in operation indefinitely. The supply ability is also useful for resupplying ammunition and fuel to units on the front line, especially indirects and other units with a small ammo capacity.
In Days of Ruin, because they can build temporary ports, it is highly recommended to use these areas just in case your Rig dies. Beware of enemies trying to capture these temp ports for their own liking.
APC's can also be used as decoys against computer controlled opponents. In Advance Wars, AI's first priority was to destroy APC's, while in Advance Wars 2, a loaded Infantry was required to draw fire.
Trivia
- The APC's name in Days of Ruin's Japanese Mode has the same Kanji as what is usually used for the Constructor from Game Boy Wars 3.
- Orange Star's APC Are Based of US M113 Armor Personel Carrier.
- Yellow Comet's APC resembles and armored car with treads